@Unity GL, HF! No Octavian win this time, please
P1T1
Starting hand: 5
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Skeletal Archery
Summon Skeletons
Thoughts
Skeletal Archery and Disease I are my only ways to hit a Nullcraft that’s not patrolling, so I definitely need to watch out for that. If Unity goes for Juggermox, I can take Sickness to slow it down. Both spells in the next hand, so I’ll open with Thieving Imp and we’ll see how we go.
Thieving Imp goes in Squad Leader over Elite or Lookout, since it’s more important to protect against Nullcraft than Forgetten Fighter. If Unity really feels the need to bounce the Imp to my hand, then I get the option to play it again and seriously hurt his hand size. If not, then it lets me play Deteriorate and Pestering Haunt while staying at a full hand on the next turn.
Get paid - (4)
Worker - (3)
Thieving Imp, you discard card 3 of 5 - (0)
Discard 3, draw 5
Thieving Imp 2/2+1A
Base HP: 20
Hand: 5
Pestering Haunt
Skeleton Javelineer
Graveyard
Deteriorate
Sacrifice the Weak
Deck: 0
Discard: 3
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 0
Workers: 5
4 x start
T1: Jandra, the Negator