sorry for the delay. it’s been busy around here. turn 1 post coming soon!!
GLHF!!!
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Scorch
Bloodburn
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
WORKERS
Bloodburn
NextHand
Charge
Pillage
Mad Man
Nautical Dog
Bombaster
Discard
Careless Musketeer
Scorch
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
makeshift rambaster, hits your base to 17 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- MSR (1/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
nightmare is truly living up to it’s name. to quote obi-wan, “I have a bad feeling about this.”
P2T1
GL HF
StartingHand Workers
STARTING HAND
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
WORKERS
Skeletal Archery
NextHand
Graveyard
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Discard
Thieving Imp
Summon Skeletons
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
PBR - ($2)
Haunt
Vandy - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: PBR(2/1)A
- Elite:
- Scavenger:
- Technician: Vandy(2/3)
- Lookout:
In Play:
- Haunt(1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
To be honest, this is my most played matchup in full codex: i have trained it vs my mate before some onsight championships in my country. Lucky, that noone brings Miracle growth on it.
@codexnewb’s turn!
Note- my base on 17
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Charge
Bombaster
Nautical Dog
Pillage
Mad Man
WORKERS
Bloodburn
Pillage
NextHand
Gunpoint Taxman
Careless Musketeer
Charge
Mad Man
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
rook - ($3)
nautical dog - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: ND (1/1+A)
- Elite:
- Scavenger:
- Technician: Rook, lvl 1 (2/4)
- Lookout:
In Play:
- MSR (1/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
rook MAY survive, but they’ll need to drop det/stw on dog to do it. pbr is trading either way i think…or i hope.
P2T2
Tech StartingHand Workers
TECH
Dark Pact
Discord
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Graveyard
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
PBR(2/1)A
Discord
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
HH - ($2)
Vandy kills dog
Skeleton Javelineer - ($1)
level 2 vandy - ($0)
PBR deal 2 runes to Rook, Rook 0/2 now
Haunt poke your T1 for 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Javelineer(1/1)A, rune
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Haunt(1/1)
- Vandy(2/2), LEVEL 2
Buildings:
- Base HP: 17
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
After turn situation:1) max level vandy + HH + empty patrol = very bir problem for me, c4d6 2)mid_vandy, graveyard, HH, empty patrol, c3d4 3) top_vandy, graveyard, HH, empty patrol, 0/2 Rook - bad for me 4) top_vandy, skeleton, HH, 0/2 rook, h4d3 - ok for me
@codexnewb’s turn!
looks like you leveled vandy and somehow managed to float gold. lmk update.
the float seem to be a typo. In his turn dscription he ran out of gold.
sounds good. ill assume no float and vandy at L2.
[b]P1T3[/b]Tech StartingHand Workers
TECH
Gunpoint Taxman
Might of Leaf and Claw
STARTING HAND
Bloodrage Ogre
Careless Musketeer
Charge
Mad Man
Gunpoint Taxman
WORKERS
Bloodburn
Pillage
Careless Musketeer
NextHand
Mad Man
Scorch
Bombaster 3/2
Bird’s Nest
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tower - ($2)
gunpoint taxman - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: GPT (3/3+A)
- Elite:
- Scavenger: Rook, lvl 1 (0/2) [-2r]
- Technician:
- Lookout:
In Play:
- MSR (1/2)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
hmm, expected river, discord (anticipatin of my rook). just drop gpt out front, msr covers stw, rook to scav, tower helps clear weenies.
this is where some luck is needed. fingers crossed for the whiff.
Busy, will response tomorrow
P2T3
Tell me if someone not ok
Tech StartingHand Workers
TECH
Metamorphosis
Lich’s Bargain
STARTING HAND
Sacrifice the Weak
Discord
Deteriorate
PBR(2/1)A
WORKERS
Skeletal Archery
Jandra, the Negator
PBR(2/1)A
NextHand
Summon Skeletons
Thieving Imp
Graveyard
Dark Pact
Discard
Metamorphosis
Lich’s Bargain
Deteriorate
Sacrifice the Weak
Discord
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
mid vandy - ($5)
deteriorate sql
vandy kills sql, takes 3
max vandy -msr javiliner - ($3)
garth - ($1)
Skeleton(garth) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Skeleton(1/1)A
- Elite:
- Scavenger:
- Technician: Javelineer(3/3), rune
- Lookout:
In Play:
- Haunt(1/1)
- Vandy(4/5) resist
- Garth(1/3)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
playing from mobile phone - so unreadable thoughts: 1) T2, garth 2) t2 3) garth, max vandy
@codexnewb’s turn!
someone -> something -_\
It looks fine, carry on
yeah, looks good to me!
