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[CAWS18] flagrantangles [Bashing]/Fire/Peace vs thehug0naut [Feral]/Present/Blood


#1

@thehug0naut We meet early! Good luck, honeycakes!

P1T1


Starting Hand Workers

STARTING HAND
Older Brother
Tenderfoot
Fruit Ninja
Bloom
Helpful Turtle


WORKERS
Fruit Ninja


Next Hand

Spark
Timely Messenger
Wither
Granfalloon Flagbearer
Brick Thief


Discard

Older Brother
Helpful Turtle
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Tenderfoot. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot 1/2
  • Onimaru 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Classic opening. Let’s see if we can make the ending a classic too.


#2

Good luck flanglepal! I love that your Wrecking Crew deck made it to CAWS. Buildings, who needs those right? :smile:

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Young Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Spore Shambler (Young Treant) -> Worker


WORKERS

Spore Shambler


NextHand

Rampant Growth
Tiger Cub
Playful Panda
Rich Earth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Young Treant, 1 card for me - ($3)
Worker - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Young Treant 0/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Yuck this starting split really sucks. Only Young Treant and Merfolk as units. With his strat being burn my buildings down I need to get blockers in place to preserve my base health and try and not give him free levels. The reshuffle here feels really bad but doesn’t seem like I can do much else from this position. Feral Strike is super deadly with Present/Blood so probably want to aim for that if possible. I’ve also had success against this deck with Immortals so those are definitely in the game plan.

@flagrantangles’s turn!


#3

Demolitions Crew reporting for duty! Buildings are for people who know how to CREATE. I only know how to DESTROY. :wink:

P1T2


Tech Starting Hand Workers

TECH
Elite Training
Lobber


STARTING HAND
Granfalloon Flagbearer
Brick Thief
Spark
Wither
Timely Messenger


WORKERS
Fruit Ninja
Spark


Next Hand

Bloom
Older Brother
Timely Messenger
Elite Training
Wither


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills the Young Treant and you draw a card.
Tenderfoot kills the Prospector and you gain a gold.
Build Tech I. - ($2)
Hire a Brick Thief who steals a brick out of your Base and uses it to build a privacy screen around mine. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief 2/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot 1/1
  • Onimaru 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think he’s basically guaranteed to tech Temporal Distortion, Hyperions/Tricycloids, and Now!. He may also go for Blood which means Crashbarrows and Shoddy Gliders. His Tech II options are devastating which means I need to prevent him from getting there.

In line with that is destroying all of his units every time as he has done to me so many times before. I’m teching Elite Training with a Lobber so that if I get both, I should be able to make a decent impact. Even if I don’t, I currently have a board that can benefit from Elite Training and definitely makes it harder for him to do anything. Also, it’s nice that Brick Thief will survive a turn. I can use his ability. :smiley:


#4

P2T2


Tech StartingHand Workers

TECH

Argonaut
Bloodlust


STARTING HAND
Tiger Cub
Ironbark Treant
Rich Earth -> Worker
Playful Panda
Rampant Growth
Verdant Tree (Technician Draw)


WORKERS

Spore Shambler
Rich Earth


NextHand

Verdant Tree
Argonaut
Rampant Growth
Young Treant
Forest’s Favor


Technician Draw
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Tech I - ($5)
Ironbark Treant - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2AAA
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Trying hard to build a board here but he doesn’t make it easy. I definitely want to go to Tech II next turn so need as many blockers as I can get. Being able to counter swing with Drakk + Bloodlust seems like a really nice hedge against his rapidly developing board, and also complements Immortals really nicely. Argonaut for something real chunky at Tech I. If I get the extra gold and have it in hand with Tech I up I should play it 100% of the time.

@flagrantangles’s turn!


#5

P1T3


Tech Starting Hand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Wither
Bloom
Elite Training
Timely Messenger
Older Brother


WORKERS
Fruit Ninja
Spark
Older Brother


Next Hand

Lobber
Granfalloon Flagbearer
Helpful Turtle
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru provides some Elite Training to the Tenderfoot and Brick Thief. - ($3)
Tenderfoot attacks the Ironbark Treant and removes 2 pieces of armor.
Onimaru kills the Ironbark Treant.
Brick Thief trades with the Tiger Cub and steals a brick out of your Tech I; you gain a gold.
Hire a Timely Messenger. - ($2)
Timely Messenger attacks your Tech I for 1 point of damage.

