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[CAWS18] flagrantangles [Bashing]/Fire/Peace vs Dreamfire [Strength]/Blood/Future


#1

@Dreamfire, good luck!

P1T1


Starting Hand Workers

STARTING HAND
Fruit Ninja
Timely Messenger
Wither
Older Brother
Brick Thief


WORKERS
Fruit Ninja


NextHand

Bloom
Spark
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer


Discard

Older Brother
Wither
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Timely Messenger - ($2)
Summon General Onimaru. - ($0)
Timely Messenger stabs your base for 1 damage.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger 1/1
  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Hmmmmm, Onimaru feels like a good start because he can actually threaten the Rook wall, especially since I have access to Bloom.


#2

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Snapback
Fox Primus
Fox Viper
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Safe Attacking
Savior Monk
Smoker
Aged Sensei
Sensei’s Advice


Discard

Morningstar Flagbearer
Snapback
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Fox Viper - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite: Rook lvl 1 (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Pretty horrible opening hand. Viper in SQL and Rook in elite keeps me from giving up free lvls, so I’ll probably end up just losing the $2 on Viper.


#3

P1T2


Tech Starting Hand Workers

TECH
Elite Training
Revolver Ocelot


STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Helpful Turtle
Bloom
Spark


WORKERS
Fruit Ninja
Tenderfoot


Next Hand

Older Brother
Bloom
Elite Training
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru Sparks the Viper. - ($3)
Timely Messenger trades with the Viper.
Onimaru Blooms himself. - ($1)
Onimaru kills Rook and gains 2 levels.

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3) 3/1 +

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Oh, perfect. I can murder Rook and that lets me leverage the terror of Onimaru. Next turn we can midband and tech up, probably.

**Edited to show the +1/+1 rune on Onimaru.


#4

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Savior Monk
Aged Sensei
Sensei’s Advice
Safe Attacking
Smoker


WORKERS
Fox Primus
Sensei’s Advice


NextHand

Aged Sensei
Fox Viper
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Savior Monk - ($1)
Smoker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oni is getting scary, soon he’ll be able to one-shot a tech building. I don’t have to worry about Lobbers yet, but Boot CampX2 would clear any patrol I can play.
I’ll do what I can. Monk goes in elite to threaten a Smoker revenge kill. Teching Bloodlust instead of Birds, cause Rook would just get murdered again, while Drakk can swing on arrival.
I don’t want to worker any of these cards, but Sensei’s Advice is the one I need the least.


#5

P1T3


Tech Starting Hand Workers

TECH
The Art of War
Lobber


STARTING HAND
Bloom
Older Brother
Elite Training
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Tenderfoot
Bloom


Next Hand

Wither
Timely Messenger
Brick Thief
Revolver Ocelot


Discard

Elite Training
Granfalloon Flagbearer
The Art of War
Lobber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I. - ($4)
Midband Onimaru. - ($2)
Hire an Older Brother. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother 2/2
  • :target: Lookout:

In Play:

  • Onimaru (5) 4/5 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Alrighty, I think we want to attack, but is maybe too costly. I’m gonna keep Onimaru about and use this Older Brother to fend off the worst stuff. I dislike workering the Flagbearer so I’m choosing to get rid of Bloom instead. I can achieve that effect with Boot Camp, if I really want to. I’m pre-emptively teching in Art of War to see if I can’t get Oni maxbanded shortly and use it to go to town.


#6

P2T3


Tech StartingHand Workers

TECH
Hive
Xenostalker


STARTING HAND
Fox Viper
Aged Sensei
Crash Bomber
Bloodlust


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper


NextHand

Crash Bomber
Safe Attacking
Snapback
Morningstar Flagbearer
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vir - ($4)
Vir peeks.
Tech 2 (Future) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 1 (2/3)
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I could kill Oni with Bloodlust on Drakk and Bomber, but I’ll be going down on cards and staying vulnerable to Lobbers.
I think I’ll just go ahead and tech up instead. If I only add a hero to patrol, I’ll rebuild handsize and force a reshuffle straight away. Then if Oni maxbands, I can just Snapback him out next turn. I’ll patrol Vir, to keep Rook available for a cheap Snapback.
Teching Hive and Xenostalker as answers to weenie armies and backline priority targets.


