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[CAWS20] Round1: charnel_mouse [Demonology/Disease]/Discipline vs EricF [Demonology/Necromancy]/Bashing

Hey model-messer, you’re up @EricF

(GL, HF!)

P1T1

Starting hand: 5

Jandra, the Negator
Thieving Imp
Deteriorate
Skeleton Javelineer
Summon Skeletons

Thoughts

I expect to get flattened. This may not be Nightmare, but from my one time playing a deck with Necromancy + Bashing it can be surprisingly effective. Garth fetching Bashing II can keep you pretty flexible if you want to be, but it seemed like it could struggle to come back from behind. Troq’s a much nastier Metamorphosis partner than River, too.

Grave or Vandy should be my best early heroes, both for aggression and for their damage spells. I’m not really familiar with Vandy yet, but I’ll start with her. Do I play the Javelineer, or save a gold and have 3 gold to play with next turn? I don’t have use for the extra gold, but I can threaten Sacrifice the Weak. Either way, I could also build Graveyard Heroes’ Hall instead, but that might be losing too much tempo if I don’t play Javelineer. I’ll play it.


Get paid - (4)
Worker - (3)
Vandy Anadrose - (1)
Skeleton Javelineer - (0)


:target: Skeleton Javelineer 1/1 (resist 0+1; javelin; lose javelin: gain long range that turn)

Vandy Anadrose L1 2/3 (sparkshot)

:heart: Base HP: 20


Hand: 5

Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Graveyard
Pestering Haunt

Deck: 0
Discard: 3

Thieving Imp
Deteriorate
Summon Skeletons

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Jandra, the Negator

you too!

P2, Turn 1
  1. Jandra, the Negator — Tech 0
  2. Graveyard — Tech 0
  3. Poisonblade Rogue — Tech 0 -> Worker
  4. Skeleton Javelineer — Tech 0
  5. Skeletal Archery — Tech 0

5 gold (5)
Worker (4)
L3 Vandy (0)
Discard 4, Draw 5.

SQL - L3 Vandy (3/4 +1)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4

Next Hand
  1. Sacrifice the Weak — Magic
  2. Pestering Haunt — Tech 0
  3. Thieving Imp — Tech 0
  4. Summon Skeletons — Magic
  5. Deteriorate — Magic

P1T2

Starting hand: 5

Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Graveyard
Pestering Haunt

Thoughts

I can only kill EricF’s Vandy by maxbanding my own, so no free levels, and he could then devote his first techs to dealing with a lone maxband Vandy. Seems like a really bad idea against Garth, I’d be skipping Tech I too so no good way to deal with Lich’s Bargain. Midband Vandy in Squad Leader should be safe this turn. Javelineer can just go in in Lookout again, unless I’d rather have extra gold instead.

I was planning to go with Gargoyle + Shadow Blade, which seems fine against Vandy. I am a little worried about Lich’s Bargain, though, even if EricF can’t cast it right now he might sacrifice Vandy without warning. Maybe Abomination is enough of a disincentive, though, and I don’t dare go for a hero rush against Necromancy anyway. Might be OK with Mind-Parry Monk, actually, but I doubt I’ll get breathing room for that.

Doom / Soul Stone on Gargoyle might be a decent disincentive for Lich’s Bargain, but I need some setup to get to that point. I’ll tech as planned, might need Disease spells sharp-ish depending on what happens.

Scavenger Javelineer dying would let me do Shadow Blade + Heroes’ Hall, is that good? Probably not, I’d be left with just Vandy (and Haunt?) on board and I want to avoid that. Making Haunt a more tempting target than Javelineer might be good, maybe I just keep it in Lookout.

Teched cards: 2

T2: Gargoyle, Shadow Blade


Get paid - (5)
Worker - (4)
Tech I - (2)
Midband Vandy - (0)
Pestering Haunt
Discard 3, reshuffle, draw 5


:psblueshield: Vandy L3 3/4+1A (sparkshot; resist 1; 1g + exhaust: fetch Demonology spell)
:target: Skeleton Javelineer 1/1 (javelin; lose javelin: gain long range that turn)

Pestering Haunt 1/1 (unstoppable; can’t patrol or be sacrificed; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Gargoyle
Sparring Partner
Shadow Blade
Gargoyle
Thieving Imp

Deck: 3

Poisonblade Rogue
Sacrifice the Weak
Graveyard

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery

@EricF Friendly reminder.

sorry, missed your lookout

P2, Turn 2

Summon Skeletons -> Worker
Pestering Haunt — Tech 0
Thieving Imp — Tech 0
Sacrifice the Weak — Magic
Deteriorate — Magic

Tech 2x Dark Pact

6 gold (6)
Worker (5)
Hero’s Hall (3)
Tech I (2)
Deteriorate your Skeleton (1)
…yeah, black mirror is hard… didn’t actually have that Jav in hand
Discard 3, rs, Draw 5. Float 1 gold.

