GLHF!! I’ll try and post an opening turn tonight!
okay, GLHF!!!
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Nautical Dog
Pillage
Bombaster
Careless Musketeer
Mad Man
WORKERS
Pillage
NextHand
Scorch
Bloodburn
Charge
Bloodrage Ogre
Discard
Mad Man
Careless Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bombaster - ($1)
nautical dog - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bombaster (2/2)
- Nautical Dog (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Thoughts
-okay, so the gameplan here is to keep him off tech 2 growth, try and base-race if we both get our tech 2’s.
-no molac becuase midori
-they’ll most certainly go molac because i have no upgrade removal
-i fear Rampant growth / spirit of the panda with fencers. --> ill just have to play the card advantage from them using spells like that.
-no max rook unless emergency because tiny basilisk
-i think i can make pretty good trades here, so just have to calculate and time those well.
-probably playing on my backfoot due to finesse
-probably want to rush tech 2 growth, blooming ancients, but we’ll see.
-overall, not feeling great about this game.
opening hand - pretty good. i like it. bombaster/dog for now, next turn gg 5, worker 4, tech two 2, brogre/rook/zane
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Spore Shambler
Verdant Tree
Forest’s Favor
Tiger Cub
WORKERS
Spore Shambler
NextHand
Merfolk Prospector
Playful Panda
Rich Earth
Ironbark Treant
Young Treant
Discard
Verdant Tree
Forest’s Favor
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
River - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2+A
- Elite:
- Scavenger: River 2/3, lvl 1
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
So, I just want to ensure trades as much as possible. Anytime his stuff survives attacking, i’ve got problems. That said, I’ve got more gold to work with, so that should help. He can kill River but skip tech 1 and trade zane and his whole board in the process, very unlikely. So, I’ll have River to attack with, but more likely I just defend some more.
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bloodrage Ogre
Charge
Bloodburn
Scorch
WORKERS
Pillage
Bloodburn
NextHand
Scorch
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
rook - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Bombaster (2/2+A)
- Elite:
- Scavenger: Nautical Dog (1/1)
- Technician: Rook lvl 1 (2/4)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
sql tiger cub
scav river
-good counter to bombaster as opposed to brogre in T1 hand.
-im thinking rook (recover hand size), BB->sql, rook ->tech, dog backline
-he can’t mid river to sideline BB AND expensive RG without skipping tech one.
-however, if he wants to YT into a possible Discord/Two step, then i might want to put rook out front?
option 1
-sql BB, tech rook, scav dog
-worst case - gg6, worker 5, YT 3, Discord 1, tech one 0, TC->BB, river->sql. (Net’s me a gold)
option 2
sql rook, scav bb, tech dog
-worst case - gg 6, worker 5, RG/FF TC 2, TC/R->rook, R->L3, tech one 1, merfolk 0.
i prefer option 1 if i get to choose. so ill put rook in tech, make it expensive for them to get a rook kill. and if rook dies, ill net a card for hopefuly double taxman, etc…
teching in double GPT. don’t want to mess around with birds given discord.
P2T2
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Merfolk Prospector
Rich Earth
Young Treant
Ironbark Treant
Playful Panda
WORKERS
Spore Shambler
Rich Earth
NextHand
Nimble Fencer
Forest’s Favor
Verdant Tree
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2+A
- Elite:
- Scavenger: Merfolk Prospector 1/1
- Technician: Ironbark Treant 1/2+2A
- Lookout:
In Play:
- River 2/3, lvl 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Hmm, Gotta respect the birds, but more likely he just goes for cheap aggression. He can still kill river with Mad man and midband rook, but that just seems unlikely given my possible response.
