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[CAWS18] codexnewb [Necro]/Anarchy/Growth vs flagrantangles [Bashing]/Fire/Peace

GLHF!

@flagrantangles

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Poisonblade Rogue
Pestering Haunt
Graveyard
Thieving Imp
Skeletal Archery


Discard

Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

okay, going as P1, id like to garth/sk jav. if he’s aggressive, im looking at sk jav, sk, and garth at best to hold him off his turn 2.

probably need to be more aggresive MYSELF. dropping jandra instead to threaten garth det next turn. my turn 2 can just be tech, arg worst case.

putting jandra in sqlisntead of lookout bc id rather he spend 2g on wither than 1 g on tm.

"

P2T1


Starting Hand Workers

STARTING HAND
Fruit Ninja
Older Brother
Wither
Bloom
Brick Thief


WORKERS
Fruit Ninja


Next Hand

Granfalloon Flagbearer
Spark
Helpful Turtle
Tenderfoot
Timely Messenger


Discard

Wither
Brick Thief
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire an Older Brother. - ($2)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmmmmm, well, he can trade Jandra unless he has Deteriorate or STW in hand. I guess I’m hoping he has either has no spells or just Deteriorate. FINGERS CROSSED BAYBEE.

"P1T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Graveyard
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Skeletal Archery


WORKERS
Summon Skeletons
Thieving Imp


NextHand

Graveyard
Skeleton Javelineer
BC
Deteriorate
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
zane - ($0)
pestering haunt
zane trades with older brother, lvls fizzle
jandra hits tech 1 to 2 hp.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Jandra, the Negator (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, early tech 1, even with possible brick thief next turn, it’s a little too tempting to pass up.

double BC seems to work just fine. put them out front to hedge jandra, risk. try and STW her at some point.

"

P2T2


Tech Starting Hand Workers

TECH
Flame Arrow
Overeager Cadet


STARTING HAND
Spark
Timely Messenger
Helpful Turtle
Granfalloon Flagbearer
Tenderfoot


WORKERS
Fruit Ninja
Spark


Next Hand

Older Brother
Brick Thief
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Granfalloon Flagbearer. - ($2)
Hire a Timely Messenger who trades with the Haunt. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ruh roh. Zane!

"P1T3


Tech StartingHand Workers

TECH
Liches Bargain
Blooming Ancient


STARTING HAND
Skeleton Javelineer
Graveyard
Deteriorate
Skeletal Archery
BC


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard


NextHand

Sacrifice the Weak
Blooming Ancient
BC
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
garth - ($3)
bone collector - ($1)
make a skeleton - ($0)
deteriorate flagbearer
janra hits flagbearer, OP to kill tenderfoot

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/3)
  • Jandra, the Negator (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, okay, good gold trade for me this turn.expecting him to rush tech 2. but can he wall up enough, that is the question.

hmm, so based on his former games, im expected draw 1, gg 7, scav 8, worker 7, x2 lobber, 5, tech 2 peace, discard 1, draw 3, 1 card left in draw.

not that bad for me. he could run lobbers into my bc, but that’s a good trade for me and delays the tech 2.

i think im best teching LB and BA, hopefully dont draw either.

"

P2T3


Tech Starting Hand Workers

TECH
Lobber
Lobber


STARTING HAND
Overeager Cadet
Older Brother
Brick Thief
Helpful Turtle


WORKERS
Fruit Ninja
Spark
Older Brother


Next Hand

Bloom
Timely Messenger
Wither


Discard

Granfalloon Flagbearer
Tenderfoot
Lobber
Lobber
Helpful Turtle


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire an Overeager Cadet.
Build a Tower. - ($4)
Hire a Brick Thief who steals a brick out of your Tech I and puts it into my Tech I. - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief 2/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Sacrifice the Weak would suck here.