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot 2/1 - Sparkshot, Anti-Air
  • Onimaru 2/2
  • Timely Messenger 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Alrighty, I have to keep destroying his units so that I can move forward. So far, we’re keeping our board and removing his. We have to be able to destroy his Tech II and keep it down. I wonder if I should I pick up a General’s Hammer. I think we’re gonna keep on with the usual plan. Maybe we’ll branch out with a Tech Lab at some point and pick up some Sneaky Pigs.


#6

P2T3


Tech StartingHand Workers

TECH

Immortal
Immortal


STARTING HAND
Forest’s Favor -> Worker
Verdant Tree
Argonaut
Rampant Growth
Young Treant


WORKERS

Spore Shambler
Rich Earth
Forest’s Favor


NextHand

Playful Panda
Immortal
Bloodlust
Tiger Cub
Merfolk Prospector


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tech II Present - ($3)
Argonaut - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4A [Readiness]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not really convinced my Tech II will stand but we’re going for it anyway. Need me some unkillable big bodies.

Thankfully I got a kind split!

@flagrantangles’s turn!


#7

P1T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Lobber
Lobber


WORKERS
Fruit Ninja
Spark
Older Brother
Helpful Turtle


Next Hand

Overeager Cadet
Elite Training
Wither


Discard

Timely Messenger
Granfalloon Flagbearer
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire 2 Lobbers. - ($6)
Midband Onimaru. - ($2)
Onimaru and Timely Messenger kill the Argonaut.
Lobbers and Tenderfoot destroy your Tech II and deal 2 damage to your base.

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot 1/1
  • Onimaru (5) 3/1
  • Lobber 1 2/2
  • Lobber 2 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

The 2 Lobbers and Onimaru are really helping out here. He doesn’t have haste except at Tech II so I’m feeling good about this right now. My board continues to develop. I had to delay Tech II, but I’m not super concerned about that since I’ve got the superior board and I wasn’t gonna draw into a Garrison anyway. On the downside, I’m way down on handsize so we’re gonna have to be a little careful.


#8

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Merfolk Prospector
Playful Panda
Bloodlust
Immortal
Tiger Cub


WORKERS

Spore Shambler
Rich Earth
Forest’s Favor


NextHand

Verdant Tree
Ironbark Treant
Young Treant
Immortal


Discard

Argonaut
Bloodlust
Merfolk Prospector
Immortal
Tiger Cub
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Drakk Ramhorn - ($6)
Playful Panda and Wisp - ($4)
Merfolk Prospector - ($3)
Bloodlust on Wisp and Prospector - ($1)
Wisp trades with Oni, Drakk to level 3
Prospector trades with Lobber
Skip Worker

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk Ramhorn 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I really want to worker here but I don’t feel I can, since I have to dump a bunch of cards just to nerf his board enough that I feel my Tech II is safe and I *need* to draw into my Immortal next turn. I saved the gold instead of midbanding Drakk as I’ll be really surprised if he doesn’t have one of Bloom/Wither/Spark in hand to rob me of that investment anyway. At least if he kills Drakk and wants to Tech up his hand should stay nice and low. If this works out I’m on my way to some time wizard shenanigans.

@flagrantangles’s turn!


#9
After match Commentary

As a point of interest, bloodlust on Oni instead of the wisp would have had the same result but left a wisp blocker


#10

P1T5


Tech Starting Hand Workers

TECH
Flagstone Garrison
Wrecking Ball


STARTING HAND
Wither
Elite Training
Overeager Cadet


WORKERS
Fruit Ninja
Spark
Older Brother
Helpful Turtle
Elite Training


Next Hand

Brick Thief
Bloom


Discard

Timely Messenger
Granfalloon Flagbearer
Flagstone Garrison
Overeager Cadet
Lobber
Wither
Flagstone Garrison
Wrecking Ball


