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CAWS 2016: PiHalbe (Mono Black) vs. Zejety ([Discipline]/Strength/Finesse)


#1

Hey, @Zejety! Good luck and have fun!

(Just returned from the holidays.)

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Graveyard


Discard

Poisonblade Rogue
Pestering Haunt
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

GLHF!

P2T1

[details=Turn secrets]* Hand: Snapback, Smoker, Savior Monk, Safe Attacking, Aged Sensei

  • Worker: Smoker
  • Tech: -
  • Thoughts: Going with Grave because I know I’m drawing Grappling Hook next turn and might be able to set up a good sparkshot. Considered t1 Heroes’ Hall but that’s probably dumb because it makes my deck bigger next cycle.
    Playing Sensei istead of Savior Monk to keep my options open for next turn, since I’ll have a rather expensive hand.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards [edit: obviously teched 0]
  • Collect 5 gold (5)
  • Main phase:
  • Summon Grave (3)
  • Summon Aged Sensei (2)
  • Hire a worker (1)
  • End of turn:
  • Discard 3, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: L1 Grave (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1 | resist 1)

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Fox Primus, Grappling Hook, Fox Viper, Sensei’s Advice, Morningstar Flagbearer

Discard

Safe Attacking, Savior Monk, Snapback


#3
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Shadow Blade
Twilight Baron


STARTING HAND
Thieving Imp
Sacrifice the Weak
Deteriorate
Graveyard
Skeleton Javelineer


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Twilight Baron
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vandy - ($2)
Cast Deteriorate to kill Sensei - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jandra, the Negator (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

This is a bit of a wild turn. Let’s see if I can manage do undo the damage of my last turn.

P2T2

[details=Turn secrets]* Hand: Fox Primus, Grappling Hook, Fox Viper, Sensei’s Advice, Morningstar Flagbearer

  • Worker: Fox Viper
  • Tech: 2x Reversal
  • Thoughts: First things first: WHAT WAS I THINKING?!
    We can probably all agree that my last turn was a big misplay. Playing Sensei over Monk was obviously bad because it only needed Deteriorate to lead to this fiasco of a board+hand state.
    I went through several options in my head but almost all of them lead to me losing horribly to Shadow Blade and having Grave die to Vandy. With Vandy’s midband and Dark Pact in the equasion, that’s too much of a risk to take.

For a while, I considered stalling for T2 by variations of {grave to mid, kill Jandra, patrol + tower/elite slot}. The problem is that my big discard pile will make my chances of drawing T2 stuff very slim, and that’s if I can manage to get Technician bonuses for the next two turns.

Instead, I’m trying something unconventional. I hope he teched lots of Shadow Pacts and other Vandy stuff…
I’d tech Reversal+Martial Mastery but I’m deliberately slowing down my cycling to have a draw pile with many T2 card in turn 5.
[/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Hire a worker (6)
  • Level Grave to 3/mid (4)
  • Grave kills Jandra, taking 3 damage; you draw a card
  • Level Grave to 7/max (0)
  • Grave spends his sword rune to kill Vandy
  • End of turn:
  • Discard 4, reshuffle, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Max Grave (4/5)
  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0
New hand

Snapback, Savior Monk, Morningstar Flagbearer, Aged Sensei, Sensei’s Advice

[details=Discard][/details]


#5

Curious, I don’t see any problems … from my skill level down here. :wink:

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Plague Spitter
Sickness


STARTING HAND
Graveyard
Pestering Haunt
Twilight Baron
Poisonblade Rogue
Thieving Imp
Shadow Blade


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp


NextHand

Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Deteriorate
Plague Spitter


Tech 2 card(s)
Get Paid + Technician - ($6)
Worker - ($5)
Summon Twilight Baron - ($1)
Summon Pestering Haunt

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#6

P2T3

[details=Turn secrets]* Hand: Snapback, Savior Monk, Morningstar Flagbearer, Aged Sensei, Sensei’s Advice

  • Worker: Sensei’s Advice
  • Tech: Young Lightning Dragon, Mind-Parry Monk
  • Thoughts: It’s unfortunate that he teched Twilight Baron. It’s pretty much the only thing my max Grave can’t kill. Extra unfortunate that I did not draw Reversal. :frowning:
    Oh well, I have a good patroller and can protect him from most shenanigans with the Flagbearer. Hopefully PiHalbe does not have TOO many spells in hand.
    Sensei to somewhat mitigate Sacrifice the Weak.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Hire a worker (6)
  • Construct Tech I Building (5)
  • Summon Morningstar Flagbearer (2)
  • Summon Aged Sensei (1)
  • End of turn:
  • Discard 2, draw 4
  • Float 1

Patrol:

  • :psblueshield: Leader: MAX Grave (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2 | must be :target: if possible)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 4
New hand

Grappling Hook, Reversal, Fox Primus, Safe Attacking

Discard

Young Lightning Dragon, Mind-Parry Monk, Savior Monk, Snapback


#7
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Gorgon
Cursed Ghoul


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Plague Spitter


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator


NextHand

Sickness
Cursed Ghoul
Poisonblade Rogue
Shadow Blade
Graveyard


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Plague Spitter - ($4)
Summon Vandy Anadrose - ($2)
Haunt deals 1 to base

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Plague Spitter (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • lvl 1 Vandy Anadrose (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#8

I realise it’s now probably way too late to fix this (I’m quoting from P1T2) - but Deterioriate doesn’t cost any gold if cast by a black hero, surely?