"P1T4


Tech StartingHand Workers

TECH
LB
MOLAC


STARTING HAND
BC
Sacrifice the Weak
Poisonblade Rogue
Blooming Ancient


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard
W4 - Poisonblade Rogue


NextHand

Skeleton Javelineer
Pestering Haunt (1/1)
Skeletal Archery
Deteriorate


Discard

BC (3/3)
Blooming Ancient
Sacrifice the Weak
LB
MOLAC


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
mid garth - ($3)
garth kills brick thief, takes 3
bone collector trades with cadet, make a skeleton
jandra breaks tech 1, your base to 18
bone collector - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: SK (1/1)
  • :pschip: Technician: SK (1/1)
  • :target: Lookout: BC (3/3)

In Play:

  • Garth, lvl 4, (2/1)
  • Jandra, the Negator (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

bummer i drew the BA. oh well. need to put the pressure on to prevent a tech 2 rampage. i think breaking teh tech 1 is a must, even if it leasves jandra on the field longer than im comfortable with.

with no tech 1, that just leaves him with spells, which i think leaves my tech 1 as safe for one fina turn.

next turn, gg 8, worker 7, tech 2 3. not sure after that. teching LB and Molac since at this pace i might be able to use it this game.

"

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Bloom
Wither
Timely Messenger
Flame Arrow


WORKERS
Fruit Ninja
Spark
Older Brother
Bloom


Next Hand

Lobber
Flame Arrow
Helpful Turtle
Lobber


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech I.
Summon General Onimaru. - ($8)
Onimaru Withers Garth, killing him and gaining 2 levels. - ($6)
Maxband Onimaru. - ($1)
Worker. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (8) 4/5A
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 1 1/1
  • :pschip: Technician: Soldier 2 1/1
  • :target: Lookout: Soldier 3 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Time to lose Onimaru? He can trade the Bone Collector and 3 skeletons and that seems…okay. He’s left with Jandra who will die no matter what she attacks and kill the remaining skeleton.

1 Like

"P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt (1/1)
Skeleton Javelineer


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard
W4 - Poisonblade Rogue
W5 - Skeletal Archery


NextHand

Blooming Elm
Sacrifice the Weak
Jandra
Liches Bargain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 growth - ($3)
zane - ($1)
zane, bc, skeleton kill Oni, lvls fizzle, make a new sk
two sk’s trade with 2 soldiers
jandra trades with final soldier, OP 2 to your base, jandra explodes and kills my new sk.
summon Skeleton Javlineer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm, that was not expected. but not too bad i think. just run everything into him i guess, tech up and drop BA+LB next turn.

teching BA and BE. i’ll have a deep deck here, so need a BA like, now.

"

P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Wrecking Ball


STARTING HAND
Flame Arrow
Lobber
Lobber
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Spark
Older Brother
Bloom
Helpful Turtle


NextHand

Overeager Cadet
Brick Thief
Wither


Discard

Overeager Cadet
Wrecking Ball
Flame Arrow
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Summon Jaina Stormborne. - ($7)
Jaina shoots a Flame Arrow at your Tech II, dealing 3 damage to it. - ($3)
Hire 2 Lobbers. - ($1)
Lobbers exhaust to deal 2 points of damage to your Tech II, destroying it and dealing 2 points of damage to your base.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (1) 2/3
  • :target: Lookout:

In Play:

  • Lobber 1 2/2
  • Lobber 2 2/2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I can live with that. Destroying his Tech II is necessary because Growth is too monstrous.

P1T6


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Liches Bargain
Blooming Elm
Jandra
Sacrifice the Weak


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard
W4 - Poisonblade Rogue
W5 - Skeletal Archery


NextHand

MOLAC
Blooming Ancient
BC (3/3)
Pestering Haunt (1/1)


Discard

Liches Bargain
Sacrifice the Weak
Blooming Elm
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
Worker - ($8)
garth - ($6)
liches bargain - ($4)
make a skeleton - ($3)
hero's hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A)
  • :psfist: Elite: Zombie (3/2)
  • :ps_: Scavenger: Sk (1/1)
  • :pschip: Technician: Sk (1/1)
  • :target: Lookout: Skeleton Javelineer (1/1)

In Play:

  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

well, it was expected, but also sort of not expected. he's really going down on cards here. ill just LB and wall up for now.

hero's hall to give myself options.

