A worthy goal! Note that you do have 6 workers: don’t shortchange yourself.
P1, Turn 2
Fox Primus — Tech 0 -> Worker
Snapback — Magic
Fox Viper — Tech 0
Grappling Hook — Magic
Safe Attacking — Tech 0
Tech Sparring Parter + Nimble Fencer, as usual.
5 gold (5)
Safe Attacking (4)
Worker (3)
Tech I (2)
My Sensei Safely beats up your Sensei
Level Grave to 3 (0)
Grave Readily hits your Base for 3
Discard 3, rs, Draw 5
Whatever I do, there are so many ways I lose. Any level upping loses to Snapback, patrolling Monk in SQL offers another free kill or even Rook dead with Hook + Fencer. And if he ever teched and drew both Fencers with Sensei’s advice, there is litteraly nothing to do save Max Rook, which instaloses to snapback. Hell, this Codex rocks as P1.
Note: your Base is at 17
6 gold (6)
Nimble Fencer (4)
Fencer kills Savior Monk
Sparring Partner (3)
Snapback Rook for Grave (0)
My Grave kills your Grave, goes to L5
Discard 2, Draw 3, rs, Draw 1
Edit: I forgot to put Savior Monk in discard pile when he died, ending with one card missing after reshuffle. Hence, I corrected it and redrew my end-of-turn hand.
Aaaaaaaand he drew both teched cards. Well I did as well, but I'm not P1, so I can't crush him like he will. He's going down on cards and skipped worker but I doubt I'll live long enough to punish him for doing so. I wonder whether I'm supposed to tech Discords or just drop some guys for defense ? Let's do both.
Now I wonder what EricF will do ? Continue massive agression, or tech up ? Oh wait, he can do both. Anyway, that's the very moment I'm waiting for: if I redraw fencer(s) and can get some value out of Discord, I might damper his momentum and maybe profit from my workers. Else I think I can concede ! Bringing Grave instead of Rook so he can't suicide his Grave, then summon another hero and get free levels.
Defense: 4, 2, 1 // 4, 5
Attack: +, 4s, 3, 2
Pay 2 for +
Pay 2 for 2
Pay 3 for 4
Pay 0 for 1
Safe Attacking beats Tower, I guess, so just clean up and prevent Haste
Tech Reversal (to replace Snapback) and 2-Step
7 gold (9)
Nimble Fencer (7)
Grapple Aged Sensei to Elite slot
The good Sensei mentors the good Grave and enables him to survive his fight with his evil mirror & the evil tutor. (Armored Grave kills Grave and Sensei)
Fresh Fencer Safely kills Sparring Partner, you draw
Other Fencer and Sparring Partner Safely break Tech I
Worker (6)
Tech II Finesse (2)
Savior Monk (0)
Discard 0, Draw 1, rs, Draw 1
WORKERS
Fox Primus
Safe Attacking
Smoker
Morningstar Flagbearer
Grappling Hook
NextHand
Nimble Fencer
Fox Viper
Sparring Partner 2/2
Snapback
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($11)
Draw from techn
Worker - ($10)
Summon River - ($8)
Discord; Sensei, wounded Fencers all die - ($6)
Savior Monk - ($4)
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: lvl 1 River 2/3+A
Elite:
Scavenger:
Technician: Savior Monk 2/2
Lookout: In Play:
Buildings:
Base HP: 15
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0 Gold:
Gold: 4
Workers: 10
Thoughts
With tech I up, I'd have been so good in the game Snapback would've helped as well. This techn draw hurts so badly, meaning I won't replay Twins anytime soon AND I reshuffle this turn, hence having no way to tech 4 tech II bodies.