Tech 2 card(s)
Get Paid + float - ($10)
Summon Jaina Stormborne. - ($8)
Jaina Withers Drak. - ($6)
Tenderfoot and Lobber kill Drak; Jaina gains 2 levels.
Build Tech II - Peace. - ($2)
Worker. - ($1)
Hire an Overeager Cadet.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (3) 2/3
  • :target: Lookout:

In Play:

  • Tenderfoot 1/1
  • Lobber 1 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmmmmm, Bloodlust was a pain in the buns, but I don’t think this is truly terrible. I get to recoup the free levels. On the downside, if he has a Hyperion or Tricycloid in hand, I’m going to be in a world of hurt. In our previous games, he went for Immortals and while those would be difficult, I don’t think they’d skew the board as quickly as the others. That said, I’m not drawing into my Tech II next turn so he actually has a free turn to do what he’d like. :open_mouth:


#11

P2T5


Tech StartingHand Workers

TECH
Ready or Not
Ready or Not


STARTING HAND
Ironbark Treant -> Worker
Verdant Tree
Young Treant
Immortal
Rampant Growth (Young Treant)


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

Temporal Distortion
Ready or Not
Verdant Tree
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Young Treant, 1 card for me - ($7)
Worker - ($6)
Immortal - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda 2/2
  • :pschip: Technician:
  • :target: Lookout: Immortal 5/5A [Indestructible, Resist 1]

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, we made it to Tech II. Now I need to be able to do something against his incoming Peace Engine. Right now I need to defend until I draw enough tools to take the fight to him. Going for Ready or Not to hopefully trap his units in place, which should slow his cycling and let me get real good value from with my well earned Immortal. My main fear here is him being able to straight up kill my base before I can counter attack effectively. He probably isn’t far off 17 damage with Jaina in the mix and up to 8 damage from looping Wrecking Balls. If I don’t seize board control in the next 2 turns I’m almost certainly toast.

After some thought, I’ve patrolled so he can’t trade in his Cadet or Lobbers until he’s already killed the Treant, which should hopefully maximise the number of surviving units I can trap with Ready or Not (if I manage to draw one). Also want to make anti-Immortal spells costly, and then that leaves Panda in Scavenger over Technician to avoid any Sparkshot.

Phew again. Nice draw. I really hope this works out as planned.

@flagrantangles’s turn!


#12

P1T6


Tech Starting Hand Workers

TECH
Wrecking Ball
Air Hammer


STARTING HAND
Bloom
Brick Thief


WORKERS
Fruit Ninja
Spark
Older Brother
Helpful Turtle
Elite Training
Bloom


Next Hand

Air Hammer
Wrecking Ball
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Midband Jaina. - ($8)
Jaina kills the Young Treant.
Build a Surplus. - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber 1 2/2A
  • :psfist: Elite: Tenderfoot 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2A
  • :target: Lookout:

In Play:

  • Jaina (4) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Okay, we’re okay but it’s definitely gonna come down to the draws next turn. If he has Temporal Distortion and snatches a Tricycloid, that’s the worst case scenario for us, I think. Let’s see, he can use the Immortal to kill the Squad Leader and then trade the Panda into either one of the remaining patrollers. From there, he can use Temporal Distortion to put the Immortal back in hand and fetch a Tricycloid to ping the last Patroller to death. If he also has Now! then he can destroy one of my tech buildings and go ham from there. He could also maxband Geiger to achieve a similar thing if he doesn’t have Now! in hand. Yipes. I guess we’re hoping against Temporal Distortion which is a bet that I certainly wouldn’t take. Let’s see if we’ve lost!


#13

Drakk doing his best suicide-Zane impression here

P2T6


Tech StartingHand Workers

TECH
Now!
Research & Development


STARTING HAND
Temporal Distortion
Ready or Not
Bloodlust
Verdant Tree -> Worker


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Merfolk Prospector
Temporal Distortion
Argonaut


Discard

Playful Panda
Bloodlust
Temporal Distortion
Immortal
Ready or Not
Now!
Research & Development