P2T6


Tech Starting Hand Workers

TECH
Wrecking Ball


STARTING HAND
Overeager Cadet
Wither
Brick Thief


WORKERS
Fruit Ninja
Spark
Older Brother
Bloom
Helpful Turtle


Next Hand

Timely Messenger
Flagstone Garrison
Flagstone Garrison
Tenderfoot


Discard

Overeager Cadet
Wrecking Ball
Flame Arrow
Granfalloon Flagbearer
Wither
Brick Thief
Wrecking Ball


Tech 1 card(s)
Get Paid + float - ($11)
Build Tech II - Peace. - ($7)
Maxband Jaina. - ($1)
Jaina exhausts to deal 3 damage to your Tech II.
Lobbers exhaust to destroy your Tech II.
Hire an Overeager Cadet.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Lobber 1 2/2
  • Lobber 2 2/2
  • Jaina (1) 2/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Okay, I think this is an okay spot, but I’m basically defenseless. That said, he needs to deal with Jaina so that might buy me a round. FINGERS CROSSED.

heads up, your details is readable for some reason on this post.

1 Like

It’s fixed!

"P1T7


Tech StartingHand Workers

TECH
Artisan Mantis
Blooming Elm


STARTING HAND
Pestering Haunt (1/1)
Blooming Ancient
MOLAC
BC (3/3)


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard
W4 - Poisonblade Rogue
W5 - Skeletal Archery
W7 - MOLAC


NextHand

LB
BC (3/3)
Blooming Ancient
Artisan Mantis
Deteriorate


Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 2, base to 12
Worker - ($9)
Zane - ($7)
Sk #1 runs into cadet
max Zane, shove and kill cadet to scav - ($2)
Zane gets a gold for kill - ($3)
Zane and 2nd Skeleton break tech 2, your base to 14
horror trades with jaina, garth to lvl 3
mid Garth - ($2)
Garth kills lobber
zombie trades with other lobber
Garth makes a skeleton - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/3)
  • Garth, lvl 4, (2/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

he can Oni into x2 general hammers, but more likely is Troq into x2 WB’s (based on previous games). teching an artisan mantis. no more LB since HP is running low. save an artisan mantis for Garth in case i need it. second tech will be…blooming elm to max chances of dropping a good tech 2.

"

P2T7


Starting Hand Workers

STARTING HAND
Flagstone Garrison
Timely Messenger
Tenderfoot
Flagstone Garrison


WORKERS
Fruit Ninja
Spark
Older Brother
Bloom
Helpful Turtle


Next Hand

Brick Thief
Flagstone Garrison
Granfalloon Flagbearer
Wrecking Ball
Timely Messenger


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Summon and maxband General Onimaru. - ($2)
Hire a Tenderfoot. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2A
  • :psfist: Elite: Soldier 1 2/1
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Onimaru (8) 4/5
  • :target: Lookout: Soldier 3 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ruh roh Raggy. I think we’ve lost. Kinda depends on my draw next turns and what he’s got in hand. I imagine we’re gonna see MoLaC/Blooming Ancient. Probably Blooming Ancient given the Lich’s Bargain. IT DOESN’T LOOK GREAT.

double checked the turn since so much is going on. let me know if i missed anything.

