[CAWS18] Marto [Discipline]/Strength/Finesse vs zhavier [Finesse]/Anarchy/Blood

@zhavier GLHF !
I do like this kind of super-hard-controlling decks we both play. No agression and all. :wink:

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Morningstar Flagbearer
Aged Sensei
Smoker
Fox Primus


WORKERS
Fox Primus


NextHand

Grappling Hook
Safe Attacking
Sensei's Advice
Fox Viper
Snapback


Discard

Smoker
Savior Monk
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Aged Sensei 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
Thoughts

And another good T1/T2 hands. I've never been that lucky in any previous tournament, that's crazy. True, zhavier can summon hero and Wither sensei, but then midband + Hook ensures revenge kill. Wither on Grave wouldn't work either. And i can kill any unit with near no damage. zhavier may find some way to strike back on T2 though, as I have no good T2 body to play. Probably heading to mid Grave + HH on next turn, but we'll see.

Oh yea, sure to be a nice slow game… :stuck_out_tongue:

P2T1


StartingHand Workers

STARTING HAND
Spark
Fruit Ninja
Timely Messenger
Older Brother
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Brick Thief
Bloom
Wither
Tenderfoot
Helpful Turtle


Discard

Older Brother
Granfalloon Flagbearer
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Timely Messenger - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

Ugh, white on offense with some haste, this will be a nightmare.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Grappling Hook
Snapback
Sensei's Advice
Safe Attacking
Fox Viper


WORKERS
Fox Primus
Safe Attacking


NextHand

Grappling Hook
Smoker
Snapback
Nimble Fencer
Sensei's Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Fox Viper - ($1)
Grave kills Timely messenger

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Viper 2/1
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:
    In Play:
  • lvl 1 Grave 2/2
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

mid-Zane incoming… having 10 gold on next turn with scav, he can mid Zane, then kill SQL mid Grave with any combination of spark/bloom/wither, and still worker (and even tech up if spark). Not having any 2hp unit hurts much. I guess playing Fox Viper is slightly better than midbanding, as it means only spark + wither offer the hero kill. Teching double Fencer, that might help.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Bloom
Tenderfoot
Brick Thief
Helpful Turtle
Wither
Older Brother


WORKERS
Fruit Ninja
Brick Thief


NextHand

Timely Messenger
Nimble Fencer
Granfalloon Flagbearer
Nimble Fencer
Wither


Discard

Bloom
Helpful Turtle
Older Brother


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Zane - ($8)
Wither Grave - ($6)
Mid Zane, kill Sensei, we both draw - ($3)
Tenderfoot - ($2)
Worker - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 3/2, lvl 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm, I think this is a haste fight, so, cards and gold are the enemy. Grappling is a real pain, Probably not keeping zane here, but he is also probably not keeping a lot of board, so I am ok with that.

P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Grappling Hook
Snapback
Smoker
Nimble Fencer
Sensei's Advice
Savior Monk


WORKERS
Fox Primus
Safe Attacking
Smoker


NextHand

Morningstar Flagbearer
Grappling Hook
Nimble Fencer
Snapback


Tech 2 card(s)
Get Paid + float - ($7)
Draw from techn
Worker - ($6)
Nimble Fencer - ($4)
Sensei's advice on Viper and Fencer - ($3)
3/1+A Viper kills Tenderfoot
3/3+A Fencer kills Zane, surviving with 1 hp. Grave midbands
Savior Monk - ($1)
Grave readily hits tech I for 2 damage

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 3 Grave 2/3 [-1/-1 rune]
  • :target: Lookout:
    In Play:
  • Nimble Fencer 2/1
  • Fox Viper 2/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
Thoughts

wow, I'm super happy zhavier prefered withering Grave and not Fox Viper. "free" hero kill is always welcome. I considered Heroes Hall, but I'll most probably tech up on next turn, so playing my healer sounds better. Double partners so I can negate wither; plus that's a good way to spend gold in if I end up down on cards.

P2T3


Tech StartingHand Workers

TECH
Discord
Bloodlust


STARTING HAND
Nimble Fencer
Nimble Fencer
Timely Messenger
Wither
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer


NextHand

Bloom
Older Brother
Spark
Wither


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Nimble Fencer - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ah, damnit, senseis, ah well.