SQL - L3 Vandy (3/4 +1)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

7 workers, 1 gold
Hand: 4
Deck: 5
Discard: 0

Next Hand
  1. Skeleton Javelineer — Tech 0
  2. Dark Pact
  3. Jandra, the Negator — Tech 0
  4. Pestering Haunt — Tech 0
  5. Thieving Imp — Tech 0
1 Like

as in javelineer?

1 Like

Yeah, if I had had it. I think the newly edited turn is finally legal?

1 Like

it is! lol

P1T3

Starting hand: 5

Summon Skeletons
Shadow Blade
Gargoyle
Thieving Imp
Deteriorate

Thoughts

Should have put the Javelineer in Scavenger, then I’d be able to build a Heroes’ Hall. Well, never mind. Shadow Blade Vandy, doomed Haunt does 1 damage to Tech I or Heroes’ Hall. Maybe the latter if EricF’s down to 3 cards in hand, even if Dark Pact will help him recover later. Maybe it’s worth putting in a Carrion Curse, so he can’t? Might help to catch a Lich’s Bargain, if I’m lucky.

Next turn might not be doing much. Only decent play I’m guaranteed to draw is Sacrifice the Weak, which leaves 1 gold left over if I build Tech II, 3 gold if I build Heroes’ Hall. I suppose I play a 3-gold card if I draw one, but I might want to favour 1-gold cards for teching in this turn.

What am I worried about, apart from Garth’s spells? Reversal means I might want some cheap chump blockers, so Sparring Partner or Crypt Crawler might be a good idea. Or I try to quick-leap to Tech II, since I probably want a second hero anyway. Oh, Rambasa Twin might be good to quickly get Vandy some company? Or Sickness, to make sure Gargoyle can take out a Horror?

Let’s say Sparring Partner, in case I draw it next turn and don’t draw a 3-gold card. Then I could put in a Tech II card, just in case. Not sure which spec, though. Discipline if I want to go for hero victory, but Abomination might also be nice if I’m expecting Lich’s Bargain. I don’t have many other Tech II options for crowd control. Voidblocker / Blackhand Dozer, sort of? Banefire Golem, but I don’t have many cheap units to sacrifice to it. Plague Lab, but would only fire once without Orpal spells / maxband Grave. Basically nothing in Discipline II.

Maybe I just tech in the other Gargoyle, to set up for Horror sniping? Yeah, then I can mitigate the drawbacks if I get to play Metamorphosis.

Teched cards: 2

T2: Gargoyle, Shadow Blade
T3: Gargoyle, Sparring Partner


Get paid - (6)
Worker - (5)
Vandy hits your Vandy to 2, takes 3 damage
Expensive Shadow Blade, your Vandy dies, you discard card 5 of 5, my Vandy hits level 5 (maxband), Pestering Haunt is doomed - (1)
Pestering Haunt hits your Tech I to 4
Discard 3, draw 3, reshuffle, draw 2


Vandy L5 4/5 (sparkshot; resist 1; 1g + exhaust: fetch Demonology spell)
Pestering Haunt 1/3 (Doomed: +2 health, dies at next upkeep; unstoppable; can’t patrol or be sacrificed; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Deteriorate
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Poisonblade Rogue

Deck: 5

Gargoyle
Sparring Partner
Shadow Blade
Gargoyle
Thieving Imp

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
5 in hand
5 in deck
0 in discard
3 in workers
Total: 14


Gold: 1
Workers: 7

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery
T3: Summon Skeletons

Back to you, @EricF!

@EricF waiting on this one, please keep things moving

@FrozenStorm is this srill ongoning?last reply was 5d ago.

I don’t know the answer to that, I am not sure where @EricF went. Given his track record on the site I’m inclined to wait until tomorrow even though by the letter I should have called this by now

1 Like

Sorry, my head’s totally not in a Codex space right now.

I’ll go ahead and concede this game, and then drop from the event, and let you re-pair or BYE my round 2 opponent, whatever’s possible.

@FrozenStorm

3 Likes

Fair enough, hope things are OK.
If you feel like playing this out some time then let me know, it looked to be an interesting one from my perspective.

Spoiler-ish notes

Hard to say, but I might have made a big mistake not putting Javelineer in Scavenger. Getting off the Shadow Blade and Heroes’ Hall would have been amazing.