#9

Sensei was in Lookout.


#10

Oops. As you were then :slight_smile:


#11

P2T4

[details=Turn secrets]* Hand: Grappling Hook, Reversal, Fox Primus, Safe Attacking

  • Worker: Safe Attacking
  • Tech: Vigor Adept, Focus Master
  • Thoughts: Considered not workering in order to draw more cards in the next critical turn but deckthinning and long-term economy seemed more important. I can always spend money on heroes next turn.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +1 float (9)
  • Main phase:
  • Cast Grappling Hook and pull Twilight Baron to Lookout (9)
  • Grave kills Twilight Baron and sparks Plague Spitter, taking 4 damage
  • Cast Reversal to kill Plague Spitter; you draw a card (6)
  • Aged Sensei exhausts to buff Morningstar Flagbearer
  • Morningstar Flagbearer kills Vandy, taking 1 (2-armor) damage
  • Hire a worker (5)
  • Construct Discipline Tech II Building (1)
  • End of turn:
  • Discard 1, draw 1, reshuffle, draw 2
  • Float 1

Patrol:

  • :psblueshield: Leader: MAX Grave (4/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Aged Sensei (1/1)
  • Morningstar Flagbearer (2/1 | must be :target: if possible)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 7
  • Discard: 0
New hand

Reversal, Vigor Adept, Young Lightning Dragon

[details=Discard][/details]


#12

That is crazy. :wink:


#13
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Plague Lab
Spreading Plague


STARTING HAND
Graveyard
Shadow Blade
Sickness
Poisonblade Rogue
Cursed Ghoul
Gorgon


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Spreading Plague
Deteriorate
Graveyard
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + Technician - ($10)
Worker - ($9)
Summon Orpal Gloor - ($7)
Cast Sickness, killing Grave and Flagbearer - ($5)
Orpal gains +2 lvl
Build Tech II (Disease) - ($1)
Pestering Haunt deals 1 to Tech II

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 3 Orpal Gloor (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

… and I draw both my Tech II techs on this turn …


#14

Yeah, I feared as much. But I think I got my money’s worth out of Grave. :slight_smile:

PT5

[details=Turn secrets]* Hand: Reversal, Vigor Adept, Young Lightning Dragon

  • Worker: Reversal
  • Tech: Hero’s Monument, Martial Mastery
  • Thoughts: Dumping cards. Will probably build a Surplus next turn. Not patrolling with Rook and YLD to defend against Shadow Blade.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +1 float (10)
  • Main phase:
  • Hire a worker (9)
  • Summon Rook (7)
  • Summon Young Lightning Dragon (4)
  • Summon Vigor Adept (0)
  • End of turn:
  • Discard 0, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader: Vigor Adept (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook (2/4)
  • Young Lightning Dragon (3/3 | flying)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (4)
  • Spec: Discipline

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 5
  • Discard: 3
New hand

Reversal, Grappling Hook

Discard

Morningstar Flagbearer, Martial Mastery, Hero’s Monument


#15
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Sickness
Cursed Crow


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Deteriorate
Graveyard
Spreading Plague


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Cursed Ghoul (4/5)
Plague Spitter
Gorgon (2/4)
Twilight Baron


Discard

Sacrifice the Weak
Deteriorate
Spreading Plague
Summon Skeletons
Graveyard
Sickness
Cursed Crow


Tech 2 card(s)
Get Paid + float - ($10)
Cast Deteriorate to kill Sensei
Cast Sacrifice the Weak, killing Dragon - ($8)
Summon Garth Torken - ($6)
Garth summons Skeleton - ($5)
midband Orpal - ($4)
Sacrifice Skeleton to deal -1/-1 to Adept
Cast Spreading Plague, killing Adept - ($0)
Orpal attacks Rook, dealing -2/-2, taking 2dmg
Haunt deals 1 to Tech II

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Garth (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • lvl 4 Orpal Gloor (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Keeping his board down is quite the effort. I hope it will be worth it, eventually … Going down in cards and skipping a worker :unamused:


#16

Holy smokes! I did NOT expect to lose that board so quickly.

