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[CAWS19] Round7 codexnewb [Anarchy]/Strength/Growth vs zhavier [Balance]/Growth/Finesse

@zhavier

GLHF!! I’ll try and post an opening turn tonight!

okay, GLHF!!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Bombaster
Careless Musketeer
Mad Man


WORKERS
Pillage


NextHand

Scorch
Bloodburn
Charge
Bloodrage Ogre


Discard

Mad Man
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bombaster - ($1)
nautical dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

-okay, so the gameplan here is to keep him off tech 2 growth, try and base-race if we both get our tech 2’s.
-no molac becuase midori
-they’ll most certainly go molac because i have no upgrade removal
-i fear Rampant growth / spirit of the panda with fencers. --> ill just have to play the card advantage from them using spells like that.
-no max rook unless emergency because tiny basilisk
-i think i can make pretty good trades here, so just have to calculate and time those well.
-probably playing on my backfoot due to finesse
-probably want to rush tech 2 growth, blooming ancients, but we’ll see.
-overall, not feeling great about this game.

opening hand - pretty good. i like it. bombaster/dog for now, next turn gg 5, worker 4, tech two 2, brogre/rook/zane

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Spore Shambler
Verdant Tree
Forest’s Favor
Tiger Cub


WORKERS
Spore Shambler


NextHand

Merfolk Prospector
Playful Panda
Rich Earth
Ironbark Treant
Young Treant


Discard

Verdant Tree
Forest’s Favor
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
River - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: River 2/3, lvl 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So, I just want to ensure trades as much as possible. Anytime his stuff survives attacking, i’ve got problems. That said, I’ve got more gold to work with, so that should help. He can kill River but skip tech 1 and trade zane and his whole board in the process, very unlikely. So, I’ll have River to attack with, but more likely I just defend some more.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Charge
Bloodburn
Scorch


WORKERS
Pillage
Bloodburn


NextHand

Scorch
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
rook - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Rook lvl 1 (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

sql tiger cub
scav river

-good counter to bombaster as opposed to brogre in T1 hand.
-im thinking rook (recover hand size), BB->sql, rook ->tech, dog backline
-he can’t mid river to sideline BB AND expensive RG without skipping tech one.
-however, if he wants to YT into a possible Discord/Two step, then i might want to put rook out front?

option 1
-sql BB, tech rook, scav dog
-worst case - gg6, worker 5, YT 3, Discord 1, tech one 0, TC->BB, river->sql. (Net’s me a gold)

option 2
sql rook, scav bb, tech dog
-worst case - gg 6, worker 5, RG/FF TC 2, TC/R->rook, R->L3, tech one 1, merfolk 0.

i prefer option 1 if i get to choose. so ill put rook in tech, make it expensive for them to get a rook kill. and if rook dies, ill net a card for hopefuly double taxman, etc…


teching in double GPT. don’t want to mess around with birds given discord.

P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Merfolk Prospector
Rich Earth
Young Treant
Ironbark Treant
Playful Panda


WORKERS
Spore Shambler
Rich Earth


NextHand

Nimble Fencer
Forest’s Favor
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Ironbark Treant 1/2+2A
  • :target: Lookout:

In Play:

  • River 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm, Gotta respect the birds, but more likely he just goes for cheap aggression. He can still kill river with Mad man and midband rook, but that just seems unlikely given my possible response.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Bloodrage Ogre
Scorch
Mad Man


WORKERS
Pillage
Bloodburn
Scorch


NextHand

Mad Man
Careless Musketeer
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rook/dog kill tiger cub
bombaster hits treant, trigger, kill treant, you draw - ($4)
taxman - ($2)
brogre - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

interesting choice. i guess ill need to give some rewards here. can’t totally maximize the trades, but i think getting rid of the heavy hitters is a good start.

rook/dog->TC
BB->IBT, trigger, kil
=4 gold, 2 cards in exchange for 5 gold 2 cards, with a tech draw.

-i think that he could clear me with gg 7, tech draw, merfolk 8, worker 7, fencer 5, discord 3, RG/FF fencer 0.
-but that would leave them with discard 1, draw 2, reshuffle, draw 1. most likely dead hand next turn (tech up, pre tech molac).

big qustion for me is do i pre-tech double BA’s and go for tech 2 next turn?

given the cost zhavier would have to pay to wipe my board, i think that i do indeed want to rush tech 2. in that case, i think it’s best to put taxman to scav, and tech 2 copies of BA.

if zhavier blows through my patrol, i can play GPT, put rook to tech, and wall up to prepare my double BA’s. at LEAST looking at a single BA turn 5.

fingers crossed im not crazy.

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Might of Leaf and Claw


STARTING HAND
Verdant Tree
Rampant Growth
Nimble Fencer
Forest’s Favor
Playful Panda


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Playful Panda
Discord
Young Treant
Nimble Fencer
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 Growth - ($2)
Nimble Fencer - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite: River 3/3, lvl 1
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Surprise attack
Bird’s Nest


STARTING HAND
Charge
Careless Musketeer
Gunpoint Taxman
Mad Man


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Blooming Ancient
Nautical Dog (1/1)
Blooming Ancient
Bombaster (2/2)


Discard

Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman
Surprise attack
Bird’s Nest


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 growth - ($2)
Mad man, taxman, kill fencer - ($1)
brogre trades with river, rook to lvl 3

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 3 (2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Looks like I guessed right. not sure if it matters though. ill need some luck here.