[b]P1T4[/b]Tech StartingHand Workers
TECH
Surprise Attack
Blooming Ancient
STARTING HAND
Bird’s Nest
Scorch
Bombaster 3/2
Mad Man
Gunpoint Taxman
WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
NextHand
Charge
BRO (3/2)
Might of Leaf and Claw
GPT (3/3+A)
ND
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint taxman - ($4)
Tech 2 growth - ($0)
doomed rambaster kills skeleton token
msr will die on your upkeep
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3+A)
- Elite:
- Scavenger: Rook, lvl 1 (0/2) [-2r]
- Technician:
- Lookout:
In Play:
- MSR (3/3) doomed
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Growth)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
so, i think it would be best to tech up. i think it’s 50/50 to lose my tech 2, and even less to lose my tech 1 as well (though they’ll have to delay their tech 2)
rook to scav allows me to max arg and bring out brogre as a backup. ill tech in blooming ancient just in case. might line up for my turn 6.
P2T4
Tech StartingHand Workers
TECH
Metamorphosis
Dark Pact
STARTING HAND
Graveyard
Summon Skeletons
Thieving Imp
Dark Pact
Sacrifice the Weak
Dark Pact
Lich’s Bargain
Javelineer(3/3), rune
WORKERS
Skeletal Archery
Jandra, the Negator
PBR(2/1)A
NextHand
Deteriorate
Metamorphosis
Sacrifice the Weak
Discord
Metamorphosis
Tech 2 card(s)
Get Paid - ($8)
msr, jav dies
dp myself, draw 2
dp myself, draw 2
stw your sql - ($6)
mid garth, kills rook, takes 1, hit lvl6 - ($3)
Lich’s Bargain, base to 9(let think that i’ll sac new worker card) - ($1)
Worker - ($0)
Haunt+Vandy destroy your T2, your base to 18
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Horror(3/3)A
- Elite:
- Scavenger:
- Technician: Zombie(2/2)
- Lookout: Skeleton(1/1)
In Play:
- Vandy(4/4) resist
- Garth(2/3), lvl6
Buildings:
- Base HP: 9
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
@codexnewb’s turn!
Tech StartingHand Workers
TECH
Chaos Mirror
Dinosize
STARTING HAND
BRO (3/2)
Might of Leaf and Claw
ND
Charge
GPT (3/3+A)
WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
NextHand
Blooming Ancient
Bird’s Nest
Surprise Attack
Mad Man
Bombaster (2/2+A)
Discard
MSR (1/2)
Gunpoint Taxman (3/3+A)
BRO (3/2)
Might of Leaf and Claw
Charge
Chaos Mirror
Dinosize
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
rebuild tech 2, base to 18
Zane, hits horror, Garth max/heals, maxband fizzles - ($7)
arg, wisp - ($5)
nautical dog - ($4)
gunpoint taxman - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Arg, lvl 1, (1/3+A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: GPT (3/3)
- Lookout: ND (1/1)
In Play:
*
Buildings:
- Base HP: 18
- Tech I HP: 4
- Tech II HP: 5 (Growth)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 2
- Workers: 8
Thoughts
gosh, 9hp huh? hopefully that means no more LB or DP.
max garth pulling a gargoyle is scary, so id like to trade zane to fizzle it out. after that, throw arg out there as fodder.