#7

P1T4


Tech Starting Hand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Wither
Timely Messenger
Revolver Ocelot
Brick Thief


WORKERS
Fruit Ninja
Tenderfoot
Bloom
Brick Thief


Next Hand

Helpful Turtle
Spark


Discard

Elite Training
Granfalloon Flagbearer
The Art of War
Lobber
Wither
Timely Messenger
Lobber
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru Withers the Savior Monk. - ($4)
Older Brother kills the Savior Monk.
Hire a Timely Messenger who trades with Smoker. - ($3)
Onimaru kills Vir and gains 2 levels.
Hire a Revolver Ocelot. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Revolver Ocelot 3/3
  • :target: Lookout: Onimaru (7) 4/3 +

In Play:

  • Older Brother 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I think I’ve made some bad decisions to keep the board. Oh well, we’re committed. I think we’re gonna put Onimaru into Lookout to prevent Snapback shenanigans. Or at least make them more costly. He’ll have to spend 4 gold just to get rid of him which is the amount I’ve invested and that doesn’t even count the money he’s spent on heroes.


#8

P2T4


Tech StartingHand Workers

TECH
Hive
Promise of Payment


STARTING HAND
Snapback
Safe Attacking
Grappling Hook
Morningstar Flagbearer
Crash Bomber
Xenostalker


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Grappling Hook


NextHand

Hive
Safe Attacking
Smoker
Bloodlust
Aged Sensei


Tech 2 card(s)
Get Paid - ($8)
Scav gold and technician draw - ($9)
Worker - ($8)
Xenostalker - ($4)
Crash Bomber - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Xenostalker (3/6A)
  • :psfist: Elite: Rook lvl 1 (3/4)
  • :ps_: Scavenger: Crash Bomber (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Can’t say I understand why flagrantangles would leave Oni at lvl 7. Even in the face of impending Snapback, the 3 soldiers are worth 1 gold (unless that 1 gold would be absolutely critical next turn).
I could punish that with maxband Drakk into a hasted Bomber, but I won’t get any free lvls, plus I’ll be throwing away the Xenostalker I drew off technician and the Bloodlust I’m drawing into.


#9

P1T5


Tech Starting Hand Workers

TECH
Doubleshot Archer
Doubleshot Archer


STARTING HAND
Helpful Turtle
Spark


WORKERS
Fruit Ninja
Tenderfoot
Bloom
Brick Thief
Helpful Turtle


Next Hand

Doubleshot Archer
Wither


Tech 2 card(s)
Get Paid + float - ($9)
Maxband Onimaru. - ($8)
Onimaru Sparks the Xenostalker. - ($7)
Onimaru kills the Xenostalker.
Older Brother trades with the Crash Bomber.
Build Tech II - Fire. - ($3)
Worker. - ($2)

Float ($2)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Soldier 1 2/1
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout:

In Play:

  • Onimaru (8) 5/3 +
  • Revolver Ocelot 3/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Ruh roh, spaghettios. It’s not looking great for meeeeeee. I’ve gone down way too much on cards.


#10

How does he get past Rook?


#11

Because he’s a sneaky cat! But in reality it’s because I forgot about Rook existing. Instead, Revolver Ocelot will stay in the backlines and do nothing. I’ll update my turn accordingly.


