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[CAWS18] charnel_mouse [Balance]/Blood/Strength vs tie MonoPurple

GLHF @tie!

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rampant Growth
Young Treant
Rich Earth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Tiger Cub
Spore Shambler
Playful Panda
Verdant Tree
Ironbark Treant


Discard

Forest’s Favor
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Master Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori L1 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

It’s tempting to just open with Rich Earth, but I’d rather not worker these other cards just yet. This matchup is similar to the one against Shadow, but with Future instead of Finesse. Anything in Future I’m worried about? Maybe Gilded Glaxx. Tech II Future air is scary, but I’ve got Kidnapping if needs be, and hasty Strength wins in a base race.

"P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Fading Argonaut
Tinkerer
Plasmodium
Temporal Research


WORKERS
Tinkerer


NextHand

Time Spiral
Battle Suits
Hardened Mox
Nullcraft
Neo Plexus


Discard

Fading Argonaut
Temporal Research
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Max Geiger L1 (2/3, sparkshot) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3 + A, sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This seems like the optimal time to throw down a Plasmodium; not super aggressive green starter, T1. Will be interesting to look back on later

"

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Tiger Cub
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Verdant Tree
Rampant Growth
Playful Panda
Young Treant
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Midori - ($0)
Midori hits Geiger for 2+1A damage, takes 2 damage
Merfolk Prospector trades with Geiger, Midori hits level 7

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L7 3/2 (2 damage)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

If tie’s going for a forecast rush, I might as well rush Geiger down and make him pay for another hero to use Time Spiral. Then I can maxband Midori next turn, hit his Tech I if I can, and set up a Tech I destruction with Crash Bombers. Haven’t tried this before, let’s see how well it goes.

… Nice, didn’t draw either Bomber so I’ve got time to put Tech I down.

"P2T2


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Hardened Mox
Time Spiral
Nullcraft
Battle Suits
Neo Plexus


WORKERS
Tinkerer
Hardened Mox


NextHand

Forgotten Fighter
Time Spiral
Argonaut
Origin Story
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($4)
Tech 1 - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1)
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Adding Origin Story in case this hero thing gets out of control. I could bring out Prynn now, which would normally be a good thing to do but it telegraphs the oncoming spell, so I’ll keep her waiting. Green starter can’t do much to surprise me here anyway. I’m also pondering whether or not to play Battle Suits. I have the cash, but floating the gold is gonna make Tech 2 easier to pay for and still throw down Origin Story

"

Forgot to mention - GL HF! :smiley:

1 Like

P1T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Bloodlust


STARTING HAND
Tiger Cub
Verdant Tree
Playful Panda
Young Treant
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Merfolk Prospector
Forest’s Favor
Spore Shambler
Crash Bomber
Crash Bomber


Discard

Young Treant
Playful Panda
Rampant Growth
Doubling Barbarbarian
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Tiger Cub - ($1)
Master Midori hits your Tech I down to 2
Maxband Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub 1+3/3 (Midori Boost)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L8 4/5 (flying on my turn)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm, RG to level Tech I and maxband? Or hit, maxband, and bring in a unit? Plasmodium might be coming in next turn, so if I put Tiger Cub in Elite, he’ll trade with Plasmodium unless Midori is hit with Origin Story.

@charnel_mouse - OK, this has been replayed! I think I did everything right - hopefully no errors this time

"P2T3


Tech StartingHand Workers

TECH
Immortal
Undo


STARTING HAND
Forgotten Fighter
Time Spiral
Origin Story
Argonaut
Temporal Research


WORKERS
Tinkerer
Hardened Mox
Temporal Research


NextHand

Neo Plexus
Time Spiral
Battle Suits
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($10)
Re-doing Turn 3! This time, -1 gold for incorrect NC spend - ($9)
Prynn - ($7)
Origin Story @ Midori - ($4)
Worker - ($3)
Argonaut - ($0)
Nullcraft pings base, now 19

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn L1 (1/3, fading 4)
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

@tie Looks good, don’t forget to update your Tech I health, though. My turn’s the same, I’ve just redone the draw.

P1T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Kidnapping


STARTING HAND
Merfolk Prospector
Crash Bomber
Crash Bomber
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Merfolk Prospector


NextHand

Forest’s Favor
Doubling Barbarbarian
Rampant Growth
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Strength - ($2)
Crash Bomber - ($1)
Crash Bomber - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber #1 2/2 (1 to your base on death)
  • :pschip: Technician: Crash Bomber #2 2/2 (1 to your base on death)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, nothing I can do about that, I’ll just block and tech up.