"P1T8


Tech StartingHand Workers

TECH
artisan mantis


STARTING HAND
Deteriorate
Blooming Ancient
LB
BC (3/3)
Artisan Mantis


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard
W4 - Poisonblade Rogue
W5 - Skeletal Archery


NextHand

Blooming Elm
Surprise Attack
BC (3/3)


Discard

LB
Deteriorate
BC (3/3)
artisan mantis


Tech 1 card(s)
Get Paid + float - ($11)
blooming ancient - ($7)
liches bargain, base to 8, workers to 9, summon hoard, 3 runes - ($5)
artisan mantis, base back up to 11, rune - ($1)
Garth makes SK #3, rune - ($0)
Garth Deteriorates Tenderfoot
BA mvoes a rune to SK #1
SK #1 safely kills tenderfoot, takes only 1 from tower
BA moves remaining 4 runes to Sk Jav
SK Jav throws spear to kill Oni, takes 1 from tower, Garth to lvl 6
Zane kills scav Soldier, takes 2, we both get a gold - ($1)
max Garth, summon Artison Mantis #2, base to 14, rune - ($0)
Garth kills lookout soldier, takes 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Artisan Mantis #1 (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Artisan Mantis #2 (4/5)
  • :pschip: Technician: Horror (3/3)
  • :target: Lookout: Zombie (2/2)

In Play:

  • Zane, lvl 6, (4/1)
  • Garth, lvl 7, (3/2)
  • Sk Jav (5/4)++++
  • Blooming Ancient (2/4)
  • SK #1 (2/1)+
  • SK #2 (1/1)
  • SK #3 (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

playing conservative since i dont have lethal.

"

P2T8


Tech Starting Hand Workers

TECH
Overeager Cadet


STARTING HAND
Flagstone Garrison
Granfalloon Flagbearer
Brick Thief
Timely Messenger
Wrecking Ball
Lobber
Overeager Cadet
Wither
Flagstone Garrison
Lobber
Wrecking Ball


WORKERS
Fruit Ninja
Spark
Older Brother
Bloom
Helpful Turtle


Next Hand

Wither
Flame Arrow
Flagstone Garrison
Lobber
Tenderfoot


Tech 1 card(s)
Get Paid + float + Scavenger - ($12)
Build a Flagstone Garrison. - ($9)
Summon Troq Bashar. - ($7)
Hire a Lobber and draw a card. - ($6)
Hire an Overeager Cadet and draw a card.
Hire a Brick Thief who steals a brick out of your Tech II and puts it into my base; draw a card. - ($4)
Hire a Timely Messenger and draw a card. - ($3)
Hire a Granfalloon Flagbearer and draw a card. - ($0)
Troq heaves 2 Wrecking Balls at your Tech II, destroying it and dealing 2 damage to your base.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite: Brick Thief 3/1
  • :ps_: Scavenger: Lobber 1 2/2
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout: Soldier 1 1/1

In Play:

  • Flagstone Garrison
  • Troq (1) 2/3
  • Granfalloon Flagbearer 2/2

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

If I survive, I can maybe do enough to take him out next turn, but I think that’s WILDLY unlikely.

GG man!!

"P1T9


Tech StartingHand Workers

TECH
netherdrain
netherdrain


STARTING HAND
Blooming Elm
Surprise Attack
BC (3/3)


WORKERS
Summon Skeletons
Thieving Imp
W - Graveyard
W4 - Poisonblade Rogue
W5 - Skeletal Archery


NextHand

Liches Bargain
Surprise Attack
Blooming Ancient
Blooming Elm
Sacrifice the Weak


Discard

LB
Deteriorate
BC (3/3)
BC (3/3)
Surprise Attack
Blooming Elm
netherdrain
netherdrain


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 12
Artisan Mantis #1 kills sql, takes 3
Artisan Mantis #2 kills elite, takes 4
zombie trades with scav
SK #3 trades with technician
SK #2 trades with lookout
Zane (4), Garth (3), Sk Jav (5), and Horror (3) hit your base for 15 and game! GG!!

Float ($9)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 7 (3/1)
  • Sk Jav (5/3)++++
  • Horror (3/2)
  • Artisan Mantis #1 (4/2)
  • Artisan Mantis #2 (4/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 9
  • Workers: 9
    "
1 Like

forgot the tag. @zhavier

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