I’ve been away a whole weekend and I’ve forgotten what I was planning. I’m thinking now about doing gunships but I might get ruined by Injunction here.
I’m super dumb. I was away for the whole weekend, then posted that turn. Then this morning Eric posted his turn and I realised I teched kidnapping when he doesn’t even have a tech 1.
So uhhh anyway let’s kill Bigby and tech gunship and try not to draw it just yet or something
Well, this position is… ok. Hopefully we can build Tech 3 and then immediately draw gunships. That would be super nice. I’m probably gonna get Injunctioned though.
Community Service
Feral Strike
Murkwood Allies
//an unfortunate mix. Maybe Stash the Feral Strike while building Tech II?
I think Community Service as a 5-cost “kill Taxman” followed by a level up, and breaking whatever tech building seems most critical? And building Tech II. Yes, that seems fine.
10 gold (11), no tech
Community Service (6), checking your Discard pile for volunteers. Excellent, I see you have a Gunship in there, so I probably don’t have to break Tech III just yet. I’ll take the Steam Tank.
Lobber shoots your Tech III for 1 point
Tech II Fire (2)
Prospect (3)
Tower (0)
Stash 1, Discard 1, Draw 3
SQL - Steam Tank (3/6 +1)
Scavenger - Young Treant (0/2)
Technician - Wisp (0/1)
This is very bad. At least I can kidnap the Steam Tank back and try to trade it somehow next turn. Maybe my tech 3 will survive and maybe eventually I’ll draw my gunship.
Defense: 7 / 3, 2, 3 / 4 = 19
Attack: 3*, 1, 3, 2 / +2 for 5, +2 for 2 = 13. If I draw into Interdiction:
3, 2, 3 / 4 defense
1, 2, +2 for 5, +2 for 2*, Tank = only 7… can’t quite break Tech III no matter what. Guess I just have to hope for another turn of Gunship reprieve. Let’s draw 1 anyway, and then make plans
Draw: Forest’s Favor
10 gold (10). No Tech
Max Bigby, tap to draw a card (8)
Cal (6)
Lobber pings Tech III for another point
Prospect (7)
Max Cal (3)
Centaur (0)
Stash 1, Discard 3, Draw 3, rs, Draw 1.
Units have Resist 1
SQL - Steam Tank (3/6 +1)
Scavenger - Young Treant (0/2)
Technician - Wisp (0/1)
Lookout - Centaur (3/4)