@flagrantangles
Hello, I am home.
Turn 1
Hand: Verdant Tree, Merfolk Prospector, Rampant Growth, Forest’s Favour, Rich Earth
Worker: Rich Earth
- Get paid (+$4, $4)
- Hire a worker ($3)
- Summon Merfolk Prospector ($2)
- Summon General Onimaru ($0)
- Discard 3, draw 5
- Patrol:
Leader:
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout: General Onimaru (2/3)
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 5
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Ironbark Treant, Playful Panda, Young Treant, Spore Shambler, Tiger Cub
Discard
Forest’s Favour, Rampant Growth, Verdant Tree
Think
I feel like this deck is way better going second. Oh well. Let’s meme.
P2T1
Starting Hand Workers
STARTING HAND
Spark
Wither
Timely Messenger
Brick Thief
Bloom
WORKERS
Bloom
Next Hand
Tenderfoot
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Discard
Brick Thief
Wither
Spark
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Sparks the Prospector, you gain a gold. - ($1)
Hire a Timely Messenger. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Onimaru can bring the pressure but this seems okay. An unchecked Jaina is a force to be reckoned with.
Edited for float removal/gold correction.
P2T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Flame Arrow
STARTING HAND
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer
Fruit Ninja
Older Brother
WORKERS
Bloom
Fruit Ninja
Next Hand
Overeager Cadet
Brick Thief
Flame Arrow
Timely Messenger
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Hire a Tenderfoot. - ($2)
Hire a Helpful Turtle. - ($0)
Jaina kills the Tiger.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot 2/2
-
Scavenger:
-
Technician: Helpful Turtle 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, let’s see if we can get away with this. He can either trade Onimaru or give me a card. I suppose he can choose to do neither but that also seems fine.
I don’t see any reason for you to have 7 gold there. If there is, then it’s ok, I’m dumb, if not, then you just lose your float.
Turn 3
Hand: Playful Panda, Spore Shambler, Forest’s Favour, Young Treant, Merfolk Prospector
Draw: Overeager Cadet
Tech: Scribe, Boot Camp
Worker: Playful Panda
- Tech 2 cards
- Get paid (+$6, $8)
- Summon Young Treant, draw ($6)
- Hire a worker ($5)
- Onimaru kills Helpful Turtle, you draw a card
- Midband Onimaru ($1)
- Summon Overeager Cadet ($1)
- Summon Merfolk Prospector ($0)
- Discard 2, draw 3, reshuffle, draw 1
- Patrol:
Leader: Young Treant (0/2+A)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: Overeager Cadet (2/2)
Lookout:
- Buildings:
Tech 1: 5
- Units/Heroes:
General Onimaru (3/4) lvl 5
- Base: 20
- Other:
Economy:
- Workers: 7
- Gold: 0
- Hand: 4
- Deck: 4
- Discard: 0
Hand
Rampant Growth, Verdant Tree, Overeager Cadet, Scribe
Discard
hmm
Not drawing either OC makes the choice of memeing difficult. I decided against memeing. Hopefully I can meme next turn.
1 Like
You’re right, I removed the float.
P2T3
Tech Starting Hand Workers
TECH
Lobber
Overeager Cadet
STARTING HAND
Overeager Cadet
Flame Arrow
Timely Messenger
Brick Thief
Wither
WORKERS
Bloom
Fruit Ninja
Wither
Next Hand
Older Brother
Helpful Turtle
Granfalloon Flagbearer
Spark
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina shoots a Flame Arrow at Onimaru, killing him. - ($2)
Hire an Overeager Cadet.
Midband Jaina. - ($1)
Jaina kills the Young Treant.
Tenderfoot kills the Merfolk Prospector.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet 2/2
-
Lookout:
In Play:
- Jaina (4) 3/3
- Tenderfoot 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Excellent, Flame Arrow showed up right on time to take out that pesky Onimaru. I think we’re sitting relatively pretty here. He can now bring out another hero but that’s gonna be risky when he knows I’ve got Jaina + Flame Arrow around, especially because of the reshuffle. I think we’ll be good to tech up next turn but we’ll see what he does.
Aww man, I was really hoping you wouldn’t go the flame arrow route.
Turn 4
Hand: Rampant Growth, Verdant Tree, Overeager Cadet, Scribe
Draw: Boot Camp
Tech: Censorship Council, Scribe
Worker: Rampant Growth
- Tech 2 cards
- Get paid (+$7, $8)
- Summon Scribe, draw ($6)
- Hire a worker ($5)
- Summon Overeager Cadet ($5)
- Build Tech 2 Law ($1)
- Discard 2, draw 3, reshuffle, draw 1
- Patrol:
Leader: Scribe (1/3+A)
Elite:
Scavenger: Overeager Cadet (2/2)
Technician: Overeager Cadet (2/2)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 8
- Gold: 1
- Hand: 4
- Deck: 5
- Discard: 0
Hand
Forest’s Favour, Spore Shambler, Tiger Cub, Verdant Tree
Discard
hmph
Memes are dead. Initiate meme plan b.
