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[CAWS18] witspur [Disease]/Blood/Anarchy vs Dreamfire [Strength]/Blood/Future


#1

@Dreamfire

GLHF

"P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Poisonblade Rogue
Skeletal Archery
Graveyard
Summon Skeletons


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


Discard

Summon Skeletons
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Poisonblade Rogue - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

#2

GL HF! Sorry for the delay.

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Snapback
Fox Primus
Safe Attacking
Savior Monk


WORKERS
Fox Primus


NextHand

Smoker
Morningstar Flagbearer
Aged Sensei
Fox Viper
Sensei’s Advice


Discard

Grappling Hook
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

A Zane play could leave me with a gimped Rook, but I don’t really mind. I might even skip Birds entirely, considering Witspur’s access to efficient answers. Thinking of Glaxx and maybe Crash Bomber instead.
Future doesn’t seem very fitting this time, but I’m still undecided between Blood and Strength. If Witspur starts very aggressive, I’ll go Strength for longterm value, but if I can get away with it, I’ll go for my own aggression with early Blood.


#3

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Sickness


STARTING HAND
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Sickness


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp (Randomly discard a card) - ($2)
Build Tech 1 - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

#4

P2T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Smoker


WORKERS
Fox Primus
Fox Viper


NextHand

Grappling Hook
Sensei’s Advice
Snapback
Smoker


Tech 2 card(s)
Get Paid - ($6)
Discard #2.
Worker - ($5)
Tech 1 - ($3)
Sensei’s Advice on Savior Monk - ($2)
Savior Monk kills Imp.
Rook kills Rogue, you draw.

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/2)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

If witspur wants free lvls off of Rook with Zane, that’s an entire turn’s worth of gold and a waste of his maxband, so I don’t mind.
Sickness would be worse, but that just leaves mid Orpal, which Glaxx should be able to hold off. And if things get out of hand, I always have Snapback.


#5

"P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Gunpoint Taxman


STARTING HAND
Sacrifice the Weak
Sickness
Deteriorate
Jandra, the Negator
Graveyard


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard


NextHand

Crash Bomber
Summon Skeletons
Gunpoint Taxman
Jandra, the Negator
Sickness


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Draw a Card
Orpal - ($3)
Sickness on Monk and Rook - ($1)
Pestering Haunt (1/1) takes out Rook
Orpal to L 3

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal Gloor L3 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

#6

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Doubling Barbarbarian


STARTING HAND
Sensei’s Advice
Grappling Hook
Snapback
Smoker
Gilded Glaxx


WORKERS
Fox Primus
Fox Viper
Smoker


NextHand

Snapback
Gilded Glaxx
Safe Attacking
Aged Sensei


Discard

Savior Monk
Bloodlust
Doubling Barbarbarian
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($9)
Vir, peek at topdeck - ($7)
Exchange a card - ($6)
Gilded Glaxx - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vir lvl 1 (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

So yeah, the bad thing happened, but tbh Drakk+Bloodlust would’ve been worse. Whiffing both Glaxxes sucks, so I’m gonna bring in Vir to see if I can topdeck one of them, and if not, I’ll just instamax him.
I’m concerned Witspur will out-Blood me with an earlier tech 2 and Graveyard, so Strength seems the way to go.
…
Nice, got me a Glaxx. I’ll swap it with Snapback in case maxband Orpal happens.


#7

"P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Gunpoint Taxman
Summon Skeletons
Sickness
Crash Bomber
Jandra, the Negator


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Jandra, the Negator


NextHand

Deteriorate
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Gunpoint Taxman


Discard

Sickness
Summon Skeletons
Crash Bomber
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Midband Orpal - ($4)
Build Tech 2 (Blood) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Orpal Gloor L4 (2/4)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

#8

P2T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Kidnapping


STARTING HAND
Snapback
Aged Sensei
Safe Attacking
Gilded Glaxx


WORKERS
Fox Primus
Fox Viper
Smoker
Safe Attacking


NextHand

Doubling Barbarbarian
Bloodlust
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Strength) - ($5)
Gilded Glaxx - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (3/4)
  • :target: Lookout:

In Play:

  • Vir lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmm, I didn’t consider GPT as a pseudo-answer to Glaxx. Anything I float to protect against StW or Orpal tricks is basically handing money to witspur. I’ll sink it into HH in case double Crashbarrows show up to break my tech 2.
I know I want to tech another spell, I’m debating between Birds as an answer to Gliders, or Kidnapping as an answer to Bugblatter. I might be leaning too much on Drakk, but I think Kidnapping is more likely to help me bounce back.


