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[CAWS18] Shadow_Night_Black [Present]/Past/Finesse vs zhavier [Finesse]/Anarchy/Blood


#1

GL HF!

@zhavier

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Forgotten Fighter
Nullcraft
Neo Plexus
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Battle Suits
Plasmodium
Tinkerer
Time Spiral


Discard

Nullcraft
Neo Plexus
Temporal Research


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1, Don’t wither me bro)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#2

"P2T1


StartingHand Workers

STARTING HAND
Bloom
Older Brother
Timely Messenger
Helpful Turtle
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Tenderfoot
Brick Thief
Wither
Spark
Granfalloon Flagbearer


Discard

Helpful Turtle
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
River - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Older Brother 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

for lawls I could have used Zane then wither but I don’t even have wither in hand. Ah but nullcraft would kill Zane. Still funny.

"


#3

@Shadow_Night_Black
Just checking in.


#4

right, with new years out the way and family stuff coming to a close, I should have more time again

P1T2


Tech StartingHand Workers

TECH
Two Step
Stewardess of the Undone


STARTING HAND
Time Spiral
Plasmodium
Battle Suits
Fading Argonaut
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Neo Plexus
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Battlesuits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (2/1, Don’t wither me bro)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#5

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Tacman
Nimble Fencer


STARTING HAND
Brick Thief
Tenderfoot
Spark
Granfalloon Flagbearer
Wither


WORKERS
Fruit Ninja
Brick Thief


NextHand

Granfalloon Flagbearer
Nimble Fencer
Wither
Gunpoint Tacman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Wither Mox - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother 2/2
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • River 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#6

P1T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Temporal Research
Plasmodium
Neo Plexus
Nullcraft


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Stewardess of the Undone
Two Step
Tinkerer
Nullcraft (1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Fargo kills Older brother
Neo - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (1/0, Don’t wither me bro) -
  • Fading Argonaut (3/1, Fading 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#7

P2T3


Tech StartingHand Workers

TECH
Discord
Grounded Guide


STARTING HAND
Wither
Nimble Fencer
Granfalloon Flagbearer
Gunpoint Tacman


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer


NextHand

Bloom
Helpful Turtle
Timely Messenger
Spark


Discard

Older Brother
Tenderfoot
Wither
Nimble Fencer
Discord
Grounded Guide


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Midband River, kills Neo - ($5)
Tenderfoot kills Fargo
Gunpoint Taxman - ($3)
Max heal River - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River 3/4, lvl 5

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

#8

YOur tech 1 is not on your summery

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Hyperion


STARTING HAND
Two Step
Stewardess of the Undone
Tinkerer
Nullcraft (1/1)
Discord


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Nimble Fencer
Hyperion
Temporal Research
Nimble Fencer
Two Step


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
nullcraft - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1, Flying Haste)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (1/0, Don’t wither me bro) -

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#9

P2T4


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Timely Messenger
Spark
Helpful Turtle
Bloom


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle


NextHand

Bloom
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Finesse - ($4)
Tech Lab Blood - ($3)
Bloom River - ($1)
Spark Nullcraft, not immune to BURN! - ($0)
Timely Messenger FREE
Messenger and River break Tech 2, base to 18

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • River 4/5, lvl 5, +1 Rune
  • Timely Messenger 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Odd Play on his part… I am concerned about Fencers, but I think I will be ok with this. Discord or two step could cause a problem, but if he spends all 8 gold and skips a worker, I think Im good, and no matter what I dont see him killing more than the tech lab. I am going to have such terrible card problems, hopefully this pays off.


#10

P1T5


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Nimble Fencer
Temporal Research
Two Step
Nimble Fencer
Hyperion
Neo Plexus (3/2)


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Discord
Fading Argonaut (3/1, Fading 2)
Hyperion
Stewardess of the Undone
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech 2
River - ($6)
Fencer - ($4)
Fencer - ($2)
Two step my fencers - ($0)
Fencer kills Taxman, you draw

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (4/5, Haste, Dancing)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (1/0, Don’t wither me bro) -
  • Nimble Fencer (4/2, Haste, Dancing)
  • Two Step

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#11

Hardened Mox isn’t Dancing. Wither ruins the mood for him.


#12

I wanted him to dance, but it was going to take too long to motivate him, so by the time he could start, the music would have stopped…


#13

That wither was SO worth it.

