I don’t think so, no; the mistake seems to be that end of turn 4 / start of turn 5, the teched & fetched Tri was in discard and also in play. So it really only should affect the turn 6 hand
Put hand back in deck and redrew, actual turn follows
"P2T6
Tech StartingHand Workers
TECH
Nether Drain
Chronofixer
STARTING HAND
Temporal Distortion
Tricycloid
Tricycloid 3/3
Summon Skeletons
Kidnapping
Immortal
WORKERS
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Pestering Haunt (unstoppable) 1*/1
Summon Skeletons
NextHand
Tricycloid
Argonaut
Graveyard
Poisonblade Rogue
Discard
Thieving Imp 3/2
Sacrifice the Weak
Temporal Distortion
Argonaut
Nether Drain
Chronofixer
Tech 2 card(s)
Get Paid + float + technician - ($10)
Worker - ($9)
Garth kills Young Treant
Garth casts Sacrifice the Weak, Nimble Fencer dies - ($7)
Play Immortal - ($1)
Garth makes a skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Immortal (indestructible) 5/5+a
- Elite:
- Scavenger:
- Technician: Skeleton 1/1
- Lookout:
In Play:
- L7 MAX Garth Torken 3/4
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
Weird selection of cards, Blademaster sucks so let’s not give a technician draw. StW to kill Fencer? Then immortal to hold the line. be sad about Poly but odds are not high. see if zhavier can answer Immortal. tech a couple things against max Midori
@zhavier’s turn!
"
P1T7
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Discord
STARTING HAND
Ironbark Treant
Leaping Lizard
WORKERS
Rich Earth
Spore Shambler
Merfolk Prospector
Tiger Cub
Playful Panda
Rampant Growth
NextHand
Discord
Polymorph: Squirrel
Ironbark Treant
Tech 2 card(s)
Get Paid 2 healing, starlet takes 1 - ($10)
Maxband Midori - ($3)
River - ($1)
Midori kills Garth, River to lvl 3
Leaping Lizard - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Leaping Lizard 3/5+A
- Elite:
- Scavenger:
- Technician: River 2/4, lvl 3
- Lookout: Star-Crossed Starlet 7/2, Spirit of the Panda
In Play:
- Verdant Tree 3
- Argagarg 1/5, lvl 5
- Spirit of the Panda
- Midori 4/5, lvl 8
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
This is still bad, but hey, gotta go for it
P2T7
StartingHand Workers
STARTING HAND
Argonaut
Graveyard
Poisonblade Rogue
Tricycloid
WORKERS
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Pestering Haunt (unstoppable) 1*/1
Summon Skeletons
NextHand
Deteriorate
Sacrifice the Weak
Kidnapping
Kidnapping
Tricycloid 3/3
Tech 0 card(s)
Get Paid - ($10)
Summon Drakk - ($8)
Midband Drakk - ($5)
Frenzied Immortal kills squad leader and takes 3
Frenzied skeleton trades with Starlet, Spirit gets discarded
Maxband Drakk - ($3)
Play Argonaut from hand, it gains haste - ($0)
Argonaut kills River and takes 2, levels fizzle
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Argonaut (readiness, haste) 3/2+a
- Elite:
- Scavenger: L6 MAX Drakk Ramhorn (Dies:*) 3/4
- Technician:
- Lookout:
In Play:
- Immortal (indestructible) 5/2
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Frenzied Immortal kills lizard, frenzied skeleton kills Starlet. That’s 5 gold to summon and midband, then I can Tricycloid (break tree or leave as 6/6) or max Drakk and Argo charge to kill River and give up a card draw. 4 over 3 cards…(1098)/(121110) 6/11 vs (10987)/(1211109) 14/33 odds of no BM draw. 55% vs 42%. So it’s not small but still roughly a coin flip, and clearing River is much better since it stops Two Step and minimizes the impact of BM
@zhavier’s turn!
P1T8
StartingHand Workers
STARTING HAND
Polymorph: Squirrel
Discord
Ironbark Treant
Forest’s Favor
WORKERS
Rich Earth
Spore Shambler
Merfolk Prospector
Tiger Cub
Playful Panda
Rampant Growth
NextHand
Nimble Fencer
Stampede
Blademaster
Discard
Leaping Lizard 3/5+A
Star-Crossed Starlet
Spirit of the Panda
Polymorph: Squirrel
Forest’s Favor
Discord
Tech 0 card(s)
Get Paid - ($10)
Polymorph: Squirrel Immortal - ($7)
Forest’s Favor Midori - ($5)
Midori breaks Tech 2
Ironbark Treant - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Ironbark Treant 1/2+3A
- Elite:
- Scavenger:
- Technician: Argagarg 1/5, lvl 5
- Lookout:
In Play:
- Verdant Tree 3
- Midori 5/6, lvl 8, +1 Rune
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 6
Gold:
- Gold: 2
- Workers: 10
"P2T8
StartingHand Workers
STARTING HAND
Deteriorate
Kidnapping
Kidnapping
Tricycloid 3/3
Sacrifice the Weak
WORKERS
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Pestering Haunt (unstoppable) 1*/1
Summon Skeletons
Deteriorate
NextHand
Temporal Distortion
Chronofixer
Graveyard
Argonaut
Thieving Imp 3/2
Discard
Immortal (indestructible) 5/2
Kidnapping
Tricycloid 3/3
Kidnapping
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Drakk casts Kidnapping on the Treant, it’s now a 3/2 again - ($5)
Argonaut and Drakk kill Arg, each taking 1 damage, levels fizzle
Frenzied Treant attacks Midori, deals 4 damage to him, and dies
Tower - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Argonaut (readiness, haste) 3/1
- Lookout:
In Play:
- L6 MAX Drakk Ramhorn (Dies:*) 3/3
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 5
Gold:
- Gold: 2
- Workers: 11
Thoughts
Summon Garth, kidnap Treant, Argo and Drakk tag team Arg (regrettably wasting 2 attack), level Garth to 3, Treant deals 4 to Midori and dies, max Garth with my remaining gold and be super sad because I can’t have 2 heroes. blah. Well, I can still do most of it and it’s fairly effective, guess I have 6 gold to play with. Surplus, Tower, or hh. Tower doesn’t give a huge benefit here other than setting up a Nether Drain kill, which is tempting. And also not possible if tech 2 breaks again. Unless Drakk dies. hmm.
@zhavier’s turn!
"
P1T9
StartingHand Workers
STARTING HAND
Stampede
Nimble Fencer
Blademaster
Nimble Fencer
WORKERS
Rich Earth
Spore Shambler
Merfolk Prospector
Tiger Cub
Playful Panda
Rampant Growth
NextHand
Maestro
Grounded Guide
Two Step
Discard
Leaping Lizard
Star-Crossed Starlet
Spirit of the Panda
Polymorph: Squirrel
Forest’s Favor
Discord
Ironbark Treant
Stampede
Tech 0 card(s)
Get Paid + float + Healing - ($12)
Nimble Fencer - ($10)
Blademaster - ($4)
Nimble Fencer - ($2)
River - ($0)
Fencer 1 kills Argo
Blademaster kills Drakk, River to lvl 3
Midori breaks Tech 2
Fencer 2 hits base for 2
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: River 3/4, lvl 3
- Scavenger:
- Technician:
- Lookout:
In Play:
- Verdant Tree 3
- Midori 5/2, lvl 8, +1 Rune
- Nimble Fencer 2/2
- Nimble Fencer 2/2
- Blademaster 7/4
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 10