#9

"P1T5


Tech StartingHand Workers

TECH
Crypt Crawler
Crypt Crawler


STARTING HAND
Sacrifice the Weak
Gunpoint Taxman
Thieving Imp
Deteriorate
Pestering Haunt


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Jandra, the Negator
Pestering Haunt


NextHand

Crash Bomber
Poisonblade Rogue
Crypt Crawler
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Squad Leader
Taxman hits SL for 3 DMG takes 2 in Return
SAC Taxman and do -1/-1 rune DMG killing SL using Orpal Midband
Sac The Weak on Technician Glaxx. You draw a card. - ($5)
Zane arrives and Midbands - ($0)
Zane L4 (3/3) and Orpal L4 (2/4) Break your Tech 2 Building

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L4 (3/3)
  • Orpal L4 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

#10

P2T5


Tech StartingHand Workers

TECH
Double Time
Bird’s Nest


STARTING HAND
Morningstar Flagbearer
Doubling Barbarbarian
Bloodlust
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Smoker
Safe Attacking


NextHand

Doubling Barbarbarian
Kidnapping
Aged Sensei
Savior Monk
Snapback


Discard

Gilded Glaxx
Gilded Glaxx
Morningstar Flagbearer
Bloodlust
Grappling Hook
Sensei’s Advice
Doubling Barbarbarian
Double Time
Bird’s Nest


Tech 2 card(s)
Get Paid - ($9)
Technician draw.
Rebuild tech 2.
Vir peeks.
Drakk - ($7)
Morningstar Flagbearer - ($4)
Bloodlust on Flagbearer and Vir - ($2)
Flagbearer trades with Zane, Vir to lvl 3.
Vir to midband - ($0)
Vir kills Orpal and maxbands, Mech to forecast 2.
Vir takes Bloodlust damage.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir lvl 7 (1/2), - -
  • Drakk lvl 1 (1/3)
  • Mech, forecast 2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ouch, that’s probably game.


#11

"P1T6


Tech StartingHand Workers

TECH
Kidnapping
Crashbarrow


STARTING HAND
Poisonblade Rogue
Crash Bomber
Crypt Crawler
Deteriorate


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Jandra, the Negator
Pestering Haunt


NextHand

Gunpoint Taxman
Crypt Crawler
Shoddy Glider
Shoddy Glider
Sickness


Discard

Deteriorate
Poisonblade Rogue
Crash Bomber
Kidnapping
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
No Worker
Drakk arrives and Maxbands - ($2)
Crypt Crawler arrives - ($0)
Crypt Crawler takes out your Drakk and takes 1 DMG. My base takes 1 DMG due to the demise of evil Drakk.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drakk (3/4)

In Play:

  • Crypt Crawler (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
    "

#12

P2T6


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Doubling Barbarbarian
Aged Sensei
Savior Monk
Snapback
Kidnapping


WORKERS
Fox Primus
Fox Viper
Smoker
Safe Attacking
Savior Monk


NextHand

Double Time
Gilded Glaxx
Snapback
Doubling Barbarbarian
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
Mech to forecast 1
Worker - ($8)
Tech 3 - ($3)
Doubling Barbarbarian - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir lvl 7 (1/3), - -
  • Mech, forecast 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I guess I can count myself lucky that no Crashbarrow came through. I could flood the board or Snapback Drakk, but I think it makes more sense to tech up while I have the chance. Even if I whiff everything next turn, I could wall up behind the Mech and maxband Rook.


