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[CAWS18] thehug0naut [Feral]/Present/Blood vs Bob199 MonoPurple

GLHF, etc @bob199. Apologies I’m late at starting this, I was bedridden with the flu since Sunday and incapable of much action at all.

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Tiger Cub
Merfolk Prospector
Rich Earth -> Worker


WORKERS
Rich Earth


NextHand

Spore Shambler
Forest’s Favor
Young Treant
Rampant Growth
Verdant Tree


Discard

Ironbark Treant
Tiger Cub
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra Moss - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Not played much against mono purple so we’ll see how this goes. I have a feeling purple starter is likely most resistant to Calamandra shenanigans as it hardly ever wants a hero early anyway. I don’t much like my unit selection for next turn, but at least I got the hero + 1/1 start and both my buff spells are in my second hand. Prynn is going to be a nightmare here I reckon.

@bob199’s turn!

No worries, glhf

T1:
$$ (5)
Worker (4)
Fargo (2)
Battle Suits ()

dc2 d4

=====================================================

SQL: 3/3A Fargo %3
Elite:
Scavenger:
Technician:
Lookout:

Other -
Battle Suits

=====================================================

Buildings:
Base: 20

Economy:
Workers: 6
Extra gold: 0

Hand: 4
Deck: 1
Discard: 2

Summary

agron
nowrha
raohw0i
0824
0y8qh53j
8h9q35n9g
y8h42
yh
02n
H: tink tr
W: ts
T:

Hi Spectators: And now for something completely different!

P1T2


Tech StartingHand Workers

TECHCentaur
Centaur


STARTING HAND
Forest’s Favor -> Worker
Rampant Growth
Spore Shambler
Young Treant
Verdant Tree


WORKERS

Rich Earth
Forest’s Favor


NextHand

Rampant Growth
Centaur
Ironbark Treant
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Prospect 1 gold - ($6)
Worker - ($5)
Tech I - ($3)
Rampant Growth on Calamandra - ($1)
Calamandra kills Fargo, takes 1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/2
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I’m happy using Rampant Growth here to trade with Fargo, my main thing is just to pressure his board with Calamandra right now. Teching double Centaur to make later Now!/Bloodlust plays much better.

@bob199’s turn!

T2:
$$ (6)
Worker (5)
Tech I (4)
Neo (2)
Nullcraft > Prospector ()

dc1 d1 rs d2

=====================================================

SQL:
Elite:
Scavenger:
Technician: 3/2 Neo
Lookout:

Other - 1/1 Nullcraft
Battle Suits

=====================================================

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 7
Extra gold: 0

Hand: 3
Deck: 4
Discard: 0

Summary

agron
nowrha
raohw0i
0824
0y8qh53j
8h9q35n9g
y8h42
yh
02n
H: ff
W: ts plas
T: Hyperion os

Hi Spectators: And now for something completely different!

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Hyperion


STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Ironbark Treant
Centaur


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

Tiger Cub
Centaur
Playful Panda
Verdant Tree


Discard

Merfolk Prospector
Young Treant
Rampant Growth
Kidnapping
Hyperion


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Centaur - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4A [Overpower]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spore Shambler 2/3 [++, Resist 1]

In Play:

  • L1 Calamandra Moss 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

The extra gold from Prospector would have been nice this turn but no matter, instead of working Calamandra I’ll throw down some chunky units and refrain from giving him any cards back. This way I can tech in twice before my reshuffle. Since I have no idea what he’s going for I’ve got to plan around Present and Future’s strong units with Kidnapping, and focus on the ground game with Hyperion. Chronofixer is on my mind as a Prynn counter but not convinced I need to go that way yet.

@bob199’s turn!

T3:
$$ (7)
Worker (6)
Present II (2)
Vir ()
Nullcraft hits Cala to 1hp

dc2 d4

=====================================================

SQL: 3/2A Neo
Elite:
Scavenger:
Technician: 2/3 L1 Vir
Lookout:

Other - 1/1 Nullcraft
Battle Suits

=====================================================

Buildings:
Base: 20
Tech I : 5
Present II: 5

Economy:
Workers: 8
Extra gold: 0

Hand: 4
Deck: 0
Discard: 4

Summary

agron
nowrha
raohw0i
0824
0y8qh53j
8h9q35n9g
y8h42
yh
02n
H: os hyp =
W: ts plas Mox
T: Imortal TD

Hi Spectators: Doubt Tech II lives, but go for it

P1T4


Tech StartingHand Workers

TECH
Bloodlust
Tricycloid


STARTING HAND
Centaur
Verdant Tree
Tiger Cub
Playful Panda


WORKERS
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda


NextHand

Verdant Tree
Hyperion
Rampant Growth
Bloodlust
Centaur


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Present - ($2)
Centaur kills Neo, takes 3
Midband Cal - ($0)
Cal kills Vir, takes 2, Cal maxbands, 1 card for you

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 2/3A [++]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/5 [Units have Resist 1]
  • Centaur 3/1 [Overpower]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Going to clear his patrol and get a maxband Cal out of it, not sure if its a trick to trap me on her or not but I feel I have to bite with Present Tech II incoming on both sides. Bloodlust and Tricycloid to round out my tech choices for this cycle.

@bob199’s turn!

T3:
$$ +TCN (8)
Worker (7)
Fargo (5)
Geiger (3)
Tower ()
Nullcraft > Centaur

dc3 d4 rs d1

=====================================================

SQL: 3/3A Fargo %3
Elite:
Scavenger:
Technician: 2/3 L1 Geiger
Lookout:

Other - 1/1 Nullcraft
Battle Suits

=====================================================

Buildings:
Base: 20
Tech I : 5
Present II: 5
Tower: 4

Economy:
Workers: 9
Extra gold: 0

Hand: 5
Deck: 4
Discard: 0

Summary

agron
nowrha
raohw0i
0824
0y8qh53j
8h9q35n9g
y8h42
yh
02n
H: tink td
W: ts plas Mox ff
T: Hyp Tryc

Hi Spectators: haste vs. haste, who’s faster =?

P1T5


Tech StartingHand Workers

TECH
Chronofixer
Temporal Distortion


STARTING HAND
Centaur
Verdant Tree
Bloodlust
Rampant Growth
Hyperion
Tricycloid (Hyperion)


WORKERS

Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda


NextHand

Merfolk Prospector
Tiger Cub
Young Treant
Kidnapping
Verdant Tree


Tech 2 card(s)
Get Paid - ($8)
Rampant Growth on Shambler - ($6)
Shambler kills Fargo, takes 2
Calamandra kills Geiger, takes 3, 1 card for you
Hyperion - ($1)
Give 1 rune to Hyperion, Shambler dies - ($0)
Hyperion breaks Tech II, takes 1, your base to 18, 1 card for me

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/2 [Units have Resist 1]
  • Hyperion 5/5 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

The main thing here is keeping him off of Tech II to try and forge a lead, though my drawing the Tric from Hyperion makes my next turn weaker than I’d hoped. Hopefully I get a good kidnapping target to make my decisions easy. Teching in TD because it’s always great if you can land it and Chronofixer because Maxband Prynn is still a potential thorn in my side and I need to deal with her. I’m not as worried about her coming out now because he’s got no board to protect her.

@bob199’s turn!

2 Likes

And that’s game, gg

@zhavier

1 Like