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[CAWS20] Round3: FrozenStorm [Demonology/Necromancy]/Finesse vs CarpeGuitarrem MonoRed

GL HF @CarpeGuitarrem !

CAWS20 Round3: Player 1, Turn 1

P1 Nightmare vs P2 Red

Starting Hand

Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

Red gave me fits last game, hopefully I can keep it together this time!


1 Like

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Charge


WORKERS
Scorch


NextHand

Careless Musketeer
Bombaster
Nautical Dog
Bloodburn


Discard

Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Play Bloodrage Ogre from hand - ($3)
Play Mad Man from hand - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (haste) 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So my overall gameplan here is to use Kidnapping to swing boards and Ember Sparks to clear out tiny patrollers. However I also want to use Crash Bombers and Desperation to dump a bunch of units onto the field. This will sorely test my ability to be patient as red. I think my wincon here is to hit Anarchy Tech 2 and bring in Monke and possibly tanks. I also need to keep Vandy down because Meta is the constant threat. Flame Arrow is my main tech to deal with her.

First techs are probably Crash Bombers–they’re good at disassembling board states and leave me with enough gold to do things like Midband Zane. Throw in a monke and Desperation on my second turn tech, then modify followups as needed

Setting up patrollers so that I recoup a card in the case of StW (which hits Mad Man now); Deteriorate + StW still wipes me, but spends 2 cards to do it and I get my card back.

@FrozenStorm’s turn!

CAWS20 Round3: Player 1, Turn 2

P1 Nightmare vs P2 Red

Starting Hand

Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Deteriorate Brogre, Vandy kills
  • Jandra, the Negator (2)
  • Worker (1)
  • Tech1 (0)
Workers

Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Graveyard
Deteriorate
Thieving Imp
Bone Collector

End of Turn Discard
My Thoughts

Going to try Bone Collector this time, lay down some weanies. Jandra I spose will do here to help power through some stuff, we’ll see if it ends up prompting a dooming Kidnapping…


@CarpeGuitarrem realized I didn’t tag you and you may not have set the thread to watch (I always forget to do that), so friendly prod that action is to you, no rush meant!

1 Like

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Desperation


STARTING HAND
Bloodburn
Nautical Dog
Bombaster
Careless Musketeer


WORKERS
Scorch
Bloodburn


NextHand

Charge
Pillage
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
Play Bombaster from hand - ($5)
Play Careless Musketeer from hand - ($3)
Tech 1 - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1+a
  • :psfist: Elite: Bombaster 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (haste) 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Jandra + Deteriorate was pretty strong, unfortunately. So what can I do on my own part? Max Zane is one line that Frozen knows about; I bump Javelineer into Scav, kill Jandra, Mad Man kills Vandy. Zane dies to Nimble Fencer, I guess that’s unavoidable? And at least it’s not free levels to Vandy. My other option is to tank up but that’s looking really bad with Discord potentially on the table. ahhhhhhhhhhhhhhhh right, empty slot. So the Zane play gives up a worker. Not good. Bombaster to plug the gates, then. Let’s just play right into Discord and hope.

@FrozenStorm’s turn!

CAWS20 Round3: Player 1, Turn 3

P1 Nightmare vs P2 Red

Starting Hand

Graveyard
Deteriorate
Thieving Imp
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Discord
Dark Pact, Bone Collector


Main:

  • Jandra hits Musketeer and kills him, overpowers Bombaster for 1
  • Jav hucks his spear at Bombaster, killing him
  • Thieving Imp, discard #3 of 3 (3)
  • Bone Collector (1)
  • Worker (0)
Workers

Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)
  • Skeleton Javelineer (1/1, no spear)
  • Jandra (3/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue

End of Turn Discard
My Thoughts

Kidnapping or Sharks would be a problem here, so let’s just hope by sniping another card (and not giving one back) I have set myself up for success here. Playing for Meta b/c having to worker Graveyard means I’m not inclined to play for Finesse T2. Hoodie and Discord should help keep my path to destruction as clear as possible. HH + Max Vandy next turn will be the direction


P2T3


Tech StartingHand Workers

TECH
Kidnapping
Disguised Monkey


STARTING HAND
Pillage
Makeshift Rambaster
Charge


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Desperation
Crash Bomber
Nautical Dog


Discard

Careless Musketeer 2/1+a
Bombaster
Makeshift Rambaster
Charge
Kidnapping
Disguised Monkey


Tech 2 card(s)
Get Paid + float, I discard - ($8)
Summon Jaina - ($6)
Worker - ($5)
Tech 2 – Anarchy - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man (haste) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina Stormborne (sparkshot) 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Blast, I forgot to account for Overpower. Well, looks like Vandy is getting that Midband. Gonna park Jaina in the patrol zone, build Tech 2, hope for the best. Might be able to hit a good Desperation draw here.

@FrozenStorm’s turn!

CAWS20 Round3: Player 1, Turn 4

P1 Nightmare vs P2 Red

Starting Hand

Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Metamorphosis
Hooded Executioner, Discord
Dark Pact, Bone Collector


Main:

  • Sacrifice the Weak, Skele and Mad Man die (5)
  • Midband Vandy, kill Jaina, maxband and heal to doom Jandra, you draw 1 (3)
  • Jandra breaks your tech2, your base to 18
  • Bone Collector smacks your tech1 to 2hp, I get a skeleton
  • Hero’s Hall (1)
  • Worker (0)
Workers

Poisonblade Rogue, Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Jandra (5/3, doomed)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Deteriorate
Dark Pact

End of Turn Discard
My Thoughts

Okay, I blow that all up, plan to Meta next turn I think. If it’s sharks or kidnapping I think I’m safe to do so, and this forces a tower a bit, so should be in good shape no matter how we slice it.


