CAWS 2016: zhavier ([Necro]/Blood/Truth) vs. Jadiel (Mono Black)

@Jadiel, we meet again! GL, HF! Oh, and Featured Match!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Thieving Imp
Pestering Haunt
Graveyard
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


Discard

Deteriorate
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth + Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • Garth 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Sorry, I’m probably not going to get chance to play this until the weekend…

@zhavier GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Graveyard
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Graveyard


NextHand

Pestering Haunt
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Deteriorate


Discard

Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Graveyard
Skeletal Archery
Bone Collector
Bone Collector
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Sacrifice the Weak Jandra and skeleton - ($0)
Garth and Pestering hit base to 18

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • Garth 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Bone Collector


STARTING HAND
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Deteriorate


WORKERS
Graveyard
Skeletal Archery


NextHand

Jandra, the Negator
Summon Skeletons
Shadow Blade
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Vandy - ($5)
Imp, you discard - ($2)
Vandy casts Deteriorate on Haunt
Tech I - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vandy (2/3)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Kidnapping


STARTING HAND
Graveyard
Bone Collector
Deteriorate
Bone Collector
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Thieving Imp


Discard

Pestering Haunt
Bone Collector
Crashbarrow
Kidnapping


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeleton - ($4)
Deteriorate Imp
Garth kills Imp
Bone Collector - ($2)
Graveyard - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard :heart: 3
  • Garth 1/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Shadow Blade
Poisonblade Rogue


WORKERS
Graveyard
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Deteriorate
Shadow Blade
Bone Collector
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Jandra, the Negator - ($4)
Tech II - Disease - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Hooded Executioner


STARTING HAND
Thieving Imp
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Kidnapping
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Blood) - ($2)
Bone collector dies to Jandra, makes a skeleton
1st Skeleton kills Jandra
Resummon Bone Collector from Graveyard - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard :heart: 3
  • Garth 1/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Quick to get to Disease, that could cause some problems. Time to get in a second Kidnapping, so that there is at least a chance I can destroy any abominations. What other thing can I tech that could deal with an Abomination decently… Hooded Executioner might be able to, assuming I can limit his options for smaller buffer units.

P2T4


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Bone Collector
Deteriorate
Sacrifice the Weak
Pestering Haunt
Shadow Blade


WORKERS
Graveyard
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Thieving Imp
Summon Skeletons
Abomination


Discard

Jandra, the Negator
Sacrifice the Weak
Deteriorate
Shadow Blade
Dark Pact
Metamorphosis


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy casts Deteriorate on your skeleton, you draw
Vandy casts Sacrifice the Weak, your BC dies - ($5)
Midband Vandy - ($3)
Vandy destroys Graveyard
Bone Collector - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

I was looking at your orbits, and I think something went wrong with your discard pile at the end of your T3. You have 4 cards listed as being there, but there should be 5. You should have the card you discarded to Imp, Pestering Haunt (which was killed on my T2) 2 cards you teched at the start of T3 and the Deteriorate you cast on T3.

@EricF How do we fix this? As @zhavier didn’t reshuffle until the end of his T4, he should be able to just fix his discard pile and then redraw his hand from the end of turn T4 (plus the draw from the tech skeleton I killed last turn), right?

@zhavier the Deteriorate got lost, and your end-of-Turn 4 counts are off (4 workers + 2 cards in play + 3 in hand + 6 in deck = 15, but you should have 16). Just re-draw your one post-reshuffle card with the Deteriorate back in your deck.

Ack, sorry for the mistake. Deteriorate is back into my draw pile, and I redid the draw for the 1 new card post reshuffle, then drew the tech card.

P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Doom Grasp


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Kidnapping - I really did redraw!
Deteriorate - Tech Draw :confused:


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Hooded Executioner
Crashbarrow
Thieving Imp
Kidnapping


Discard

Bone Collector
Graveyard
Kidnapping
Sacrifice the Weak
Deteriorate
Captured Bugblatter
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Kidnapping Bone Collector runs into Vandy, I get a skeleton - ($1)
Garth makes a 2nd skeleton - ($0)
Garth trades with Vandy, Drakk to lvl 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tibia 1/1
  • :pschip: [I]Technician[/I]: Fibula 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Huh, no tech 2 cards yet. Well, maybe I can do something interesting next turn with whatever he puts down. There is a decent chance I can kill it regardless of what he plays, either by kidnapping or execution. So tech choices, I’ll leave the other crashbarrow because I am going to reshuffle before I can resummon Garth. On that same note, I will grab a Doom Grasp. I still want to grab a unit for the other tech slot… Shoddy glider is too easy to nullify by abominations, so its ogre or bugblatter. Bugblatter seems the better choice, because then all my x/1s can at least do a point of damage to his base.

P2T5


Tech StartingHand Workers

TECH
Dark Pact
Soul Stone


STARTING HAND
Abomination
Thieving Imp
Summon Skeletons


WORKERS
Graveyard
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Abomination
Skeleton Javelineer
Dark Pact


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Abomination, both your skeletons die - ($3)
Orpal - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination (6/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Orpal (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Crashbarrow


STARTING HAND
Crashbarrow
Hooded Executioner
Kidnapping
Thieving Imp
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Thieving Imp


NextHand

Bone Collector
Deteriorate
Kidnapping
Pestering Haunt


Discard

Crashbarrow


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Hooded Executioner, Boosted, kills Abomination - ($4)
Drakk to lvl 4 - ($3)
Crashbarrow kills Orpal, overpowers 4 on Tech 2 - ($0)
Drakk breaks Tech 2, base to 16
Crashbarrow dies after the reshuffle

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Orpal Buffer, fun times! Executioner Hasted by Drakk? Executioner + Crashbarrow can get me a dead Tech 2. I can afford to put the other Crashbarrow in for tech, because this turns Crashbarrow will be in the discard after the reshuffle for Garth to Fetch next turn.

Yeah, that’s GG :slight_smile:

Well Played, you completely outplayed me that game!

@EricF

When i saw disease, I knew I needed to do something, because Abom would wreck almost all my nifty unit tricks. And Kidnapping is almost universally good against black. I was pretty worried I would end up with Kidnapping and no way to actually kill the thing I kidnapped. Also, a really nasty trick I have pulled? Kidnap something, kill it, and drop it into my own graveyard. Then when I resummon it, I am its permanent controller.

I thought you might have wanted to kill Garth instead of my graveyard, but it ended up working out, and I was also hoping you wouldn’t have both Deteriorate and Sac the Weak.

I was really surprised you played Orpal instead of a 2/2 or 3/3 something to buffer the Abomination against Sac the Weak. Looking, I guess all you had was a thieving Imp, which has the added benefit of maybe hitting my removal…

I appear to be on a roll this tournament, though I have won by my opponent’s bad luck more than skill at least once…

GG, well played!

1 Like

Yeah, in hindsight I think I made a lot of mistakes. Teching Shadow Blade early was a bad idea, and I couldn’t find a T3 that I liked. Blood scared me, and I thought Aboms would be a good answer, but I telegraphed the play way too hard, and you have so many answers to it. I didn’t even think about StW or Executioner, and I should really have played the Imp in hindsight…

Oh well, I’ve had a lot of luck so far this tournament also, and I’m definitely due a loss!

GL in the rest of the tournament, I have a sneaking suspicion we might meet again!

1 Like