Shadow Blade
Nimble Fencer
Sacrifice the Weak
Skeleton Javelineer(1/1)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vendi attacks centaur, leave herself on 1 hp and your cantaur on 2 hp
Vendi maxes, doomes our T0 - ($5)
Skeleton throws his javiline to kill Centaur
Sacrifice the Weak(panda and skeleton) - ($3)
Thieving Imp( random.org#2 of 5 ) - ($0)
Note: I did not have a preset hand order, so I did a fresh randomization for the Imp discard
Highly awkwardly, losing Lobber invalidates all my theoretical responses.
Defense: 3; 3; 5 or 4
Attack: 3, ~3, 2, 2 … so, not quite enough to kill Vandy. Though I could break the Hall to forestall any Meta shenanagins, it’s probably not worth it.
Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact myself
Garth - ($8)
Vendi attack your SQL
Jandra finishes your SQL + your tech: Garth level 3
Garth level 4 - ($7)
Garth Create a skeleton and suc it - ($6)
Dark pact myself
Nimble fencer, kills your centaur - ($4)
STW, your bird dies + jandra - ($2)
Nimble Fencer, she attacks your T1 for 2 - ($0)
NO WORKER
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Garth(2/4)A, 4 lvl
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vendi(4/3) 5 lvl, resist 1
Nimble Fencer(2/3)
Buildings:
Base HP: 14
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
mistake on teching - should to tech a gargoyle, so after draw a Sblade + GG i could to patrol with gargoyle after maxbanding garth to protect vendi + Jandra
sac scele drew DP, drew NF + STW, now all mistakes on teching are attacking me.
Last 2 gold: graveyard, NF, worker, ? Go for the NF
Sac the weak costs 2, so your turn as posted can’t happen. Since you were drawing cards, everything up through the second Dark Pact is mandatory, and you can do whatever you want after that.
Remember that re-doing your end of turn reshuffle and draw is mandatory, regardless of what you decide to change.
Dark Pact
Grounded Guide
Thieving Imp(2/2)A
Nether Drain
Jandra, the Negator(3/1)
Discard
Gargoyle
Skeleton Javelineer(1/1)
Dark Pact
Nimble Fencer(2/3)
Sacrifice the Weak
Shadow Blade
Deteriorate
Nimble Fencer
Maestro
Graveyard
Tech 2 card(s)
Get Paid - ($9)
Garth makes and sacs skeleton - ($8)
Skeleton Javelineer(1/1)+ Sac it - ($7)
DP myself, base to 12
Deteriorate your archer
Shadow Blade your archer, you discard random.org#2 of 4 - ($4)
Vendi kills your jaina, garth hits lvl 6, you draw
Garth maxbands, fetch starlet - ($3)
NF + starlet break your T2, your base to 18
STW - my fencer and your bird - ($1)
Garth destroy your T1, your base to 16
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vendi(4/1) 5 lvl, resist 1
Star-Crossed Starlet(3/2)
Garth(3/4), 7 lvl
Buildings:
Base HP: 12
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 10
Gold:
Gold: 0
Workers: 10
Thoughts
Meta-tricks? no board control from next turn, also he can maxband jaina for poke my gargoyle. Wall-up? losing initiative + also have a 7 damage to my 14 hp base from board(or 11). Let’s see, how my draws go
10 gold (10)
Rebuild Tech 1
Bigby (8)
Injunction your Tech I (5) - note that you have a Nimble Fencer in play too
Level Bigby (3)
Tower (0)
Stash 1, Discard 2, Draw 4.
SQL - L3 Bigby (2/4 +1)
Base - 16
Tech I - 5
Tech II - xxx (Fire)
Tower - 4