P1T4


Tech StartingHand Workers

TECH
Rambasa Twins
Bird's Nest


STARTING HAND
Morningstar Flagbearer
Nimble Fencer
Grappling Hook
Snapback


WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer


NextHand

Aged Sensei 1/1
Sparring Partner
Sparring Partner


Discard

Fox Viper 2/1
Grappling Hook
Snapback
Rambasa Twins
Bird's Nest


Tech 2 card(s)
Get Paid + float - ($8)
Savior Monk heals Fencer
Worker - ($7)
Nimble Fencer - ($5)
Hook SLQ to Lookout
Grave readily attacks Lookout for 2 damage and sparkshots Techn
Fox Viper trades with Techn and sparkshots Lookout to death
both Fencers destroy Heroes' Hall
Savior Monk deals 2 more damage to your Tech I
Maxband Grave - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 3/4+A [-1/-1 rune]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nimble Fencer 2/2
  • Savior Monk 2/2+A
  • Nimble Fencer 2/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

I can kill SQL Fencer with Grave and my own fresh Fencer. then, either I stand up and defend, or I kill the other one and try to break those buildings… Hook into Lookout, then Grave and Viper kill both fencers with Sparkshot ? That sounds good, I can break HH and deal 2 more damage to tech I, with a reasonable chance to break it on next turn with Advice (unless it's bottom-deck). I don't tech big guys as I'm not as sure I'll tech up as I was two turns before. I favor Maxband Grave instead of spare gold (or Surplus ?) becaus it offers 3 hp for no card, and hero kill isn't that free, though very feasible. Max Zane kills it straight, but is easy to RK. Mid Zane + spark + Wither/Bloom ends up with a full HP, maxed Zane (5/5 with Bloom), but again, this forces Zhavier to skip worker and lose tech I (and I revenge kill if I draw Sensei's advice).

Ouch, no Sensei’s Advice :frowning: Well I’ll just vomit my hand out, build a Surplus and break tech I, and prepare for a big T6. And if grave survives, well, we’ll see.

Sigh…

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Spark
Older Brother
Bloom
Wither
Timely Messenger


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer


NextHand

Discord
Bloom
Bloodlust
Tenderfoot
Helpful Turtle


Tech 2 card(s)
Get Paid - ($8)
River - ($6)
Older Brother - ($4)
Timely Messenger - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout: Older Brother 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This is going downhill quickly

"P1T5


Tech StartingHand Workers

TECH
Martial mastery
Martial mastery


STARTING HAND
Sparring Partner
Sparring Partner
Aged Sensei 1/1


WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
Aged Sensei 1/1


NextHand

Sensei’s Advice
Fox Viper 2/1


Tech 2 card(s)
Get Paid + float - ($9)
Savior Monk heals wounded Fencer
Worker - ($8)
Sparring Partner - ($7)
Sparring Partner - ($6)
Surplus - ($1)
Grave uses his sword to kill River
Fencer #1 kills Messenger
Savior Monk trades with old bro
Fencer #2 breaks tech I

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:
    In Play:
  • Nimble Fencer 2/2
  • lvl 7 Grave 3/4+A [-1/-1 rune]
  • Nimble Fencer 2/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

This starts to feel good. With more workers, Surplus and some board presence, I should end up winning this game. Teching Martial Mastery to help going throught my deck faster.

"

You can’t tech up, as your Tech I is down !

