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[CAWS18] FrozenStorm [Anarchy]/Necro/Growth vs tie MonoPurple


#1

GL HF @tie!

CAWS18 Round 2, Player 1, Turn 1

P1 SkeleGrow vs P2 Purple

Starting Hand

Pillage
Bloodrage Ogre
Nautical Dog
Bombaster
Charge

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bloodrage Ogre (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Scorch
Careless Musketeer
Bloodburn
Mad Man

End of Turn Discard

Bombaster
Charge

My Thoughts

Not sure how to approach the purple fight here. Tokens will be worse against Stewardess but they also feel like my strongest asset. We’ll see I guess



#2

GL HF! Just FYI, I’m headed out of town for a few days. Not sure if I’ll be playing much til Wednesday evening, but should be solid from then on.

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Time Spiral
Hardened Mox
Neo Plexus
Plasmodium


WORKERS
Plasmodium


NextHand

Fading Argonaut
Tinkerer
Nullcraft
Battle Suits
Forgotten Fighter


Discard

Neo Plexus
Time Spiral
Temporal Research


Tech 0 card(s) due to Turn 1
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

He pretty much has an ideal start here w/ B-Ogre & Nautical Dog, but I'm happy to get Mox. T2 Nullcraft could come in handy. Of more interest is the long game. Going MOLAC seems unlikely when Assimilate is a threat, so I'll assume he won't do that. If he seems to be heading towards Pirate Gunship, then Past/STG would be the route here again, considering he can't do much about upgrades and the flyers will be useful. If he's going necro then I'll probably be better off with an aggressive Present. Considering either option wants some time rune manipulation, I would've liked to play Plasmodium/Seer, but that's gonna be too slow against Red starter, so Mox is gonna come out to delay / wear down these little red creatures


#3

No problem

CAWS18 Round 2, Player 1, Turn 2

P1 SkeleGrow vs P2 Purple

Starting Hand

Scorch
Careless Musketeer
Bloodburn
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bone Collector x2


Main:

  • Brogre sidelines mox
  • Dog hits your base to 18
  • Garth (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Careless Musketeer
Charge
Bombaster
Scorch

End of Turn Discard
My Thoughts

Stewardess be darned, BC is still the right unit for a growth engine. Let’s go with it into LB

Wow, bottom decked both BC… this is rough dude



#4

"P2T2


Tech StartingHand Workers

TECH
Argonaut
Seer


STARTING HAND
Battle Suits
Nullcraft
Forgotten Fighter
Fading Argonaut
Tinkerer


WORKERS
Plasmodium
Tinkerer


NextHand

Temporal Research
Fading Argonaut
Time Spiral
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft, kills Brogre - ($4)
Tech 1 - ($3)
Battle Suits - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1 flying)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Past / Archon is looking like the best option right now, likely facing Anarchy going for Gunship. I’m expecting Gunpoint Taxman and Bone Collector as potential T1 units, although I’m limited in what I can actually do about each…

"


#5

CAWS18 Round 2, Player 1, Turn 3

P1 SkeleGrow vs P2 Purple

Starting Hand

Makeshift Rambaster
Careless Musketeer
Charge
Bombaster
Scorch

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Lich’s Bargain x2
Bone Collector x2


Main:

  • Bombaster (4)
  • Tower (1)
  • Worker (0)
Workers

Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout: Bombaster (2/2)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bone Collector
Mad Man
Bone Collector
Lich's Bargain
Makeshift Rambaster

End of Turn Discard
My Thoughts

Whiffing here suuucks. Hopefully no Now! and Garth can be safe. Tower deals with the obnoxious Nullcraft and likely provides decent value going forward



#6

"P2T3


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Fading Argonaut
Time Spiral
Temporal Research
Argonaut


WORKERS
Plasmodium
Tinkerer
Temporal Research


NextHand

Seer
Neo Plexus
Fading Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Past - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1 flying)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Boosts odds of drawing a Rememberer to 50%, and creating some redundancy from Doom Grasp. Unfortunately didn’t draw it anyway - should’ve gone Technician, but I doubt he’d attack it

"


#7

CAWS18 Round 2, Player 1, Turn 4

P1 SkeleGrow vs P2 Purple

Starting Hand

Bone Collector
Mad Man
Bone Collector
Lich's Bargain
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nether Drain, Blooming Ancient
Lich’s Bargain x2
Bone Collector x2


Main:

  • Bone Collector (5)
  • Bone Collector (3)
  • Lich’s Bargain, base to 16, horde arrives (1)
  • Worker (0)
Workers

Mad Man, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout: Horror (3/3)

In Play:

  • Bombaster (2/2)
  • Bone Collector (3/3)
  • Bone Collector (3/3)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Lich's Bargain
Scorch
Charge

End of Turn Discard

Nether Drain
Blooming Ancient
Lich's Bargain
Makeshift Rambaster

My Thoughts

Well, no Now! and no Stewardess… So those are both a plus… Argo is a stiff customer though. Let’s hope and pray no Stewardess again, and hopefully I can go on offense to mess some stuff up!