#13

"P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Shoddy Glider
Crypt Crawler
Gunpoint Taxman
Shoddy Glider
Sickness


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Jandra, the Negator
Pestering Haunt
Crypt Crawler


NextHand

Thieving Imp
Sacrifice the Weak
Summon Skeletons


Discard

Deteriorate
Poisonblade Rogue
Crash Bomber
Kidnapping
Crashbarrow
Shoddy Glider
Shoddy Glider
Sickness
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Gunpoint Taxman arrives with Haste and Frenzy - ($6)
Shoddy Glider - ($5)
Shoddy Glider - ($4)
Orpal arrives - ($2)
The two Gliders take out Barbarbarian
Crypt Crawler (3/2) eliminates Vir and takes 1 DMG. Orpal gets the 2 levels.
Taxman and Drakk break your Tech 2
2 Gliders die
Tech Lab (Anarchy) - ($1)
Midband Orpal - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Crypt Crawler (3/1)
  • Gunpoint Taxman (3/3)
  • Drakk L6 (3/4)
  • Orpal L4 (2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
    "

#14

P2T7


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Gilded Glaxx
Double Time
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Smoker
Safe Attacking
Savior Monk


NextHand

Bird’s Nest
Kidnapping
Grappling Hook
Oathkeeper of Kor Mountain
Gilded Glaxx


Discard

Doubling Barbarbarian
Snapback
Sensei’s Advice
Doubling Barbarbarian
Double Time


Tech 0 card(s)
Get Paid - ($10)
Mech arrives.
Rebuild tech 2.
Rook - ($8)
Snapback Drakk for Zane - ($5)
Gilded Glaxx - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (9/7A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gilded Glaxx (3/4)
  • :pschip: Technician: Rook lvl 1 (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I can’t let maxband Drakk stick around stirring up trouble. But if I instamax my own Drakk, I’ll likely lose him before I can use any of his spells. So I think I have to Snapback instead.
Pity I don’t have any tech 0 to protect Mech from StW… I can only hope witspur doesn’t have it in hand.


#15

"P1T8


Tech StartingHand Workers

TECH
Chameleon Lizzo
Disguised Monkey


STARTING HAND
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Kidnapping


WORKERS
Skeletal Archery
Skeleton Javelineer
Graveyard
Jandra, the Negator
Pestering Haunt
Crypt Crawler


NextHand

Sickness
Deteriorate
Crashbarrow
Pirate Gunship


Discard

Kidnapping
Thieving Imp
Chameleon Lizzo
Disguised Monkey


Tech 2 card(s)
Get Paid - ($10)
No Worker
Summon Skeletons - ($7)
STW Skelly 2 and Mech expire. - ($5)
Zane to Midband - ($2)
Orpal L4 (2/4) Sacs Skelly #1 to give Glaxx a -1/-1 Rune
Crypt Crawler (3/1) kills Glaxx. You get $1. Sparkshot to Rook.
Zane L4 (3/3) kills Rook takes 2 DMG. We each draw a card. Zane Maxbands from the 2 levels.
Taxman and Orpal Break your Tech 3.

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3)
  • Zane L6 (4/4)
  • Orpal L4 (2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10
    "

#16

P2T8


StartingHand Workers

STARTING HAND
Kidnapping
Bird’s Nest
Oathkeeper of Kor Mountain
Gilded Glaxx
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper
Smoker
Safe Attacking
Savior Monk
Grappling Hook


NextHand

Doubling Barbarbarian
Aged Sensei
Oathkeeper of Kor Mountain
Bloodlust
Gilded Glaxx


Tech 0 card(s)
Get Paid + float - ($12)
Technician draw and scav gold - ($13)
Rebuild tech 3.
Worker - ($12)
Drakk, to midband - ($7)
Kidnapping on Taxman - ($3)
Taxman trades with Zane, Drakk to maxband.
Gilded Glaxx, gets haste - ($0)
Gilded Glaxx kills Orpal, levels fizzle.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk lvl 6 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gilded Glaxx (1/2), - -

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

#17

@witspur Your card count seems off. You drew with Zane after playing Summon Skeletons and Sacrifice the Weak, as well as trading Crypt Crawler, so all 3 of them should be in your deck after the reshuffle. As far as I can tell, you should only have 2 cards in your discard (well, 3 after I kill your Taxman).


#18

You are correct. 2 tech cards are in the discard that should be in the deck ( or in hand). You will need to redraw your hand, as well as the card from Zane. You were at 3/0/10+2 tech, then cast 2 spells, then draw for 2/13/0, then discard draw 4/9/2


#19

I drew Kidnapping with Zane and then Teched 2 cards. I’ll have a look at the spreadsheet and see what happened.


#20

@zhavier

Yes, the 2 Tech cards should be in my deck. So, I need to go back to where I attacked Rook with Zane and redraw the Technician card?

@Dreamfire Sorry dude. I’ll get it straightened out.