Nullcraft costs $2, not $1.

2 Likes

oh no. what do I do now?

since only one turn has been played after what it affected (P2T3), @charnel_mouse can either ask for you to replay P2T3 and then replay his P1T4, or you two can agree to play on with the mistake (it happens)

2 Likes

cool - lmk either way @charnel_mouse

1 Like

Replay, please! Bring able to afford both Tech II and Origin Story while workering is a big change here, I think. You’d start with 2 float.

3 Likes

makes sense to me, sorry for the confusion. will edit later today when i have a few minutes, and @ mention you to notify

2 Likes

@charnel_mouse - all base health etc should look good now…

"P2T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Neo Plexus
Fading Argonaut
Battle Suits
Time Spiral


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus


NextHand

Undo
Origin Story
Forgotten Fighter
Immortal


Discard

Time Spiral
Fading Argonaut
Battle Suits
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Plasmodium comes into play, kills Tiger Cub
Tech 2 Present - ($4)
Argonaut readily kills scav, my base to 19, you get a gold
Nullcraft + Prynn kill tech, my base to 18, you get a card. Prynn adds a rune (4)
Worker - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/2)
  • :target: Lookout:

In Play:

  • Plasmodium (4/2 haste)
  • Prynn L1 (1/1, fading 4)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Keeping Battle Suits around for the potential strength boost later. Tempting to play FArgo now, but I’d like all 4 cards in my deck to come up. Really want that Immortal to come out, and Origin Story / Undo give me the ability to respond to just about anything. Floating 3 into the next turn will give me the gold to actually use it as needed. Teching Hyperion + TD, Hyperion for obv reasons, TD to help me on win conditions

"

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Whitestar Grappler


STARTING HAND
Rampant Growth
Forest’s Favor
Doubling Barbarbarian
Doubling Barbarbarian
Bloodlust


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor


NextHand

Playful Panda
Young Treant
Kidnapping
Spore Shambler


Discard

Tiger Cub
Crash Bomber
Crash Bomber
Bloodlust
Rampant Growth
Bloodlust
Whitestar Grappler


Tech 2 card(s)
Get Paid + scavenger - ($9)
Technician draw
Worker - ($8)
Doubling Barbarbarian - ($5)
Doubling Barbarbarian #2 - ($2)
Master Midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian #1 3/5+2A (overpower, buffs count double)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori L1 2/3
  • :pschip: Technician: Doubling Barbarbarian #2 3/5 (overpower, buffs count double)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmm, drawing a Bloodlust makes this interesting. Worker, Drakk, and a Barbarbarian leaves 3 gold.

  • Lust Prynn and the Null Craft get lusted to death. Plasmodium and Argonaut can kill Barb, any Present II units, would kill Drakk with little effort. EDIT: zhavier pointed out I can’t target the Nullcraft with Bloodlust anyway.
  • Lust one of the above, and haste Barbarbian to kill two things. Gets rid of the heavy hitters, but only leaves Drakk to defend against Present II.
  • Lust Barbarbarian and Drakk, and destroy his Tech II! Nothing to defend against the current board, though, so I’d lose my Tech II and the Barbarbarian for little return damage, and my next hand isn’t great for building a board back up. On the other hand, tie’s almost certainly got Present II in hand, and has a ton of float, and I can use Kidnapping while I rebuild. But he can just kill Drakk, which screws me up.
  • Just put both Barbarbarians down. 2 gold leftover, maybe put Midori down. They’ll both die if Present II units come out, but will help draw my way to a better next hand, and leave lots of wounded units for Bloodlust and Kidnapping to take out. On the other hand, I might want to go in Lookout in case of Undo.

It’s really tempting to swap Tech II kills here, I think it benefits me more than him due to how much I spam Blood magic. Drakk getting killed would leave me with nothing in my next hand for recovering my board, but with the amount of gold tie is floating I suspect there are at two Present II units incoming, which will wreck my board and destroy my Tech II even if I block with two Barbarbarians and Midori. Ah, but then he can just maxband Prynn and trash the Barbarbarian. OK, I’ll just block up, if I block with Midori he’ll die but I have a better chance of Tech II staying up. I might draw a Tech II unit when the technician gets killed, you never know.

P2T5


Tech StartingHand Workers

TECH
Warp Gate Disciple
Now!