#12

P2T5


Tech StartingHand Workers

TECH
Omegacron
Kidnapping


STARTING HAND
Bloodlust
Aged Sensei
Hive
Smoker
Safe Attacking


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Grappling Hook


NextHand

Savior Monk
Promise of Payment
Hive
Snapback


Discard

Xenostalker
Crash Bomber
Bloodlust
Aged Sensei
Smoker
Omegacron
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Skip worker.
Drakk - ($9)
Hive, 5 stingers arrive - ($3)
Bloodlust on Oni and a stinger - ($1)
Safe Attacking - ($0)
Stinger hits Oni for 2 damage.
At end of turn, Oni and stinger take Bloodlust damage and die, Drakk to lvl 3.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hive (0/6)

In Play:

  • Drakk lvl 3 (1/3)
  • Safe Attacking
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Huh, didn’t expect Fire tech. Firebird and Firehouse are both hard answers to Hives, but only if they get to tap. 4 Stingers should be able to kill them as they’re played, especially if Drakk survives, which I think only Flame Arrow can prevent.


#13

P1T6


Tech Starting Hand Workers

TECH
Firehouse
Cinderblast Dragon


STARTING HAND
Doubleshot Archer
Wither


WORKERS
Fruit Ninja
Tenderfoot
Bloom
Brick Thief
Helpful Turtle
Wither


Next Hand

Doubleshot Archer
Granfalloon Flagbearer


Discard

Firehouse
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Hire a Doubleshot Archer. - ($7)
Build Tech III. - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot 3/3A
  • :psfist: Elite: Soldier 2 2/1
  • :ps_: Scavenger: Soldier 1 1/1
  • :pschip: Technician: Doubleshot Archer 4/3
  • :target: Lookout: Soldier 3 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Ooooh, a Hive…that’s…not great.


#14

P2T6


Tech StartingHand Workers

TECH
Omegacron
Void Star


STARTING HAND
Promise of Payment
Snapback
Hive
Savior Monk


WORKERS
Fox Primus
Sensei’s Advice
Fox Viper
Grappling Hook
Promise of Payment


NextHand

Morningstar Flagbearer
Omegacron
Savior Monk
Snapback


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Drakk to midband - ($7)
2 stingers kill Ocelot.
2 stingers kill Doubleshot Archer, you draw.
Drakk kills lookout soldier.
Make a new stinger - ($6)
Hive, 5 new stingers arrive - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Hive (0/6)
  • :pschip: Technician:
  • :target: Lookout: Hive (0/6)

In Play:

  • Drakk lvl 4 (2/2)
  • Safe Attacking
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That tech 3 sure looks like a bluff, but even if it isn’t, fire spells can’t do much against backline stingers. So unless flagrantagles can snipe Drakk or patrol an air unit, next turn is GG.


#15

P1T7


Starting Hand Workers

STARTING HAND
Granfalloon Flagbearer
Doubleshot Archer
Older Brother


WORKERS
Fruit Ninja
Tenderfoot
Bloom
Brick Thief
Helpful Turtle
Wither


Next Hand

Spark
Timely Messenger
Elite Training
The Art of War


Discard

Firehouse
Cinderblast Dragon
Doubleshot Archer
Revolver Ocelot
Older Brother
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid + float - ($12)
Maxband Onimaru. - ($3)
Hire a Doubleshot Archer. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1 1/1A
  • :psfist: Elite: Soldier 3 1/1
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Doubleshot Archer 4/3
  • :target: Lookout: Soldier 4 1/1

In Play:

  • Onimaru (8) 4/5
  • Soldier 5 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

We are so fucking dead. Oh well, it was fun while it lasted.


#16

10 stingers hit your base for 20 damage and lethal. GG WP!


#17

GG, honeycakes! I don’t know that I did play a good game, but it sure was fun to break away from what I usually do with this deck! That said, you absolutely did play a good game so congratulations!


#18

I’m just happy I finally got to play the Hive combo for which this codex was conceived!

I was surprised by your choice to float on T4 rather than max Oni right then and there. I could’ve killed him with a hasted Bomber (which was my plan before I drew Xenostalker off the technician), and the 3 soldiers could’ve helped you punch through my patrol on the following turn.
I also didn’t expect the fire tech, and in retrospect banking on Hives when you had access to Firehouse and Molting Firebird was probably a huge mistake, but I guess it worked out :stuck_out_tongue:

Also, forgot to tag @zhavier