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Bloodrage Ogre
Scorch
Mad Man
WORKERS
Pillage
Bloodburn
Scorch
NextHand
Mad Man
Careless Musketeer
Gunpoint Taxman
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rook/dog kill tiger cub
bombaster hits treant, trigger, kill treant, you draw - ($4)
taxman - ($2)
brogre - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2+A)
- Elite:
- Scavenger: Gunpoint Taxman (3/3)
- Technician:
- Lookout:
In Play:
- Rook lvl 1 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
interesting choice. i guess ill need to give some rewards here. can’t totally maximize the trades, but i think getting rid of the heavy hitters is a good start.
rook/dog->TC
BB->IBT, trigger, kil
=4 gold, 2 cards in exchange for 5 gold 2 cards, with a tech draw.
-i think that he could clear me with gg 7, tech draw, merfolk 8, worker 7, fencer 5, discord 3, RG/FF fencer 0.
-but that would leave them with discard 1, draw 2, reshuffle, draw 1. most likely dead hand next turn (tech up, pre tech molac).
big qustion for me is do i pre-tech double BA’s and go for tech 2 next turn?
given the cost zhavier would have to pay to wipe my board, i think that i do indeed want to rush tech 2. in that case, i think it’s best to put taxman to scav, and tech 2 copies of BA.
if zhavier blows through my patrol, i can play GPT, put rook to tech, and wall up to prepare my double BA’s. at LEAST looking at a single BA turn 5.
fingers crossed im not crazy.
"P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Might of Leaf and Claw
STARTING HAND
Verdant Tree
Rampant Growth
Nimble Fencer
Forest’s Favor
Playful Panda
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Playful Panda
Discord
Young Treant
Nimble Fencer
Forest’s Favor
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Growth - ($2)
Nimble Fencer - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer 2/3+A
- Elite: River 3/3, lvl 1
- Scavenger:
- Technician: Merfolk Prospector 1/1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
Tech StartingHand Workers
TECH
Surprise attack
Bird’s Nest
STARTING HAND
Charge
Careless Musketeer
Gunpoint Taxman
Mad Man
WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
NextHand
Blooming Ancient
Nautical Dog (1/1)
Blooming Ancient
Bombaster (2/2)
Discard
Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman
Surprise attack
Bird’s Nest
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 growth - ($2)
Mad man, taxman, kill fencer - ($1)
brogre trades with river, rook to lvl 3
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rook lvl 3 (2/2+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Gunpoint Taxman (3/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
Thoughts
Looks like I guessed right. not sure if it matters though. ill need some luck here.
P2T4
Tech StartingHand Workers
TECH
Nature Reclaims
Star-Crossed Starlet
STARTING HAND
Young Treant
Discord
Forest’s Favor
Playful Panda
Nimble Fencer
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
NextHand
Ironbark Treant
Rampant Growth
Tiger Cub
Might of Leaf and Claw
Discard
Nimble Fencer
Forest’s Favor
Discord
Playful Panda
Nature Reclaims
Star-Crossed Starlet
Tech 2 card(s)
Get Paid - ($8)
Argagarg - ($6)
Nimble Fencer - ($4)
Forest’s Favor - ($2)
Fencer kills Rook, Arg to lvl 3
Worker - ($1)
Prospect - ($2)
Arg to Max - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+A
- Elite:
- Scavenger: Argagarg 1/5
- Technician: Water Elemental 3/3
- Lookout:
In Play:
- Merfolk Prospector 1/1
- Nimble Fencer 3/2, +1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
So, he could swing with zane, or more likely he teched in growth early, if its a mnolac battle, im fine for the moment, cause he could play at most 3 attacks i think. Still a leg up on me cause draws bleh. Also, he mighta just gone for Bloomers, which is still 3 attacks maybe, with maybe 2 runes, not enough for GPT to kill arg alone. If I put wisp in front, im just asking for maxband zane, but really, thats probably better than 2 ancients anyway, and I can deny him patrol bonuses from doing it
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Bombaster (2/2)
Nautical Dog (1/1)
Blooming Ancient
Blooming Ancient
WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
NextHand
Bombaster (2/2)
Blooming Ancient
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($9)
blooming ancient - ($5)
zane, rune - ($3)
arg, wisp, 2 runes - ($1)
zane kills wisp
2 runes to taxman, kills arg, takes 1, steal your scav, my arg to lvl 4 - ($2)
max arg, water elemental, rune - ($0)
rune to WE
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: WE (4/4+A)+
- Elite: Arg (2/5)
- Scavenger:
- Technician: BA (3/5)+
- Lookout:
In Play:
- Gunpoint Taxman (5/2)++
- Zane lvl 1 (2/2)
- Wisp (0/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
okay, so one fencer in the discard, another on the field. i should expect potential molac and double starlet next turn to activate molac.so i need to make sure he trades into me.
