STARTING HAND
The Art of War
Sentry
Stewardess of the Undone
Forgotten Fighter
Boot Camp
WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War
NextHand
Boot Camp
Stewardess of the Undone
Boot Camp
Brave Knight
Elite Training
Tech 2 card(s)
Get Paid + scav - ($10)
Hire and maxband Prynn - ($2)
Trash Maestro for 2 time runes
Cadets both trade with lizard
Mox destroys your tech 2
hire sentry - ($0)
STARTING HAND
Javiliner(1/1), rune
Haunt(1/1)
Two Step
Sacrifice the Weak
Two Step
WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
NextHand
Summon Skeletons
Grounded Guide
Dark Pact
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
rebuild t2
garth makes skeleton - ($8)
STW, skeleton, SQL - ($6)
garth trades with sentry
river - ($4)
dance fencer+sprite - ($2)
Sprite kills your prynn, river Midlands, maestro in studio
-1 from tower
javiliner - ($1)
STARTING HAND
Summon Skeletons
Grounded Guide
Dark Pact
Sacrifice the Weak
javiliner(back to hand)
Discord (dp1)
Dark Pact (dp1)
Deteriorate (dp2)
Nimble Fencer (dp2)
WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons
Two Step
Nimble Fencer(4/5), dance
Cloud Sprite (5/3) #2, dance, -1 from tower
Discord
Star-Crossed Starlet
Dark Pact
Dark Pact
Discord
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid + float+scav - ($11)
vandy - ($9)
dp myself base to 16
dp myself base to 14
grounded guide - ($4)
nimble fencer for free(maestro)
discord, 1/2A SOTU, scav dies. - ($2)
NF kills sql, gets 2 dmg
maestro(4/5, gg aura) kills oni, river maxes, you draw
river destroy your T2, take a 1 dmg your base - 16hp
javiliner, discount
worker - ($1)
Well I’m happy to have two games running at once, start it whever u want
P1T10
Tech StartingHand Workers
TECH
Seer
Now!
STARTING HAND
Neo Plexus(3/2a)
Elite Training
Forgotten Fighter
Sentry
Overeager Cadet Beth(3+1/2)
WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War
NextHand
The Art of War
Fading Argonaut(3/2) fading 1
Overeager Cadet Alice(4/2+2a) (elite: anti-air)
Flagstone Garrison
Discard
Sentry(3/2) sparkshot anti-air
Boot Camp
Elite Training
Nullcraft(1/1)flying
Boot Camp
Brave Knight
Ready or Not
Seer
Stewardess of the Undone(3/3a)
Forgotten Fighter
Neo Plexus(3/2a)
Elite Training
Seer
Now!
Tech 2 card(s)
Get Paid + scav - ($10)
hire prynn - ($8)
forgotten fighter javelineer - ($6)
mox kills vandy, prynn to lvl 3
Maxband Prynn - ($2)
trash GG
overeager cadet
Sentry - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Sentry(3/2)
Technician: Overeager Cadet(3/2)
Lookout:
In Play:
Battle Suits
Hardened Mox(5/2) 3(+)
L7 Prynn(3/5) fading 2 trashed:grounded guide
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 14
Gold:
Gold: 0
Workers: 9
Thoughts
argh dark pact! altho ofc he couldve had those cards anyway im betting from the double de was at least one of the fencer, gg and discord they didnt have… well at least now im happy i bottom decked the flagstone Gs otherwise i would be very annoyed now
STARTING HAND
Flagstone Garrison
The Art of War
Overeager Cadet Alice(4/2+2a) (elite: anti-air)
Fading Argonaut(3/2) fading 1
WORKERS
Plasmodium
Temporal Research
Tinkerer
Time Spiral
The Art of War
The Art of War
NextHand
Rewind
Flagstone Garrison
Seer
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Overeager and mox kill lizard
Hire Fargo - ($7)
Hire Overeager Cadet
Trash tower to build heroes hall ($5)
real sad to worker second art of war but i need to stop teching, also sad news Garth can pull a grounded guide so sprite and haunt can just destroy tech 2…
STARTING HAND
Thieving Imp
Nimble Fencer(4/2)
javiliner(1/1), rune
Sacrifice the Weak
Cloud Sprite (5/3) #2, dance, -1 from tower
Grounded Guide (javiliner)
WORKERS
PBR
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons
NextHand
Appel Stomp
Discord
Dark Pact
Maestro
Discard
Leaping lizard(5/7)A
Maestro(5/2) dance
two step
Sacrifice the Weak
javiliner(1/1), rune
Cloud Sprite (3/2) #1
Thieving Imp
Cloud Sprite (5/3) #2, dance, -1 from tower
Tech 1 card(s)
Get Paid - ($10)
discounted Javiliner + Sac
Cloud Sprite deal 3 to prynn
STW scav, sprite - ($8)
Grounded guide - ($3)
Nimble fencer - ($1)
River sidelines SQL
Garth kill prynn, hits 6 lvl, second GG
Garth maxes, fetch Starlet - ($0)
Starlet(7/4) + Fencer(6/5) + haunt(1/1) deals 14 to your base
GG WP
Another ways to win:
Note: 2 fencers costs me 3(garth 1 + NF 2) and deals 9 dmg to your base
Draw another fencer or two step(3 of 12)
Draw appel stomp - save river sideline, and kill base with River
Not draw anything - 5->T2 + (4 + 1) -> T1 + Add another flying army unit - have 2 3/2 flyers.
(Draw 1 of 2 dark pacts - river suicides, take vandy - and so on)
Also can continue with Skeleton(garth) + sac it cost me 1, than all lethal gameplans still work - (drew gg -> 4/2 sprite and haunt snipes prynn, 3/4 garth kills scav, have 1 additional gold( 2 for not using STW, 1 for skeleton from garth, other plans using much less gold)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
river, (3/3), lvl5
haunt(1/1)
Star-Crossed Starlet(7/4)
Nimble Fencer(6/5)
garth(3/4)
Grounded Guide x 2 (5/4)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 8
Gold:
Gold: 0
Workers: 10
Thoughts
11 gold = garanteed lethal(max vandy, and 5 + 4 + 1 + 2 from vandy). Have 10. need 1 of 4(?) cards: 2 fencers, appel stomp, two step. not to draw from 2, 3, 4: 8/12 * 7/ 12 * ((6/ 12) * (5 / 13)). Also - discord+haunt make things. Err, may be 7 cards gives me a win!