P2T4


Tech StartingHand Workers

TECH
Nature Reclaims
Star-Crossed Starlet


STARTING HAND
Young Treant
Discord
Forest’s Favor
Playful Panda
Nimble Fencer


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant


NextHand

Ironbark Treant
Rampant Growth
Tiger Cub
Might of Leaf and Claw


Discard

Nimble Fencer
Forest’s Favor
Discord
Playful Panda
Nature Reclaims
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($8)
Argagarg - ($6)
Nimble Fencer - ($4)
Forest’s Favor - ($2)
Fencer kills Rook, Arg to lvl 3
Worker - ($1)
Prospect - ($2)
Arg to Max - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg 1/5
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1
  • Nimble Fencer 3/2, +1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So, he could swing with zane, or more likely he teched in growth early, if its a mnolac battle, im fine for the moment, cause he could play at most 3 attacks i think. Still a leg up on me cause draws bleh. Also, he mighta just gone for Bloomers, which is still 3 attacks maybe, with maybe 2 runes, not enough for GPT to kill arg alone. If I put wisp in front, im just asking for maxband zane, but really, thats probably better than 2 ancients anyway, and I can deny him patrol bonuses from doing it

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Bombaster (2/2)
Nautical Dog (1/1)
Blooming Ancient
Blooming Ancient


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Bombaster (2/2)
Blooming Ancient
Mad Man
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($9)
blooming ancient - ($5)
zane, rune - ($3)
arg, wisp, 2 runes - ($1)
zane kills wisp
2 runes to taxman, kills arg, takes 1, steal your scav, my arg to lvl 4 - ($2)
max arg, water elemental, rune - ($0)
rune to WE

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: WE (4/4+A)+
  • :psfist: Elite: Arg (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician: BA (3/5)+
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (5/2)++
  • Zane lvl 1 (2/2)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, so one fencer in the discard, another on the field. i should expect potential molac and double starlet next turn to activate molac.so i need to make sure he trades into me.

i think best trades will come from having 1 rune on WE and one on BA. makes it awkward for 3/2 starlets (fencer needs to attack after starlets to give them haste). ideally, only surviving unit is WE against my arg.

ill need my own molac as a backup. teching in two of them. although, his will be better since he has fencers coming on the reshuffle, plus potential nature reclaims.

right now, im not confident i can win this, but ill do the best i can. fight fire with fire. or molac with molac.

P2T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Moment’s Peace


STARTING HAND
Might of Leaf and Claw
Ironbark Treant
Rampant Growth
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Young Treant


NextHand

Ironbark Treant
Discord
Merfolk Prospector
Nimble Fencer


Tech 2 card(s)
Get Paid - ($9)
Might of Leaf and Claw - ($6)
Midori - ($4)
Rampant Growth on WE, kills your WE - ($2)
Fencer and Prospector trade into Blooming ancient, left at 1
River - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River 2/3
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw 3 Runes
  • Water Elemental 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yea, that was unfortunate, but not patrolling in scav wouldnt have been much better. Im expecting my base broken before I can catch up.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Dinosize


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bombaster (2/2)
Blooming Ancient
Mad Man
Might of Leaf and Claw


WORKERS
Pillage
Bloodburn
Scorch
Careless Musketeer


NextHand

Might of Leaf and Claw
Bird’s Nest
Nautical Dog (1/1)
Surprise attack
Charge


Discard

GPT (5/2)++
Surprise Attack
Dinosize
Bloodrage Ogre
Might of Leaf and Claw
Bombaster (2/2)


Tech 2 card(s)
Get Paid - ($8)
Blooming ancient #2, rune (BA #1 2r) - ($4)
Mad man, 2 runes (BA #1 3r, BA #2 1r) - ($3)
makeshift rambaster, 2 runes (BA #1 4r, BA #2 2r) - ($1)
GPT trades with Midori, zane to lvl 3
mid zane - ($0)
zane kills river, we both draw, maxbands and heals
BA #1 (8/6, 6 runes, 4 dmg) breaks tech 2, your base to 18
BA #1 -> 2 runes -> rambaster (3/4)++
BA #1 -> 3 runes -> Mad Man (4/4)+++
…BA #1 survives with 1 rune
rambaster breaks tech 1, your base to 16
Mad Man (4/4) hits your base to 12
Arg kills water elemental, takes 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BA #2 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6, (4/4)
  • Arg lvl 5 (1/2)
  • BA #1 (3/1) [1r, 4dmg]
  • Mad Man (4/4)+++
  • MSR (3/4)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

phewwwwww!! can’t believe this turned out so well.

okay, checked every which way, and i think im 1 damage short of lethal. im sure someone will let me know if i missed something. it’s been a long week, and there’s not enough coffee in the world…

given i can’t find lethal, priorities are as follows

  1. clear board (no more molac runes)
  2. break tech buildings (no more haste from fencers)
  3. hit base
1 Like

I can’t survive 7 attacks, so GG!

My draws did not line up well enough there, and you hit hard, well played.

@FrozenStorm

3 Likes