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[CAWS18] Dreamfire [Strength]/Blood/Future vs EricF [Discipline]/Strength/Finesse


#1

@EricF GL HF! Nice to see a bunch of White starters in this tourny.

P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Safe Attacking
Snapback
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Smoker
Grappling Hook
Savior Monk
Morningstar Flagbearer
Fox Viper


Discard

Snapback
Safe Attacking
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Happy to be P1, and to have Snapback vs. this codex. Less happy to be facing Snapback, and probably virtuosos with Sensei support and maybe Safe attacking…
Gonna go with the classic hero+Sensei. I’m hoping to be the first to play birds, so I suppose I can afford to worker Primus. Long-term I’m thinking Void Stars, but we’ll see.


#2

Gl, hf!

p2, t1
  1. Snapback — Magic
  2. Smoker — Tech 0 -> Worker
  3. Sensei’s Advice — Magic
  4. Savior Monk — Tech 0
  5. Safe Attacking — Tech 0

Hey, that is almost every good card in the starter

5 gold (5)
Worker (4)
Rook (2)
Savior Monk (0)
Discard 3, draw 5

SQL - L1 Rook (2/4 +1)

Savior Monk (2/2)

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Morningstar Flagbearer — Tech 0
  2. Fox Viper — Tech 0
  3. Fox Primus — Tech 0
  4. Aged Sensei — Tech 0
  5. Grappling Hook — Magic

#3

P1T2


Tech StartingHand Workers

TECH
Birds’ Nest
Gilded Glaxx


STARTING HAND
Smoker
Savior Monk
Morningstar Flagbearer
Grappling Hook
Fox Viper


WORKERS
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Grappling Hook
Snapback
Morningstar Flagbearer
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite: Aged Sensei (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

That’s a nice play around Grappling Hook. Along with the cheaper tech 1, this lets EricF take the initiative. I just hope I could turn that around with birds.


#4
P2, T2
  1. Morningstar Flagbearer — Tech 0
  2. Fox Viper — Tech 0 -> worker
  3. Fox Primus — Tech 0
  4. Aged Sensei — Tech 0
  5. Grappling Hook — Magic

Tech in Discord + Rambassa Twins

gold (6)
Tech 1 (5)
Worker (4)
Hero’s Hall (2)
Grappling Hook the Monk to Lookout
Rook kills the Aged Sensei
Aged Sensei (1)
Discard 2, rs, draw 4, float 1 gold

SQL - Savior Monk (2/2 +1)
Tech - Aged Sensei (1/1)

L1 Rook (2/2)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

7 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0


#5

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Void Star


STARTING HAND
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Snapback


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Gilded Glaxx
Aged Sensei
Grappling Hook
Smoker
Birds’ Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook your Savior Monk to lookout.
Rook kills your Savior Monk.
Savior Monk kills Aged Sensei.

Float ($5)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/2)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 7
Thoughts

I suspect that early HH means EricF preemptively teched Discord as an answer to birds. That actually takes some pressure off, since I no longer have to keep Rook alive. I could put some levels into him just to bait Snapback, but I think I’d rather float a bunch and tech up ASAP.
If I happen to draw Void Star prematurely, I can bring in Vir to pseudo-stash it.


#6
p2, t3
  1. Rambassa
  2. Morningstar Flagbearer — Tech 0 -> worker
  3. Discord
  4. Grappling Hook — Magic
    +snapback

Tech Nimble Fencer and 2-step

7 gold (8)
Worker (7)
Rambassa Twins (3)
Grave (1)
Rooks trade, Grave to L3
Discard 3, draw 3, rs, draw 2. Float 1 gold.

SQL- Mario (3/2 +1)
Scav - Luugi (3/2)

L3 Grave (3/4)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

8 workers, 1 gold
Hand: 5
Deck: 5
Discard: 0

next hand
  1. Sensei’s Advice — Magic
  2. Fox Primus — Tech 0
  3. 2-step
  4. Aged sensei
  5. Safe Attacking — Tech 0

#7

P1T4


Tech StartingHand Workers

TECH
Void Star
Unphase


STARTING HAND
Smoker
Birds’ Nest
Gilded Glaxx
Aged Sensei
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Void Star
Bloodlust
Safe Attacking
Snapback


Discard

Savior Monk
Grappling Hook
Birds’ Nest
Aged Sensei
Void Star
Unphase


Tech 2 card(s)
Get Paid + float - ($12)
Savior Monk heals.
Worker - ($11)
Tech 2 (Future) - ($7)
Vir - ($5)
Grappling Hook SQL to lookout - ($4)
Savior Monk trades with lookout.
Gilded Glaxx - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gilded Glaxx (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I really want to keep my tech 2 for a Bloodlusted Void Star next turn, so I’m willing to put Vir out there as a sacrifical lamb.