I knew there was a problem in there somewhere, ugh…

Try this again…

P2T5


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Tenderfoot
Helpful Turtle
Bloodlust
Discord
Bloom


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle


NextHand

Surprise Attack
Nimble Fencer
Surprise Attack
Nimble Fencer


Discard

Timely Messenger
Older Brother
Bloodlust
Bloom
Discord
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Mid Drakk - ($3)
Tenderfoot - ($2)
Bloodlust on Tenderfoot and Weakened Fencer - ($0)
Tenderfoot trades with SQL

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Doom imminent

P1T6


Tech StartingHand Workers

TECH
Mind-parry Monk
Mind-parry Monk


STARTING HAND
Sensei's Advice
Fox Viper 2/1
Rambasa Twins


WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
Aged Sensei 1/1
Fox Viper 2/1


NextHand

Bird's Nest
Grappling Hook
Martial mastery


Discard

Nimble Fencer 2/1
Sparring Partner 2/2+A
Sensei's Advice
Mind-parry Monk
Mind-parry Monk


Tech 2 card(s)
Get Paid + float - ($10)
draw from Surplus
Worker - ($9)
Rambasa Twins - ($5)
Tech II - Discipline - ($1)
Partner spars with Grave, actually removing the -1/-1 rune

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 7 Grave 4/5+A [-1/-1 rune]
  • :psfist: Elite:
  • :ps_: Scavenger: Mario 3/2
  • :pschip: Technician: Luigi 3/2
  • :target: Lookout:
    In Play:
  • Nimble Fencer 2/2
  • Sparring Partner 2/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

skipping tech II again would’ve let me spar thrice and destroy Tower, but I need to play other heroes someday… I prefer not killing Drakk, betting on the fact that he can’t kill Grave that easily, and so I should find a good way to RK and benefit from the levels. I give a rune to Grave because Frenzied fencer + Drakk don’t kill him, so he needs 2 cards, or max Drakk + GPT or Zane + Sharks (the rune forcing overkill in this situation) to kill him. Specifically, zhavier can’t Kidnap a twin, then suicide Drakk, summon a hero and trade, as he’d lost frenzy, so just Kidnapping would make levels fizzle, like max Drakk + Bomber/GPT.

ugh

P2T6


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Surprise Attack
Surprise Attack
Nimble Fencer
Nimble Fencer


WORKERS
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Surprise Attack


NextHand

Spark
Wither
Crash Bomber


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Nimble Fencer - ($6)
Nimble Fencer - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer 2/3
  • :pschip: Technician: Nimble Fencer 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Doom still imminent

P1T7


StartingHand Workers

STARTING HAND
Bird's Nest
Grappling Hook
Martial mastery
from Surplus:
Savior Monk 2/2+A
from MM #1 (discarding Savior Monk)
Martial mastery
Snapback
From MM #2 (discarding Snapback)
Mind-parry Monk
Martial mastery


WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
Aged Sensei 1/1
Fox Viper 2/1


NextHand

Mind-parry Monk
Sparring Partner 2/2+A
Nimble Fencer 2/1


Discard

Martial mastery


Tech 0 card(s)
Get Paid + float - ($11)
draw from Surplus
Martial Mastery, I discard 1, draw 2, and look at your hand. - ($10)
Summon Rook - ($8)
Bird's Nest - ($6)
Hook Techn to Elite
Grave kills Drakk, sparkshots Elite
Fencer trades with Elite
Martial Mastery, I discard 1, reshuffle, draw 2 - ($5)
Mario trades with Scav fencer, you gain 1
Partner buffs Luigi
Luigi destroys Tower
Mind-parry Monk - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mind-parry Monk 5/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 1 Rook 2/4
  • :target: Lookout:
    In Play:
  • Sparring Partner 2/2
  • lvl 7 Grave 4/2
  • Bird's Nest
  • Luigi 4/3
  • bird 1/1
  • bird 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 1
    Gold:
  • Gold: 0
  • Workers: 10

I will call it there, GG!

I had absolutely no grip on this match. You have been very successful in navigating this deck!

GG !
Or was it ??? I feel like, had you been P1, you’d have beaten me just the way I did here. Also, I am surprised you never tried to use your own haste to strike back, or did you think it wasn’t worth it ?

Well, during that last turn, I just figured killing grave with 2 fencers was a pretty bad trade. I would have had just Drakk on defense against all 4 of those units. Snapback was a real possibility. I didn’t even really consider martial mastery, but that just meant you could dig for more useful cards, which I figured the surplus was already providing. And apparently you decided to not even use snapback when you got it, because 1) mind parry is really good at shutting me down and 2) making sure zane was snapback dead and useless wasn’t important when you knew what was in my hand.

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