Ah, excellent. And the Starlet will die to Injunction. Let’s see what you have to play this turn…
turn will be tonight, long day at work:((
P2T8
Tech StartingHand Workers
TECH
Metamorphosis
Two Step
STARTING HAND
Nether Drain
Grounded Guide
Thieving Imp(2/2)A
Jandra, the Negator(3/1)
Dark Pact
Deteriorate -> dp
Sacrifice the Weak -> dp
WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
PBR(2/1)A
Twilight Baron(4/4)A
NextHand
Nimble Fencer
Two Step
Dark Pact
Shadow Blade
Metamorphosis
Discard
Dark Pact
Star-Crossed Starlet(3/2)
Grounded Guide
Deteriorate
Nether Drain
Sacrifice the Weak
Thieving Imp(2/2)A
Tech 2 card(s)
Get Paid - ($10)
Starlet takes 1 dmg
DP myself, base to 10
mid ability vendi, catch Meta - ($9)
Meta, starlet dies - ($3)
Garth kills your SQL
Jandra - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Jandra, the Negator(3/3)A
- Elite:
- Scavenger:
- Technician:
- Lookout: Garth(5/3), 7 lvl, DEMON< INVISIBLE< READINESS
In Play:
- Vendi(6/3) 5 lvl, resist 1, DEMON< INVISIBLE< READINESS
Buildings:
- Base HP: 10
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
Worst draw again
@EricF’s turn!
10 gold (10), tech 2 cards
Cal (8)
Rebuild tech 2
Lobber (7), Rampant Growth (5), kill Jandra
Lobber (6), ping your Base for 1
Level up (4)
Discard 2, Draw 4. Float 4 gold
SQL - L3 cal (3/4 +1)
Lobber (2/2)
Lobber (2/1)
Base - 16
Tech I - 5
Tech II - 5 (Fire)
Tower - 4
10 workers, 4 gold
Hand: 4
Deck: 0
Discard: 10
Tech Note
Tech in 2x Deal 3 for 3 Fire spell
i will post my turn tomorrow. don’t miss me(not similar body)
P2T9
StartingHand Workers
STARTING HAND
Dark Pact
Nimble Fencer
Two Step
Shadow Blade
Metamorphosis
WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
PBR(2/1)A
Twilight Baron(4/4)A
NextHand
Nimble Fencer(2/3)
Gargoyle
Skeleton Javelineer(1/1)
Graveyard
Maestro
Discard
Dark Pact
Star-Crossed Starlet(3/2)
Grounded Guide
Deteriorate
Nether Drain
Sacrifice the Weak
Thieving Imp(2/2)A
Jandra, the Negator(3/3)A
Shadow Blade
Nimble Fencer
Metamorphosis
Metamorphosis
Dark Pact
Two Step
Tech 0 card(s)
Get Paid - ($10)
NF attacks Cal, she at 3 hp - ($8)
Shadow blade Cal, discard #3 of 4, - ($5)
Garth destroy your tower, your base at 14 hp, takes 1 dmg
Vendi lows your base to 8 hp
T2 finesse - ($1)
Garth makes skeleton - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeleton(1/1)A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vendi(6/3) 5 lvl, resist 1, DEMON< INVISIBLE< READINESS
- Garth(5/2), 7 lvl, DEMON< INVISIBLE< READINESS
Buildings:
- Base HP: 9
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 14
Gold:
- Gold: 0
- Workers: 10
Thoughts
threee main ideas: Suicide garth, River, Meta, Fencer, who kills someone/attack base + vendi attacks to base/tower/t2/lobber(and don’t die, tower don’t see her. Another idea is to kill Cal with Fencer + Shadow blade and continue with base racing/ tower / t2 destroing AND ping his base with DP OR T2 finesse with maestro/NF next turn
@EricF’s turn!
P1, Turn 10
Centaur
Young Treant — Tech 0 -> Discard
Firebird
Forest’s Favor — Magi
Probably dead regardless, but gg either way!
10 gold (14), Tech 2 cards
Tower (11)
Healthy lobber kills SQL
Bigby (9)
Forest Favor on other Lobber (6)
Other Lobber hits your Base for 3
Centaur (3)
Discard 1, rs, Draw 3. Float 3 gold.
SQL - Centaur (3/4 +1)
Technician - L1 Bigby (2/3)
Lobber (2/1)
Lobber+ (3/2)
Base - 8
Tech I - 5
Tech II - 5 (Fire)
Tower - 4
10 workers, 3 gold
Hand: 3
Deck: 12
Discard: 0
Next Hand
- Judgement Day
- Doubleshot Archer
- Rampant Growth — Magic
P2T10
GG
StartingHand Workers
STARTING HAND
Gargoyle
Nimble Fencer(2/3)
Skeleton Javelineer(1/1)
Maestro
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
PBR(2/1)A
Twilight Baron(4/4)A
Tech 0 card(s)
Get Paid - ($10)
Maestro - ($7)
Nimble Fencer for free
NF taps for do 2 damage to your base, your base at 6 hp now
Garth suicide in your SQL
Invisible Vendi destroy your base
GG
Board Info:
In Patrol:
- Squad Leader: Maestro
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vendi(6/3) 5 lvl, resist 1, DEMON< INVISIBLE< READINESS
- Garth(5/2), 7 lvl, DEMON< INVISIBLE< READINESS
- Nimble Fencer(2/3)
Buildings:
- Base HP: 6
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 12
- Disc: 0
Gold:
- Gold: 7
- Workers: 10
Thoughts
GG
GG WP to both! A lot of red in this tournament and some very tight base races
@bolyarich I have to ask, why do you call Vandy “vendi”? is that a translations thing I’m unaware of?
Itt’s my bad that i call Vandy as vendi - the main reason is that i call her like transcription from my native language, so often can do things which you can call a “typo” - Fineese instead of finesse, desiase instead of Disease, and Vendi instead of vendi
It’s totally fine, I’m sorry for even calling attention to it! I was just too curious, and I actually like your spelling What is your native language?
Let me leave this information under twilight
Am i missing something because I don’t see how Vandy can get past bigby while the tower is up? @bolyarich
Garth got detected first.
Ah yes, even though i didn’t remember the rules properly I should’ve figured it out by the way that Garth’s kamakazi didnt really serve any other purpose. Thanks