#8
p2, t4
  1. Sensei’s Advice — Magic
  2. Fox Primus — Tech 0
  3. 2-step
  4. Aged sensei
  5. Safe Attacking —> worker

Tech in 2nd Nimble Fencer and Martial Mastery

8 gold (9)
Worker (8)
Sensei’s Advice for Luigi (7)
Luigi kills Vir, Grave to L5
Max Grave (5)
Grave kills Glaxx
Fox Primus (2)
River (0)
Discard 2, draw 4

Tech - Fox Primus (2/2) frenzy, anti-air

Luigi (3/1)
L7 Grave (4/2) w/ sword
L1 River (2/3)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

9 workers, 0 gold
Hand: 4
Deck: 1
Discard: 5

next hand

Nimble Fencer
Discord
Snapback
Savior Monk

(Grappling hook in deck)


#9

P1T5


Tech StartingHand Workers

TECH
Omegacron
Gilded Glaxx


STARTING HAND
Void Star
Snapback
Safe Attacking
Bloodlust


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Safe Attacking


NextHand

Sensei’s Advice
Unphase
Gilded Glaxx


Tech 2 card(s)
Get Paid + float - ($9)
Scavenger gold - ($10)
Worker - ($9)
Drakk - ($7)
Void Star - ($2)
Bloodlust on Void Star and Luigi - ($0)
Void Star kills Fox Primus and overpowers to kill Grave, Drakk to lvl 3.
At end of turn, Bloodlust kills Luigi and deals 1 to Void Star.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk lvl 3 (1/3)
  • :target: Lookout:

In Play:

  • Void Star (5/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I was afraid of Fox Primus, and I’m afraid of going further down on cards, but I don’t have a choice.
Drakk goes in technician because, if EricF goes for the kill, he’s either delaying tech 2 again or neglecting his air defenses, both of which I’m ok with.


#10
P2, Turn 5

Nimble Fencer
Discord
Snapback
Savior Monk -> Worker
+Grappling hook

Tech in Bird’s Nest and Rambassa Twin

9 gold (9)
Rook (7)
Replace Hero’s Hall with Tower (4)
Nimble Fencer (2)
Grapple Drakk to Lookout
Fencer & River kill Drakk, River levels up
Worker (1)
Discard 2, rs, Draw 4. Float 1 gold.

No Patrol

L1 Rook (2/4)
L3 River (2/4)
Nimble Fencer (2/3)

Base - 17
Tech 1 - 5
Tower - 4

10 workers, 1 gold
Hand: 4
Deck: 7
Discard: 0

Next Hand
  1. Nimble Fencer
  2. Grappling Hook — Magic
  3. Bird’s Nest
  4. Snapback — Magic

#11

P1T6


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Sensei’s Advice
Gilded Glaxx
Unphase
Omegacron


WORKERS


NextHand

Unphase
Gilded Glaxx
Aged Sensei
Grappling Hook


Discard

Nebula
Nebula
Void Star
Sensei’s Advice
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($9)
Vir, peek at top card - ($7)
Exchange top card - ($6)
Omegacron - ($4)
Power up Void Star for +4 ATK - ($0)
Void Star hits your base to 8, dies to tower damage.
Sacrifice Vir and 5 workers to Omegacron, it arrives and breaks your base. GG! @zhavier

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Omegacron (9/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 4
Thoughts

There’s a small chance that Omegacron is on the top of my deck, in which case I can make lethal. It’s worth trying, at least.

Woot! Got it!


#12

Welcome to the future XD


#13

Felt very close from my point of view, even though I had the tech advantage. Could’ve gone either way if it wasn’t for that super-lucky Omegacron topdeck. GG WP!