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Geiger - ($6)
Drakk - ($4)
Bloodlust on Drakk and Geiger - ($2)
Geiger kills Lobber, takes 2, Sparkshot kills Tenderfoot
Panda trades with Cadet, 1 card for you
Immortal breaks Tech II, base to 17 (forgot Drakk damage P1T5)
Temporal Distortion, bounce Immortal for Tricyloid - ($0)
Tricycloid shoots Jaina once
Drakk trades with Jaina, Geiger midbands, your base to 16

Float ($0)
Discard 2, draw 4
Geiger takes 1 damage


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 5/5A [2]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Geiger 2/3 [Sparkshot]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Quite pleased with this turn, and now I’m set up for some very nasty Geiger shenanigans. I expect maxband Oni here alongside whatever units he draws. Hopefully his tech plan means he’s loaded up on Spells and Tech II so doesn’t have a lot to work with.

@flagrantangles’s turn!


#14

P1T7


Starting Hand Workers

STARTING HAND
Air Hammer
Wrecking Ball
Granfalloon Flagbearer
Wrecking Ball
Brick Thief


WORKERS
Fruit Ninja
Spark
Older Brother
Helpful Turtle
Elite Training
Bloom


Next Hand

Flagstone Garrison
Flagstone Garrison
Timely Messenger


Discard

Lobber
Tenderfoot
Overeager Cadet
Wrecking Ball
Wrecking Ball
Air Hammer


Tech 0 card(s)
Get Paid + float - ($13)
Rebuild Tech II.
Summon Troq Bashar. - ($11)
Troq heaves 2 Wrecking Balls at your Tech II.
Hire a Brick Thief who steals the final brick out of your Tech II, destroying it, dealing 2 damage to your base and healing my base for 1. - ($9)
Hire a Granfalloon Flagbearer. - ($6)

Float ($6)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief 2/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Troq (1) 2/3
  • :pschip: Technician:
  • :target: Lookout: Granfalloon Flagbearer 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 6
  • Workers: 10
Thoughts

Sliding out of control! If my Tech II, by some miracle of god, survives I think I can claw my way back. If not, I think I’m done.


#15

P2T7


Tech StartingHand Workers

TECH
Hyperion


STARTING HAND
Rampant Growth
Argonaut
Temporal Distortion
Merfolk Prospector


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Ironbark Treant
Verdant Tree


NextHand

Hyperion
Ready or Not
Tiger Cub
Immortal


Discard

Crashbarrow


Tech 1 card(s)
Get Paid - ($10)
Rebuild Tech II
Gun down Flagbearer - ($8)
Tricycloid kills Brick Thief, takes 2
Temporal Distortion, bounce Tricycloid for Crashbarrow - ($6)
Expensive Rampant Growth on Crashbarrow - ($3)
Crashbarrow safely kills Troq, Overpower 5 damage to break Tech II, your Base to 15, Geiger maxbands, Flicker Crashbarrow, 1 gold for you
Crashbarrow breaks Tech I, your Base to 13
Geiger hits your Base to 10
Argonaut - ($0)
Crashbarrow dies after reshuffle

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 3/4A [Readiness]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger 3/4 [Sparkshot]

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Finally getting to demonstrate some of the stuff this deck can do. The sudden double tech break should lock him out of nearly everything next turn. With only Timely Messenger available as a hasted unit, the one way he kills a backline Geiger is with Flame Arrow, so I’m hoping he simply doesn’t have that spell in hand. Seeding in a single Hyperion to help improve my draw into immediate impact without overbloating my deck.

Ooft what a draw!

@flagrantangles’s turn!


#16

P1T8


Starting Hand Workers

STARTING HAND
Timely Messenger
Flagstone Garrison
Flagstone Garrison
Lobber


WORKERS
Fruit Ninja
Spark
Older Brother
Helpful Turtle
Elite Training
Bloom


Next Hand

Wrecking Ball
Overeager Cadet
Wrecking Ball
Granfalloon Flagbearer
Wither


Tech 0 card(s)
Get Paid + float + Scavenger - ($17)
Rebuild Tech I.
Summon and maxband Onimaru. - ($8)
Hire a Timely Messenger. - ($7)

Float ($7)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 3 1/1A
  • :psfist: Elite: Onimaru (8) 5/5
  • :ps_: Scavenger: Soldier 1 1/1
  • :pschip: Technician: Soldier 2 1/1
  • :target: Lookout: Timely Messenger 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 10
Thoughts

Down into the loss cavern we go!

