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CAWS 2016: neigutten ([Disease]/Law/Truth) vs. Zejety ([Discipline]/Strength/Finesse)


#1

GLHF ! :smiley:

@Zejety

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons
Deteriorate
Skeleton Javelineer
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Thieving Imp


Discard

Graveyard
Deteriorate
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

I feel that an euboy shall win!


#3

GLHF!

P2T1

[details=Turn secrets]* Hand: Sensei’s Advice, Snapback, Aged Sensei, Fox Primus, Fox Viper

  • Worker: Fox Primus
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 5 gold (5)
  • Main phase:
  • Hire a worker (4)
  • Summon Rook (2)
  • Summon Aged Sensei (1)
  • End of turn:
  • Discard 3, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Savior Monk, Grappling Hook, Smoker, Safe Attacking, Morningstar Flagbearer

Discard

Fox Viper, Snapback, Sensei’s Advice


#4

P1T2


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Summon Skeletons
Poisonblade Rogue
Carrion Curse
Carrion Curse
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#5

P2T2

[details=Turn secrets]* Hand: Savior Monk, Grappling Hook, Smoker, Safe Attacking, Morningstar Flagbearer

  • Imp discard: Morningstar Flagbearer
  • Worker: Savior Monk
  • Tech: Nimble Fencer, Bird’s Nest
  • Thoughts: Could have played Safe Attacking instead of Smoker. But Sensei would not have been able to patrol and would have died against Imp “for free”.
    I’m very card negative now, but I hope I can get some value from Rook. Next turn, I’ll probably build T2 or a Surplus.
    [/details]

Turn:

  • Start of turn:
  • Discard a random card
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Worker (6)
  • Build Tech I (5)
  • Grappling Hook: Skeleton to Lookout (5)
  • Rook to 5/mid (1)
  • Smoker (0)
  • Aged Sensei trades with Skeleton
  • Rook kills Orpal, suffering one -1/-1 rune and gaining two levels
  • End of turn:
  • Discard 1, reshuffle, draw 3
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite: Smoker (2/1 | returns to hand when :target:)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L7 Rook -1 (2/4)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 3
  • Deck: 6
  • Discard: 0
New hand

Fox Viper, Aged Sensei, Nimble Fencer

[details=Discard][/details]


#6

Yeah, I forgot about Unstoppable. I think that is game, but I’ll post another turn or two.

P1T3


Tech StartingHand Workers

TECH
Spreading Plague
Spreading Plague


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Carrion Curse
Carrion Curse


WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons


NextHand

Deteriorate
Graveyard
Jandra, the Negator
Spreading Plague
Carrion Curse (the new card from Poisonblade Rogue)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Poisonblade Rogue - ($4)
Tech 1 - ($2)
Quince - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror 0/1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]: Poisonblade Rogue 2/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

You forgot your Poisonblade Rogue on your board state. Do you want to patrol with her, too?


#8

Yeah ^^ I’ll put her in Technician, thanks for the headsup!


#9

I don’t think you’re off that bad. I’m very card-disadvantaged and Law is a great comeback spec.
This turn won’t be very efficient either…

Not that it mattered, but you discarded 3, right?

P2T3

[details=Turn secrets]* Hand: Fox Viper, Aged Sensei, Nimble Fencer

  • Worker: Fox Viper
  • Tech: Nimble Fencer, Two Step
  • Thoughts: Quince is annoyingly good while I have haste on the board. :confused: Maybe should have chosen a different plan…
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Worker (6)
  • Heroes’ Hall (4)
  • Nimble Fencr (2)
  • Max Rook (1)
  • Nimble Fencer kills the Wisp
  • Smoker trades with Poisonblade Rogue; you draw a card
  • Rook kills Quince, taking 1 damage
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • MAX Rook -1 (3/4)
  • Nimble Fencer (2/3)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 3
  • Discard: 4
New hand

Bird’s Nest, Grappling Hook, Safe Attacking

Discard

Nimble Fencer, Two Step, Smoker, Aged Sensei


#10

I accidentally didn’t remove Poisonblade Rogue from my hand, so during my discard/draw step I see now that I managed to re-draw it. So I just have to draw a random card instead of it and edit that in in my previous post.


#11

Rook has a -1/-1 counter on him, and took a damage from Quince, right? So should be 3/4 right now?

P1T4


Tech StartingHand Workers

TECH
Plaguespitter
Plaguespitter


STARTING HAND
Jandra, the Negator
Graveyard
Deteriorate
Carrion Curse
Spreading Plague
Sacrifice the Weak


WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Carrion Curse
Spreading Plague
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bigby Hayes - ($4)
Jandra, the Negator - ($1)

Float ($1)
Stash 1, Discard 3, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bigby Hayes 2/3
  • :pschip: [I]Technician[/I]: Thieving Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#12

You are right, sorry!

P2T4

[details=Turn secrets]* Hand: Bird’s Nest, Grappling Hook, Safe Attacking

  • Worker: -
  • Tech: Earthquake, Training Grounds
  • Thoughts: Bigby game, hero game. Gonna rush big heroes. Could kill either Bigby or Jandra. Killing Bigby gives neigutten a guaranteed Grave kill (play midband Quince, copy Fencer, trade with mirror and Jandra) but that’s an expensive play for him. On the other hand, Bigby isn’t much of a threat this turn so I kind of like to forcing him to stick around. I think I’ll kill Jandra…
    Workering was something I considered, but I really don’t want to slow down my cycling even more for now. Wonder if I will regret this, or even not playing Safe Attacking.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +1 float (9)
  • Main phase:
  • Discipline Tech II Building (5)
  • Bird’s Nest (3)
  • Grave (1)
  • Grappling Hook: Jandra to Lookout (1)
  • Rook kills Jandra, taking 3 damage
  • Nimble Fencer kills Imp, taking 2 damage; you draw a card
  • End of turn:
  • Discard 1, draw 3
  • Float 1

Patrol:

  • :psblueshield: Leader: L1 Grave (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1 | flying)
  • :pschip: Technician: Bird (1/1 | flying)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Rook -1 (3/1 | two lives)
  • Nimble Fencer (2/1)
  • Spells/Upgrades:
  • Bird’s Nest
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)
  • Spec: Discipline

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 8
New hand

Morningstar Flagbearer, Sensei’s Advice, Snapback

Discard

Nimble Fencer, Two Step, Smoker, Aged Sensei, Earthquake, Training Grounds, Grappling Hook, Safe Attacking


#13

GG! I concede. I lack faith in my execution to bring it back ^^


#14

GG!
@EricF