I like it hot, baby!
P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Older Brother
Granfalloon Flagbearer
Spark
Helpful Turtle
WORKERS
Bloom
Fruit Ninja
Wither
Spark
Next Hand
Timely Messenger
Lobber
Overeager Cadet
Brick Thief
Discard
Helpful Turtle
Older Brother
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Peace. - ($4)
Hire a Granfalloon Flagbearer. - ($1)
Jaina exhausts to deal 1 point of damage to your Tech II.
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger: Tenderfoot 1/1
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Excellent, Flame Arrow showed up right on time to take out that pesky Onimaru. I think we’re sitting relatively pretty here. He can now bring out another hero but that’s gonna be risky when he knows I’ve got Jaina + Flame Arrow around, especially because of the reshuffle. I think we’ll be good to tech up next turn but we’ll see what he does.
P2T5
Tech Starting Hand Workers
TECH
Lobber
Wrecking Ball
STARTING HAND
Lobber
Overeager Cadet
Timely Messenger
Brick Thief
WORKERS
Bloom
Fruit Ninja
Wither
Spark
Timely Messenger
Next Hand
Lobber
Flagstone Garrison
Wrecking Ball
Flame Arrow
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maxband Jaina. - ($6)
Jaina exhausts to deal 3 points of damage to your Tech II.
Hire a Brick Thief who steals the final brick out of your Tech II, destroying it and dealing 2 points of damage to your base. - ($4)
Float ($4)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite: Tenderfoot 2/1
-
Scavenger: Brick Thief 2/1
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I think we’re sitting pretty, especially with the Tech II destroyed for a turn. If I get lucky with Garrison draws, I should be able to start the lock.
P2T6
Tech Starting Hand Workers
TECH
Wrecking Ball
STARTING HAND
Flame Arrow
Wrecking Ball
Lobber
Flagstone Garrison
Helpful Turtle
Lobber
Flagstone Garrison
WORKERS
Bloom
Fruit Ninja
Wither
Spark
Timely Messenger
Next Hand
Overeager Cadet
Brick Thief
Older Brother
Tech 1 card(s)
Get Paid + float + Scavenger - ($15)
Build a Flagstone Garrison. - ($12)
Hire a Lobber and draw a card. - ($11)
Hire a Helpful Turtle and draw a card. - ($9)
Hire another Lobber and draw a card. - ($8)
Summon Troq Bashar. - ($6)
Jaina shoots Midori with a Flame Arrow, killing him; Troq gains 2 levels; backline Cadet perishes. - ($2)
Troq heaves a Wrecking Ball at your Tech II, dealing 2 points of damage to it.
Jaina exhausts to destroy your Tech II, dealing 2 more points of damage to your base.
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Lobber 1 2/2A
-
Elite: Helpful Turtle 2/2
-
Scavenger: Lobber 2 2/2
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout:
In Play:
- Flagstone Garrison
- Jaina (7) 4/3
- Troq (3) 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I’m feeling especially confident now. I don’t think there’s any Tech I surprises he can throw at me and with Midori down, I’m hard-pressed to think of a spell that would destroy me. Elite Training could be pretty good I suppose.
P2T7
Tech Starting Hand Workers
TECH
Burning Volley
Air Hammer
STARTING HAND
Older Brother
Overeager Cadet
Brick Thief
Tenderfoot
Wrecking Ball
Flagstone Garrison
Wrecking Ball
Flame Arrow
WORKERS
Bloom
Fruit Ninja
Wither
Spark
Timely Messenger
Next Hand
Flame Arrow
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($12)
Hire an Overeager Cadet and draw a card.
Hire a Brick Thief and draw a card. He steals a brick out of your Tech II. - ($10)
Hire a Tenderfoot and draw a card. - ($9)
Build another Flagstone Garrison. - ($6)
Hire an Older Brother and draw 2 cards. - ($4)
Troq chucks 2 Wrecking Balls at your Tech II, destroying it and dealing 2 points of damage to your base.
Jaina casts Flame Arrow and burns down the Verdant Tree. - ($0)
Jaina kills the Scribe and sparkshots the Young Treant.
Lobbers trade with the Cadet and Scribe.
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 1 2/2A
-
Elite: Brick Thief 3/1
-
Scavenger: Tenderfoot 1/2
-
Technician: Granfalloon Flagbearer 2/2
-
Lookout: Older Brother 2/2
In Play:
- Flagstone Garrison
- Flagstone Garrison
- Troq (3) 2/3
- Jaina (7) 4/1
- Helpful Turtle 1/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
My draws have been slightly inconvenient but Jaina has really been resolving that with her direct damage abilities.
1 Like
I played badly. It’s your victory.
@zhavier
2 Likes