STARTING HAND
Battle Suits
Time Spiral
Fading Argonaut
Forgotten Fighter
WORKERS
Tinkerer
Plasmodium
Temporal Research
Neo Plexus
Nullcraft
NextHand
Chronofixer
Boot Camp
Time Spiral
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($13)
Worker
Play Fading Argonaut - ($11)
Summon Vir Garbarean - ($9)
Play Time Spiral on Tricycloid - ($8)
Kill Vardy with Tricycloid fire - Onimaru to Level 5 - ($5)
Build Tech III - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Tricycloid (2/2+1A), (-1/-1 through Abomination)
Elite:
Scavenger:
Technician: Fading Argonaut (1/2)*** (-1/-1 through Abomination)
Lookout:
In Play:
General Onimaru (1/2) (-,-) - Level 5, Frenzy 1, Readiness
Vir Garbarean (2/3) - Level 1
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 3 (Present)
Tech III HP: 5
Heroesâ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I feel sick. Superbad card draw: drew Time Spiral AND Forgotten Fighter again.
Pestering Haunt
Summon Skeletons
Plague Spitter
Sacrifice the Weak
Thoughts
Thereâs a serious danger now that Unity can get Octavian on the board. I think I need to threaten maxband Grave, to make use of it having no resist. Midband Grave this turn lets me maxband and play Plague Lord next turn. That leaves me 6 gold to play some mixture of Orpal and up to two cards from hand. I think I kill Tricycloid with Abomination to prevent Temporal Distortion, so ideally I need 3-attack patrollers to deal with the rest of Unityâs board. I can get Plague Spitter and Orpal to 2 attack, to kill anything apart from Vir. Close enough.
Writing âno workerâ is really helpful when you havenât hit 10 workers yet. The problem here is that you wrote âworkerâ in your turn summary, just with no gold subtracted for it.
STARTING HAND
Chronofixer
Forgotten Fighter
Boot Camp
Time Spiral
WORKERS
Tinkerer
Plasmodium
Temporal Research
Neo Plexus
Nullcraft
NextHand
Now!
Temporal Distortion
Octavian
Immortal
Discard
Tricycloid
Forgotten Fighter
Time Spiral
Fading Argonaut
Boot Camp
Chronofixer
Tech 0 card(s)
Get Paid - ($10)
No Worker
Vir peeks at top of draw pile.
Forgotten Fighter sends Plague Spitter back into your depraved hands. - ($8)
Vir to Level 5 - ($4)
Vir kills Orpan, Onimaru to Level 7
Onimaru to Level 8. Soldiers shiver in the presence of your Abomination. - ($3)
Onimaru and Fading Argonaut suicide into Grave Stormborne and kill him. Vir to Level 7, Mech forecasted.
Vir plays Time Spiral on Mech - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vir Garbarean (1/3) (-,-) Level 7
Mech (6/7) Untargetable, Forecast 1
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 3 (Present)
Tech III HP: 5
Heroesâ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 6
Gold:
Gold: 2
Workers: 10
Thoughts
O.k. Not superbad anymore. Now Forgotten Fighter comes in quite handy. And maybe there is even a use for Time Spiral⌠Interesting, but hand gets quite small again⌠The way is free for his Abomination. Now it depends on what he destroys and what I draw⌠I could let Geiger patrol: but my next card is Now! and my Mech will be ready. Besides I can float the 2 gold and I desperately need it - I have to take the gamble.
O.k.: I drew Octavian and Immortal. I´m in his Abominationâs hand.
Gorgon
Soul Stone
Sickness
Plague Lord
Cursed Ghoul
Bounced to hand by Forgotten Fighter: 1
Plague Spitter
Thoughts
Yuck. This turn is Plague Lord + Vandy + Soul Stone. But who do I put the Soul Stone on, and which Tech building does Abomination destroy?
Destroy Tech III. I need to prepare for damage out of hand + Geiger spells â I can only confirm a Tricycloid as in the discard â or a hasted Immortal so Plague Lord probably needs the Soul Stone.
Destroy Tech II. Worst case, I face a Now!'d Octavian instead. Thatâs 7 attack against a 6+A Plague Lord, so the Lord needs the Soul Stone here too.
I think Iâd rather face an Octavian than an Immortal, since I can at least kill it. Iâll either draw Sacrifice the Weak or be able to Dark Pact for it, or fetch a second Soul Stone for Abomination to take it down if itâs sitting in front of smaller units. No Tricycloids to snipe Vandy in the meantime, this way.
Get paid + float - (11)
Plague Lord, Vir gets a third â rune - (5)
Vandy Anadrose - (3)
Soul Stone on Plague Lord - (1)
Abomination destroys your Tech II, your base to 18
Discard 4, draw 5
Plague Lord 4/7+1A (Abomination aura; Soul Stone; arrives/attacks: enemy units/heroes get a â rune; upkeep: bases take damage for each â rune on allies; resist 2)
Vandy L1 2/3 (sparkshot)
Abomination 7/5 (+; other units at -1/-1; 2 damage)
Soul Stone (attached to Plague Lord; +1/+1; attached unit would die: heal and remove Soul Stones instead)
Graveyard HP: 3 (4+ occupants: destroyed)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Tech III HP: 5
Hand: 5
Plague Lab
Gorgon
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
Deck: 1
Sparring Partner
Discard: 4
Gorgon
Sickness
Cursed Ghoul
Plague Spitter
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
4 on board
5 in hand
1 in deck
4 in discard
6 in workers
Total: 20
STARTING HAND
Now!
Octavian
Temporal Distortion
Immortal
WORKERS
Tinkerer
Plasmodium
Temporal Research
Neo Plexus
Nullcraft
NextHand
Now!
Gilded Glaxx
Elite Training
Ready or Not
Battle Suits
Tech 1 card(s)
Get Paid + float - ($12)
No Worker
Vir peeks at the top of draw pile.
Play Octavian - ($4)
Repair Tech II
Summon Max Geiger - ($2)
Geiger to Level 3 - ($0)