#8

"P2T4


Tech StartingHand Workers

TECH
Rewind
Seer


STARTING HAND
Seer
Neo Plexus
Forgotten Fighter
Fading Argonaut


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Rememberer
Time Spiral


Discard

Nullcraft
Rewind
Seer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argonaut kills Zombie
Mox, Nullcraft kill Horror. NC dies to tower
Neo Plexus - ($5)
Fading Argonaut - ($3)
Seer, add token to FArgo - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: F.Argo (3/3 + 1A, fading 4)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1 + 1A)
  • Argonaut (4/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Lots of cards used. Needed that Rememberer!

"


#9

Note your Argonaut is on 1hp, not 2, as it took 2 from Zombie + 1 from tower.

CAWS18 Round 2, Player 1, Turn 5

P1 SkeleGrow vs P2 Purple

Starting Hand

Lich's Bargain
Scorch
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nether Drain, Surprise Attack
Nether Drain, Blooming Ancient
Lich’s Bargain x2
Bone Collector x2


Main:

  • Bone Collector and Skeleton kill Fargo, I get a skeleton
  • Nautical Dog trades with Plexus, you get 1g
  • Worker (6)
  • Tech 2 Growth (2)
  • Lich’s Bargain, more horde arrives, my base to 12 (0)
Workers

Scorch, Mad Man, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Horror (3/3)
  • Bone Collector (3/3)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bloodrage Ogre
Makeshift Rambaster
Surprise Attack

End of Turn Discard
My Thoughts

Man, this feels like really crappy position… I can’t quite get a building kill without sacrificing Garth, so I think instead I will burn him down to just Argo, Seer and Mox, and try my hand next turn… Teching the other Nether Drain (I really want one next turn) and Surprise Attack (hoping to draw it late in the cycle)

No dice on ND and boo to early SA draw… Not sure how next turn’s gonna go… I’m not really liking my position



#10

P2T5


Tech StartingHand Workers

TECH
Yesterday's Golgort
Yesterday's Golgort


STARTING HAND
Rememberer
Time Spiral


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Neo Plexus
Rememberer


Tech 2 card(s)
Get Paid + float - ($11)
Scav gold - ($12)
Geiger - ($10)
Rememberer; Mox is trashed - ($5)
Time Spiral, token from Rememberer; Golgort into play - ($4)
Geiger max; Seer trashed, back into play. Token from Rememberer, Golgort #2 into play - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Golgort #1 (6/4)
  • :pschip: Technician: Argonaut (4/1)
  • :target: Lookout: Golgort #2 (6/4)

In Play:

  • Battle Suits
  • Rememberer (4/3, 1 token)
  • Geiger lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not tech-ing Assimilate for MOLAC is risky…


#11

CAWS18 Round 2, Player 1, Turn 6

P1 SkeleGrow vs P2 Purple

Starting Hand

Bloodrage Ogre
Makeshift Rambaster
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hooded Executioner, Surprise Attack
Nether Drain, Surprise Attack
Nether Drain, Blooming Ancient
Lich’s Bargain x2
Bone Collector x2


Main:

  • Zane (5)
  • Surprise Attack, sharks pop out the barrel (0)
  • Zombie trades with SQL
  • Bombaster trades with techn, you get a card
  • 2 Shark + Skeleton combos trade with both Golgorts, you get a gold
  • Bone Collector + Zane break your tech 2, your base to 16, I get a skeleton
  • Horror hits your base to 13
  • skip worker
Workers

Scorch, Mad Man, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Horror (3/3)
  • Bone Collector (3/3)
  • Zane (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nautical Dog
Nether Drain
Blooming Ancient
Lich's Bargain

End of Turn Discard
My Thoughts

Well, the Surprise Attack at least gets me to blow stuff up… so let’s go ahead and do that. Hopefully next turn we get some Nether Drain or Ancient action. Teching the other Surprise Attack for additional pressure, and a Hoodie for more “haste”(ish)

Nice draw, Ancient + Nether Drain + LB could devastate. With his tech 2 down and Geiger basically locked in, Garth may die in SQL from Now! or Nullcraft but I’ll take my chances.