P2T5
Tech StartingHand Workers
TECH
Gargoyle
Death Rites
STARTING HAND
Deteriorate
Discord
Metamorphosis
Metamorphosis
Sacrifice the Weak
Lich’s Bargain
WORKERS
Skeletal Archery
Jandra, the Negator
PBR(2/1)A
NextHand
Dark Pact
Haunt(1/1)
Graveyard
Javelineer(3/3), rune
Thieving Imp
Discard
Gargoyle
Death Rites
Deteriorate
Metamorphosis
Sacrifice the Weak
Deteriorate
Discord
Metamorphosis
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($8)
Horror kills Arg
Zombie kills ND
Deteriorate kills wisp, Sac skeleton for draw
STW last patroller, he shuffles into your discard, Than you draw: 1 card from 9, FINGERS CROSSED IT"S NOT MSR - ($6)
Meta! NOW THERE IS ETERNAL NIGHT OF ENDLESS TUNDERSTORMS - ($0)
Garth destroy yout tower, now 5/5
Vandy deal 6 to your base, now 6/6
Your base at 10 now
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy(6/6) resist 1, readiness, invisible, DEMON
- Garth(5/5), lvl7, READINESS, INVISIBLE, DEMON
Buildings:
- Base HP: 9
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 9
Gold:
- Gold: 0
- Workers: 8
Thoughts
9 hp = 0) no blooming ancient = 2 haste thing with 4 damage, 1 pillage for 1-2 for 2 gold, 1 scorch - 2dmg for 4 gold + 2 gold rook, less than he needs.
- Blooming 4, he has 7, msr+mad man = 6 dmg, he has 4 gold for deal 3 dmg without hero. Hmm, rook+nest is ok.
Should (or Could) i play around drawing 1-at-9 msr? i guess no.
@codexnewb’s turn!
dah! couldnt hit the 1/9 for msr. bummer too - would have evened out your 1/8 for STW on your T4 reshuffle.
[b]P1T6[/b]Tech StartingHand Workers
TECH
Artisan Mantis
Artisan Mantis
STARTING HAND
Mad Man
Bombaster (2/2+A)
Surprise Attack
Blooming Ancient
Bird’s Nest
Gunpoint Taxman (3/3+A)
Gunpoint Taxman (3/3+A)
WORKERS
Bloodburn
Pillage
Careless Musketeer
Scorch
NextHand
Chaos Mirror
ND (1/1)
Charge
BRO (3/2)
MSR (1/2)
Discard
Surprise Attack
Bombaster (2/2+A)
Mad Man
Gunpoint Taxman (3/3+A)
Artisan Mantis
Artisan Mantis
Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
ND amd GPT to discard
reshuffle, draw 1
then tech 2 cards
base to 10
tower - ($8)
blooming ancient - ($4)
rook - ($2)
birds nest - ($0)
shuffle runes
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 1, (2/4+A)
- Elite:
- Scavenger:
- Technician: BA (3/5)+
- Lookout:
In Play:
- Bird’s Nest
- Bird (2/2)+
- Bird (2/2)+
Buildings:
- Base HP: 10
- Tech I HP: 4
- Tech II HP: 5 (Growth)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
dah, msr would have ended it! oh well, 1/9 are slim odds - not much to do about that…
jsut need to hope no double dark pact next turn. it’s out of my hands at this point.
P2T6
Lethal, GG WP.
You’re right on STW after reshuffle(but also i didn’t draw meta turn before )
Tech StartingHand Workers
TECH
Soul Stone
Soul Stone
STARTING HAND
Thieving Imp
Haunt(1/1)
Graveyard
Javelineer(3/3), rune
Dark Pact
Dark Pact
WORKERS
Skeletal Archery
Jandra, the Negator
PBR(2/1)A
NextHand
Gargoyle
Soul Stone
Metamorphosis
Soul Stone
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Garth makes skeleton and sac it - ($7)
Garth attacks and got detected by tower, something happens
Vandy invisible attack your base for 6, 4 hp at your base
2x Dark pact your base
GG WP
Float ($7)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy(6/6) resist 1, readiness, invisible, DEMON
- Garth(5/5), lvl7, READINESS, INVISIBLE, DEMON
Buildings:
- Base HP: 9
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 12
- Disc: 0
Gold:
- Gold: 7
- Workers: 8
@codexnewb’s turn!
@FrozenStorm
What a game to end on.