P2T4


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Crash Bomber
Nautical Dog
Desperation
Bloodrage Ogre 3/2+a
Makeshift Rambaster
Lobber
Careless Musketeer 2/1+a


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Disguised Monkey
Bombaster


Discard

Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($9)
Play Crash Bomber - ($8)
Play Nautical Dog - ($7)
Play Bloodrage Ogre - ($5)
Summon Drakk - ($3)
Drakk casts Desperation, I trash it and draw 3
Play Lobber - ($2)
Play Careless Musketeer - ($0)
Skip worker, rebuild Tech 2, discard 1 card after main phase

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite: Crash Bomber 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Lobber (haste) 2/2
  • :target: Lookout: Careless Musketeer 2/1

In Play:

  • Nautical Dog (frenzy 1) 1/1
  • L1 Drakk Ramhorn (Dies:*) 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Alright, so here comes Meta. How do I stop Meta? I really don’t. So we…anticipate two invisible maxbands, just roll with it? Flood the board with Desperation, fa la la la la, la la la la

@FrozenStorm’s turn!

CAWS20 Round3: Player 1, Turn 5

P1 Nightmare vs P2 Red

Starting Hand

Dark Pact
Deteriorate
Dark Pact
Discord + Hoodie (DP)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Jandra dooms away, no collapse to my units
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Maestro
Dark Pact, Metamorphosis
Hooded Executioner, Discord
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 18 draw 2
  • River (6)
  • Discord, Musketeer and Dog die, everything else hurting (4)
  • Vandy kills brogre and sparkshots Bomber, my base to 17
  • Deteriorate Lobber, you draw 1
  • Bone Collector and Imp break your tech2, your base to 16
  • Tech 2 Finesse (0)
  • skip worker
Workers

Poisonblade Rogue, Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: River (2/3 lvl 1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (4/4 lvl 5)
  • Bone Collector (3/3)
  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Skeleton Javelineer
Metamorphosis
Pestering Haunt

End of Turn Discard
My Thoughts

So I can probably get to Meta if I want, but this is actually the perfect time to Discord, so probably preferable if I get that. Still, let’s load up a Fencer and a Maestro, so I’ll have something to fetch if I whiff Discord, and Maestro loaded up for next turn if I hit.

Nice! So discord, then… 3 1hp patrollers (one with armor). I can 2-for-1 SQL and elite, means putting damage on Vandy but lets me keep an extra skele on patrol. I think that’s worth. I can always just max Garth for GG and bring the house at that too


P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Bombaster
Disguised Monkey
Charge


WORKERS
Scorch
Bloodburn
Pillage
Disguised Monkey


NextHand

Kidnapping
Mad Man (haste) 1/1+a
Lobber


Discard

Makeshift Rambaster
Careless Musketeer 2/1
Nautical Dog (frenzy 1) 1/1
Bloodrage Ogre 3/2+a
Crash Bomber 2/2
Lobber 2/2
Bombaster
Charge
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Midband Drakk, he kills SQL skeleton - ($5)
Maxband Drakk - ($3)
Play Bombaster, it trades with River, levels fizzle - ($1)
Worker - ($0)
Rebuild Tech 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies:*) 3/4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ah right, that’s how Jandra works. Combat damage only. Well, my best tempo play is Drakk mid, Drakk kills SQL, Charge Bombaster to trade with River and max Drakk. Bleugh. And now that I’ve slept on it, I’m a goof for using Charge over just maxxing Drakk to get the haste.

@FrozenStorm’s turn!

CAWS20 Round3: Player 1, Turn 6

P1 Nightmare vs P2 Red

Starting Hand

Sacrifice the Weak
Skeleton Javelineer
Metamorphosis
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Grounded Guide
Nimble Fencer, Maestro
Dark Pact, Metamorphosis
Hooded Executioner, Discord
Dark Pact, Bone Collector


Main:

  • Garth + maxband, fetch Grounded Guide (1)
  • Skeleton breaks tech1, your base to 14
  • Vandy and Imp break your tech2, your base to 12
  • Bone Collector hits your base to 8, I get a skeleton
  • Garth makes another skeleton (0)
  • Pestering Haunt
Workers

Poisonblade Rogue, Graveyard, Summon Skeletons, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician: Skeleton (2/1)
  • :target: Lookout:

In Play:

  • Vandy (4/4 lvl 5)
  • Bone Collector (4/3)
  • Thieving Imp (3/2)
  • Grounded Guide (4/4)
  • Skeleton (2/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Dark Pact
Sacrifice the Weak
Maestro
Discord

End of Turn Discard
My Thoughts

Keeping a big board actually increases my chances of closing next turn, so no Meta if it’s not 3 heroes here. Leave drakk alive, he’s not as threatening as Zane


GG! I don’t have a line here that lets me avoid lethal!

1 Like

GG WP! I was surprised to see desperation so early, thought for sure you would kidnapping or sharks and kill Vandy. Gl going forward!

1 Like

Yeah, couldn’t quite manage to draw into it quick enough, although I definitely could’ve prioritized that a turn earlier to blow open patrol zones.