#12

"P2T6


Tech StartingHand Workers

TECH
Rewind
Temporal Distortion


STARTING HAND
Rememberer
Neo Plexus
Time Spiral


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Time Spiral


NextHand

Rewind
Fading Argonaut
Seer


Discard

Seer
Argonaut
Yesterday’s Golgort
Yesterday’s Golgort
Rememberer
Rememberer
Rewind
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Draw for Tech
Scav Gold - ($10)
Rememberer fades
Neo Plexus - ($8)
Worker - ($7)
Surplus - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 5 (3/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Having a Rewind always-ish on hand seems particularly useful right now. More challenging is what to do about the add-on. I chose Surplus but can see myself regretting it later

"


#13

Sorry but Prynn isn’t allowed with your tech 2 down and Geiger out on the field


#14

Ok, replayed turn, should be good now…


#15

Yep looks good. Note your base is on 13hp to start my turn

CAWS18 Round 2, Player 1, Turn 7

P1 SkeleGrow vs P2 Purple

Starting Hand

Nautical Dog
Nether Drain
Blooming Ancient
Lich's Bargain

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dinosize, Blooming Elm
Hooded Executioner, Surprise Attack
Nether Drain, Surprise Attack
Nether Drain, Blooming Ancient
Lich’s Bargain x2
Bone Collector x2


Main:

  • Blooming Ancient (3)
  • Nether Drain Geiger, Garth to level 3 (2)
  • Make a skeleton, +1 rune (1)
  • Move rune to BC, it kills Plexus and survives on 1hp, I get a skeleton, +1 rune on BA
  • Horror kills Geiger and lives on 1hp, you get a card, Garth to level 5
  • Garth and Zane break your surplus, your base to 11
  • Move rune to Skeleton, hits your base to 9
  • Worker (0)
Workers

Scorch, Mad Man, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout: Blooming Ancient (2/4)

In Play:

  • Horror (3/1)
  • Bone Collector (4/1)
  • Zane (2/2 lvl 1)
  • Garth (2/4 lvl 5)
  • Skeleton (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Charge
Lich's Bargain
Bone Collector

End of Turn Discard

Bombaster
Surprise Attack
Surprise Attack
Hooded Executioner
Makeshift Rambaster
Bloodrage Ogre
Dinosize
Blooming Elm
Nether Drain
Nautical Dog

My Thoughts

Grabbing Dinosize and Blooming Elm, as I’m nearing killblow territory. I’m a little worried about rewind, so I’m going to refrain from LB (knowing I can draw one next turn) and get a worker in. Next turn I’ll rez the other BA, then Bargain for big runes (may even be able to Charge the horror or a BC!)



#16

P2T7


StartingHand Workers

STARTING HAND
Seer
Rewind
Fading Argonaut
Nullcraft


WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Time Spiral


NextHand

Fading Argonaut
Rememberer
Nullcraft
Argonaut
Yesterday's Golgort


Tech 0 card(s)
Get Paid + float - ($12)
Draw Tech
Prynn - ($10)
Max Prynn - ($4)
Rewind: Tech 0, 1, II units back into their owners' hands - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn lvl 7 (3/5 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#17

CAWS18 Round 2, Player 1, Turn 8

P1 SkeleGrow vs P2 Purple

Starting Hand

Charge
Lich's Bargain
Bone Collector
Bone Collector + Blooming Ancient (returned)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Blooming Ancient, Blooming Elm
Dinosize, Blooming Elm
Hooded Executioner, Surprise Attack
Nether Drain, Surprise Attack
Nether Drain, Blooming Ancient
Lich’s Bargain x2
Bone Collector x2


Main:

  • Blooming Ancient (4)
  • Lich’s Bargain, base to 8 horde arrives, BA +3 runes (2)
  • Charge the Horror (0)
  • Add two rune to horror
  • Horror Kills Prynn, survives on 2hp, Garth maxbands and fetches the other Blooming Ancient, original BA +1
  • Garth and Zane break your tech 2, your base to 7
  • Redistribute the 2 runes as shown below
Workers

Scorch, Mad Man, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (2/2)
  • :exhaust: Technician: Zombie (3/3)
  • :target: Lookout: Blooming Ancient (2/4)

In Play:

  • Horror (5/2)
  • Zane (2/2 lvl 1)
  • Garth (3/4 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nether Drain
Bloodrage Ogre
Bombaster
Lich's Bargain

End of Turn Discard
My Thoughts

Okay fetching the other Ancient after a hasty horror that I’ll keep alive for all but a Stewardess, re-break the tech 2 as I don’t quite have lethal, and hopefully coast to a victory. Tech the other blooming elm for overpow-pow



#18

Eh I’ll just GG it there - needed Tech 2 to do anything worthwhile. Sharks turned the tide, couldn’t maintain board position long enough to get Past to Tech3


#19

GG WP! I was bummed to have drawn the sharks early, but since you had a remembered combo they ended up coming at just the right time!

GL next round, @zhavier we’re all set here!


#20

question: shoudn’t rememberer summon something here?