@PiHalbe Good luck and have fun.
Rematch of our RACE#3 game. Hope you don’t manage to play Thieving Imp 3 times in the first 4 turns as you did then !
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Discard 3, draw 5
- [I]Squad Leader[/I]:
- [I]Scavenger[/I]: Bloodrage Ogre (3/2)
- Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 1
- Workers: 5
I’ve an awkward starting draw, with both good 2 cost units (Ogre, Bombaster) in my first hand and both 1 cost units in my second. So can’t open with the preferred Hero + 1-drop. At the same time I’m P1 multicolour vs P2 monocolour, so can’t be too passive or I’ll end up with no compensation for the worse economic start (down $3 in my first 2 turns including the multicolour penalty).
I could play Ogre this turn, and look to follow up with Hero + Nautical Dog / Mad Man next turn. But if he plays Jandra in SQL, I end up trading Ogre + Dog for Jandra, no benefit for me. Or maybe better I trade Zane+Mad Man for Jandra, hit his Base for 3 and bring out Rook, while delaying Tech 1 – I’m not trading up but at least I keep an attacking board. Alternatively he could play Imp, and patrol in scavenger, SQL or elite. If not in elite, I’ve the possibility to kill with lvl 4 Zane, again delaying Tech 1. Or he plays level 3 Vandy in SQL – I could trade Ogre, Mad Man and Rambaster for Vandy, get 2 free levels for a hero (Argagarg?).
Alternative is to play just Rook this turn. Not ideal, as I end up playing no 2-drop at all in my first 2 turns. But I can generate 4 attack T2 by midbanding Rook and playing Mad Man, delay Tech 1 – enough to kill a SQL hero, Jandra or Imp and have Rook survive. Maybe he plays Vandy at level 3 in SQL, and I have to start worrying about Metamorphosis earlier in the game than I’d normally need to.
Think both options are OK, and looks like most of my better lines will involve delaying Tech 1. Let’s go with the Ogre.