STARTING HAND
Forgotten Fighter
Undo
Origin Story
Immortal


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Forgotten Fighter


NextHand

Argonaut
Undo
Hyperion


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Immortal - ($5)
Undo; SQL Barbarbarian goes back into your hand - ($2)
Plasmodium + Nullcraft kill Tech Bar; you draw, Plas dies
Max Geiger - ($0)
Argonaut trades w/ Midori, you get a gold. 2 lvls to Geiger
Prynn pings your base for 1, now 18. She gets a rune (still 4)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5 indestructible)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger L3 (2/4, sparkshot)
  • :target: Lookout:

In Play:

  • Prynn L1 (1/1, fading 4)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It doesn't seem like he'll be able to do much against a Warp Gate Disciple hanging out on my back line, so let's give that a shot. Bringing in Omegacrons or Void Stars could move the game towards a conclusion quickly

P1T6


Tech StartingHand Workers

TECH
Entangling Vines
Colossus


STARTING HAND
Playful Panda
Spore Shambler
Kidnapping
Young Treant
Crash Bomber


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Doubling Barbarbarian
Tiger Cub
Bloodlust
Rampant Growth
Whitestar Grappler


Discard

Kidnapping
Crash Bomber
Spore Shambler
Young Treant
Entangling Vines
Colossus


Tech 2 card(s)
Get Paid + scavenger - ($10)
Technician draw
Worker - ($9)
Drakk Ramhorn - ($7)
Kidnapping, I take the Immortal - ($3)
Doubling Barbarbarian - ($0)
Immortal kills Geiger, you draw, takes 2 damage, Drakk hits level 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 3/5+2A (overpower, buffs count double)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk L3 1/3 (1 to your base on death)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, I wasn’t expecting an Immortal. I guess I can tech in some Entangling Vines, see if I can get a use out of them for once. Also teching a Colossus as usual, if tie blocks up with the Immortal I can just run past him.

Is it worth Kidnapping the Immortal? It would have to run into Geiger. That stops any Geiger shenanigans for a turn…

  • Kidnapping, kill Geiger, 4 gold left for a Barbarbarian, and either Bomber or worker. Attacked by Immortal and Nullcraft, possible Prynn and Present II (5 + 1, 1 + 4? + 4?, vs. 7+2 + 3(Drakk)).
  • Barbarbarian, Shambler, move runes to Barbarbarian, worker + Bomber. That’s 5 additional defence, 2 counting Drakk, against whatever Geiger pulls off.
  • Draw with Young Treant and hope to fill my patrol with cheapies. Drawing Panda and Shambler makes this too difficult, I think.
  • Barbarbarian, Tower, Bomber, worker, 2 gold on something. Tower’s nice against Hyperions, not so much against Immortals.
  • Tech 3. Doesn’t leave enough patrol, I think.

Geiger’s enough of a threat by himself, let’s get him of the picture for a while.

1 Like

"P2T6


StartingHand Workers

STARTING HAND
Undo
Argonaut
Hyperion
Now!


WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Forgotten Fighter
Now!


NextHand

Fading Argonaut
Battle Suits
Warp Gate Disciple


Discard

Undo
Argonaut


Tech 0 card(s)
Get Paid - ($10)
Draw for Technician
Prynn loses a rune
Undo SQL DB - ($7)
Hyperion - ($2)
Hyperion kills Drakk, we both draw a card. My base takes 1 dmg. Prynn gets the levels
Immortal breaks your Tech 2; base to 16
Nullcraft pings your base for 1, now 15
Mid Prynn - ($1)
Prynn hits your base for 2 (now 13), gains a rune (4 again)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Hyperion (4/4)
  • Immortal (5/5 indestructible)
  • Prynn L4 (2/4, fading 4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Good momentum here, & Tech 2 down. No Kidnapping possible now that Drakk’s out, so no patrollers

"

P1T7


Tech StartingHand Workers

TECH
Moment’s Peace


STARTING HAND
Doubling Barbarbarian
Bloodlust
Tiger Cub
Whitestar Grappler
Rampant Growth
Bloodlust


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Spore Shambler
Tiger Cub
Entangling Vines
Crash Bomber
Moment’s Peace


Tech 1 card(s)
Get Paid - ($10)
Technician draw
Rebuild Tech II
Garus Rook - ($8)
Maxband Rook - ($1)

Float ($1)
Discard 7, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L8 4/6+1A (two lives, ignores lone patrollers)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yeah, this is over. Maybe I should have just rushed down his Tech I with Midori.