P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Surprise Attack


STARTING HAND
Nimble Fencer
Bloom
Appel Stomp
Older Brother
Tenderfoot


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Older Brother


NextHand

Spark
Grounded Guide
Appel Stomp


Discard

Gunpoint Taxman
Appel Stomp
Crashbarrow
Surprise Attack
Bloom


Tech 2 card(s)
Get Paid - ($9)
Appel Stomp moves SQL Fencer, Draw a card, THEN… - ($8)
Let Appel Stomp goto Discard
Zane Midband, kills River, we both draw, maxband Zane, fizzles, two-step vanishes, one nimble fencer dies - ($3)
Nimble Fencer - ($1)
River and Timely Messenger break Tech 2, base to 16
Worker - ($0)
Tenderfoot FREE!

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot 1/2

In Play:

  • River 4/5, lvl 5, +1 Rune
  • Timely Messenger 1/1
  • Zane 4/4, lvl 6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Nice Technician Draw, let’s see where this leads… Kind of him to leave River in Tech slot for Zane, as cards are my problem at the moment.


#14

P1T6


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Fading Argonaut (3/1, Fading 2)
Stewardess of the Undone
Discord
Hyperion
Hyperion
Temporal Distortion


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Temporal Research
Neo Plexus (3/2)
Now!
Argonaut
Nullcraft (1/1, Flying Haste)


Tech 2 card(s)
Get Paid - ($8)
Geiger - ($6)
Fencer runs into fencer
TD Fencer for Starlet - ($4)
Fencer - ($2)
Starlet kills Fencer
Fencer kills Tenderfoot
Fargo - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger (2/3, lvl 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (1/0, Sad and withered) -
  • Nimble Fencer (2/2, Haste)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#15

P2T6


Tech StartingHand Workers

TECH
Blademaster
Maestro


STARTING HAND
Spark
Appel Stomp
Grounded Guide
Discord


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Older Brother


NextHand

Blademaster
Appel Stomp
Surprise Attack
Wither


Tech 2 card(s)
Get Paid - ($10)
Appel Stomp, Move SQL, Draw 1, then put it on Top - ($9)
Grounded Guide - ($4)
Zane kills Geiger, we both get 1g, levels fizzle - ($5)
Tech 3 - ($0)
River and Messenger break Tech 2, base to 14

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grounded Guide 4/4

In Play:

  • River 4/5, lvl 5, +1 Rune
  • Timely Messenger 2/1
  • Zane 4/2, lvl 6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ok, leaving him with 5 attack on the board, he has ways to break a tech building, and my Guide is almost certainly sacrificed. Making him worry about the blademaster seems prudent. Making him skip a worker again to use prynn seems better than worrying about two-step, either way i lose River or a tech building. Probably river if I put Appel stomp on top. Im invested in any of River, Tech 2 or 3, so hopefully losing one I will still be able to do other things.


#16

P1T7


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Nullcraft (1/1, Flying Haste)
Temporal Research
Neo Plexus (3/2)
Argonaut
Now!


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer
Temporal Research


NextHand

Stewardess of the Undone
Nimble Fencer (4/2, Haste, Dancing)
Temporal Distortion
Hyperion


Discard

Nimble Fencer (2/2, Haste)
Fading Argonaut (3/3 + A, Fading 3)
Now!
Neo Plexus (3/2)
Rewind
Rewind


Tech 2 card(s)
Get Paid - ($8)
Scav - ($9)
Rebuild Tech 2
Nullcraft - ($7)
Nullcraft and Fargo kill Guide
River - ($5)
Fencer kills Zane, River to mid
Argonaut - ($2)
worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River (2/4, lvl 3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (1/0, Sad and Withered) -
  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

#17

P2T7


StartingHand Workers

STARTING HAND
Appel Stomp
Wither
Blademaster
Surprise Attack
Appel Stomp
Nimble Fencer


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Older Brother


NextHand

Appel Stomp
Spark
Bloom
Tenderfoot


Discard

Grounded Guide
Appel Stomp
Wither
Surprise Attack


Tech 0 card(s)
Get Paid - ($10)
Appel Stomp, Move Fargo, Draw 1, put it in discard - ($9)
Play Second Appel stomp, Moving false River, draw 1, move to top - ($8)
Nimble Fencer - ($6)
Blademaster - ($0)
Blademaster, Fencer, River, and Messenger hit base for 15, GG!

Thoughts

Hmm, went for zane instead, interesting. Well, i am a little sad not to have surprise attack, but I could afford that and Blademaster anyway, so onward with Appel Stomp! Oh heh, go figure I get the infinite combo appel stomp when i dont really need it, but still, nice to get them out of the way to break his tech 2 again… or wait, is that Lethal I see?


#18

umm, 7 + 2 + 4 + 1 = 14? (still lethal, but only just :stuck_out_tongue: )


#19

I fail at math, but yes.