Turn corrected in light of not being able to use Lobber due to a demolished Tech I. New hand has been redrawn. Corrected base health and board summary.


#17

No lobbers, he’s Tech 1


#18

P2T8


StartingHand Workers

STARTING HAND
Immortal
Ready or Not
Tiger Cub
Hyperion
Research & Development (Hyperion)


WORKERS

Spore Shambler
Rich Earth
Forest’s Favor
Ironbark Treant
Verdant Tree


NextHand

Bloodlust
Ready or Not
Playful Panda
Tricycloid
Temporal Distortion


Discard

Crashbarrow
Argonaut
Immortal
Ready or Not
Tiger Cub
Research & Development


Tech 0 card(s)
Get Paid - ($10)
Hyperion - ($5)
Hyperion kills Leader Soldier, takes 1, 1 card for me
Drakk + midband - ($0)
Geiger kills Scavenger Soldier, takes 1, Sparkshot 1 damage to Oni, 1 gold for you
Argonaut trades with Oni, Drakk maxbands

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn 3/4A [Units have Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger 3/3 [Sparkshot]
  • Hyperion 4/4 [Haste]

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts


Felt I pretty much had to play the Hyperion and then see what I got. I didn’t really have the gold reserve to make use of the R&D I drew so decided to pass on it to focus on setting up a maxband Drakk for next turn.

@flagrantangles’s turn!


#19

P1T9


Starting Hand Workers

STARTING HAND
Overeager Cadet
Wither
Granfalloon Flagbearer
Wrecking Ball
Wrecking Ball
Brick Thief


WORKERS
Fruit Ninja
Spark
Older Brother
Helpful Turtle
Elite Training
Bloom


Next Hand

Tenderfoot
Lobber
Air Hammer


Discard

Wrecking Ball
Wrecking Ball
Wither


Tech 0 card(s)
Get Paid + float + Scavenger - ($18)
Rebuild Tech II.
Summon Troq Bashar. - ($16)
Hire a Brick Thief who steals a brick out of your Tech II and puts it into my base. - ($14)
Troq heaves 2 Wrecking Balls at your Tech II, destroying it and dealing 2 points of damage to your base.
Hire a Granfalloon Flagbearer. - ($11)
Hire an Overeager Cadet.
Midband Troq. - ($7)

Float ($7)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 2 1/1A
  • :psfist: Elite: Overeager Cadet 3/2
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout: Brick Thief 2/1

In Play:

  • Troq (5) 3/4
  • Granfalloon Flagbearer 2/2

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 7
  • Workers: 10
Thoughts

Maybe we can crawl our way back. I’m still pretty SKETCHY.


#21

P2T9


StartingHand Workers

STARTING HAND
Bloodlust
Playful Panda -> Worker
Tricycloid
Temporal Distortion
Ready or Not
Additional Card (Doesn’t matter)
Additonal Card (Doesn’t matter)


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Ironbark Treant
Verdant Tree
Playful Panda


NextHand

Tricycloid
Merfolk Prospector
Rampant Growth
Temporal Distortion
Now!


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech II
Hyperion kills Soldier, takes 1, 1 card for me
Ready or Not, ready Hyperion
Hyperion kills Brick Thief, takes 2, 1 card for me
Geiger kills Messenger, takes 1, Sparkshot hits Cadet, 1 gold for you
Temporal Distortion bounces Hyperion, Land Octopus into play - ($7)
Bloodlust Flagbearer and Octopus - ($5)
Octopus kills Cadet, takes 3, Overpower 9 damage to base
Drakk hits base for 3 damage, DESTROYING IT!!

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger 3/2 [Sparkshot]
  • L6 Drakk Ramhorn 3/4 [Units have Frenzy 1]
  • Land Octopus 8/4 [Overpower]

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

GG as always @flagrantangles! I really how back and forth this game felt. That early game pressure you brought was really strong. Thankfully I had just enough answers to get my Tech II up on time :sweat_smile:

Your Wrecking Crew is such a fun thematic deck to play against. Hope you do well in the rest of the tournament!

@zhavier I have avoided demolition!