P2T6

[details=Turn secrets]* Hand: Reversal, Grappling Hook

  • Technician draw: Mind-Parry Monk
  • Worker: -
  • Tech: -
  • Thoughts: Gotta secure the board. I think protecting MPM is high value. Having Grave survive for max-banding also sounds very attractive. Spending two cards to kill a level 1 hero feels bad but a max-band Garth doesn’t sound like something I need in my live right now. Eliminating that threat hopefully is worth going to 0 cards for.
    [/details]

Turn:

  • Start of turn:
  • Draw a card from Technician bonus
  • Tech 0 cards
  • Collect 10 gold (10)
  • Main phase:
  • Summon Grave (8)
  • Cast Grappling Hook to move Garth to Elite (8)
  • Cast Reversal to kill Garth (5); Grave levels to 3/mid
  • Summon Mind-Parry Monk (0)
  • End of turn:
  • Discard 0, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader: L3 Grave (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook -2 (0/2)
  • :pschip: Technician: Mind-Parry Monk (my units can not be :target:)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (3)
  • Spec: Discipline

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 2
  • Discard: 8
New hand

Savior Monk, Focus Master

Discard

Morningstar Flagbearer, Martial Mastery, Hero’s Monument, Aged Sensei, Vigor Adept, Young Lightning Dragon, Reversal, Grappling Hook


#17

It was quite the stretch though. I’m afraid I’m gonna take some damage, now.

Why do they mind-parry so hard?

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Twilight Baron
Cursed Ghoul (4/5)
Plague Spitter
Gorgon (2/4)


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Twilight Baron


NextHand

Shadow Blade
Graveyard
Sickness
Plague Lab


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Gorgon - ($5)
Build Tech III - ($0)
Haunt deals 1 to Tech II

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • lvl 4 Orpal Gloor (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#18

I hate them so much! I should play Ninjutsu again to return that favor. :smiley:

P2T7

[details=Turn secrets]* Hand: Savior Monk, Focus Master

  • Worker: Savior Monk
  • Tech: Martial Mastery, True Power of Storms
  • Thoughts: Maybe should have played Focus Master instead of building Tech 3. The chances of drawing my one t3 card were pretty slim.
    Teching TPoS might have been dumb/unlikely to proc, but it can be important for removing his Abominations or Plague Lords.
    I’m STILL planning to build a Surplus (hence the worker).
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 10 gold (10)
  • Main phase:
  • Hire a worker (9)
  • Max Grave (5)
  • Build Tech III Building (0)
  • Grave spends his Sword Rune on Gorgon; you draw a card
  • Mind-Parry Monk destroys your Tech III Building; your base takes 2 damage
  • End of turn:
  • Discard 1, draw 2, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Rook -2 (0/2)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Grave (4/5)
  • Mind-Parry Monk (5/4 | my units can not be :target:)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (2)
  • :ps3gem: T3 (5)
  • Spec: Discipline

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 3
  • Deck: 10
  • Discard: 0
New hand

Fox Primus, Snapback, Young Lightning Dragon

[details=Discard][/details]


#19

I really like how Rook is all sitting on Technician, waiting to be killed.

P1T8

OR, as I like to call it: The search for non-targeting stuff to do. :wink:


Tech StartingHand Workers

TECH
Gorgon
Cursed Crow


STARTING HAND
Sickness
Shadow Blade
Plague Lab
Graveyard
Plague Lord
Sickness
Plague Spitter


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Twilight Baron
Shadow Blade


NextHand

Spreading Plague
Deteriorate
Plague Lord
Summon Skeletons


Discard

Sickness
Graveyard
Gorgon
Cursed Crow


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Garth - ($7)
Garth summons Skeleton - ($6)
Rebuild Tech III
Build Plague Lab, -1/-1 to Monk - ($3)
Summon Plague Spitter - ($0)
Pester Tech II

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Plague Spitter (3/3)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • lvl 4 Orpal Gloor (2/2)
  • Plague Lab (4HP)
  • lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#20

Too scary. D:
I think this is the turn in which you get ahead in tempo.

P2T8

[details=Turn secrets]* Hand: Fox Primus, Snapback, Young Lightning Dragon

  • Worker: -
  • Tech: -
  • Thoughts: Pleague Lab and Spreading Sickness are super dangerous to me so I have to expand resources to destroy them. That means a) attacking Lab instead of other options and b) maxing Rook and giving him another -2/-2. I could have also Snapbacked but I don’t want a ready Vandy in play either.
    Wish I had had 1 more gold to at leats summon Vandy and get some benefit out of killing Orpal. :frowning:
    All in all, it’s not looking good. Garth will also be able to tutor a T2.
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 11 gold (11)
  • Main phase:
  • Max Rook (4)
  • Summon Young Lightning Dragon (1)
  • Grave kills Plague Spitter and spark-kills the Skeleton, taking 3 -1/-1 runes; you draw a card and gain 1 gold
  • Rook kills Orpal, taking 2 -1/-1 runes
  • Mind-Parry Monk destroys your Plague Lab
  • End of turn:
  • Discard 2, draw 4
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: MAX Grave -3 (1/2)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Rook -4 (0/2 | two lives)
  • Mind-Parry Monk -1 (4/3 | my units can not be :target:)
  • Young Lightning Dragon (3/3 | flying)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (1)
  • :ps3gem: T3 (5)
  • Spec: Discipline

Economy:

  • Workers: 11
  • Gold: 1
  • Hand: 4
  • Deck: 6
  • Discard: 2
New hand

Hero’s Monument, Vigor Adept, True Power of Storms, Focus Master

Discard

Snapback, Fox Primus