i think best trades will come from having 1 rune on WE and one on BA. makes it awkward for 3/2 starlets (fencer needs to attack after starlets to give them haste). ideally, only surviving unit is WE against my arg.
ill need my own molac as a backup. teching in two of them. although, his will be better since he has fencers coming on the reshuffle, plus potential nature reclaims.
right now, im not confident i can win this, but ill do the best i can. fight fire with fire. or molac with molac.
P2T5
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Moment’s Peace
STARTING HAND
Might of Leaf and Claw
Ironbark Treant
Rampant Growth
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant
NextHand
Ironbark Treant
Discord
Merfolk Prospector
Nimble Fencer
Tech 2 card(s)
Get Paid - ($9)
Might of Leaf and Claw - ($6)
Midori - ($4)
Rampant Growth on WE, kills your WE - ($2)
Fencer and Prospector trade into Blooming ancient, left at 1
River - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Midori 2/3+A
- Elite:
- Scavenger:
- Technician: River 2/3
- Lookout:
In Play:
- Might of Leaf and Claw 3 Runes
- Water Elemental 3/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Yea, that was unfortunate, but not patrolling in scav wouldnt have been much better. Im expecting my base broken before I can catch up.
Tech StartingHand Workers
TECH
Surprise Attack
Dinosize
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bombaster (2/2)
Blooming Ancient
Mad Man
Might of Leaf and Claw
WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer
NextHand
Might of Leaf and Claw
Bird’s Nest
Nautical Dog (1/1)
Surprise attack
Charge
Discard
GPT (5/2)++
Surprise Attack
Dinosize
Bloodrage Ogre
Might of Leaf and Claw
Bombaster (2/2)
Tech 2 card(s)
Get Paid - ($8)
Blooming ancient #2, rune (BA #1 2r) - ($4)
Mad man, 2 runes (BA #1 3r, BA #2 1r) - ($3)
makeshift rambaster, 2 runes (BA #1 4r, BA #2 2r) - ($1)
GPT trades with Midori, zane to lvl 3
mid zane - ($0)
zane kills river, we both draw, maxbands and heals
BA #1 (8/6, 6 runes, 4 dmg) breaks tech 2, your base to 18
BA #1 -> 2 runes -> rambaster (3/4)++
BA #1 -> 3 runes -> Mad Man (4/4)+++
…BA #1 survives with 1 rune
rambaster breaks tech 1, your base to 16
Mad Man (4/4) hits your base to 12
Arg kills water elemental, takes 3
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: BA #2 (2/4+A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician:
- Lookout:
In Play:
- Zane lvl 6, (4/4)
- Arg lvl 5 (1/2)
- BA #1 (3/1) [1r, 4dmg]
- Mad Man (4/4)+++
- MSR (3/4)++
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
phewwwwww!! can’t believe this turned out so well.
okay, checked every which way, and i think im 1 damage short of lethal. im sure someone will let me know if i missed something. it’s been a long week, and there’s not enough coffee in the world…
given i can’t find lethal, priorities are as follows
- clear board (no more molac runes)
- break tech buildings (no more haste from fencers)
- hit base
I can’t survive 7 attacks, so GG!
My draws did not line up well enough there, and you hit hard, well played.