News Shop
Events Forums

CAWS 2016: neigutten ([Disease]/Law/Truth) vs. Eijolend (Mono Green)


#1

GL HF! :smiley: @Eijolend

Sorry for the delay.

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Pestering Haunt


WORKERS
Pestering Haunt


NextHand

Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Deteriorate
Summon Skeletons


Discard

Graveyard
Sacrifice the Weak
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

Don’t worry, I’m probably just impatient :smiley:

gl hf!

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Ironbark Treant
Tiger Cub
Young Treant
Rich Earth (Discarded by Thieving Imp… for some reason the order is different here than in the spreadsheet)
Rampant Growth (Drawn by Young Treant)


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Playful Panda
Spore Shambler
Verdant Tree
Rampant Growth


Tech 0 card(s)
random.org says Thieving Imp discards my card #1 of 5
Get Paid - ($5)
Young Treant, I draw a card - ($3)
Worker - ($2)
Argagarg (with Wisp) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Deteriorate
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Community Service


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]: Jandra, the Negator 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#4

Where is the Thieving Imp supposed to be?


#5

Sorry, it is supposed to be in patrol.


#6

Ah don’t worry. It’s very easy to misplace something in that spreadsheet.

P2T2


Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Forest’s Favor
Verdant Tree
Playful Panda
Spore Shambler
Rampant Growth


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Tiger Cub
Rich Earth
Merfolk Prospector
Spore Shambler
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argagarg 1->3 - ($3)
Playful Panda (with Wisp) - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp A (0/1)
  • :pschip: [I]Technician[/I]: Wisp B (0/1)
  • :target: [I]Lookout[/I]: Young Treant (0/2)
    [B]In Play:[/B]
  • Argagarg Lvl.3 (1/4)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

Jandra, the Negator kills Yount Treant, and Overpowers into the Technician Wisp

You need to draw a card, because I will

Play Bigby Hayes and cast Community Service on your hand. You might draw something I want!


#8

@Eijolend If you draw your card so I can see your full hand, then I can make one more turn tonight ^^


#9

Sorry, didn’t see your post until now.

The card I draw is Forest’s Favor.


#10

Don’t worry, I was purging the universe from Chaos while waiting. So I managed :wink:

P1T3


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Deteriorate
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Community Service


WORKERS
Pestering Haunt
Skeletal Archery


NextHand

Poisonblade Rogue
Summon Skeletons
Graveyard
Community Service
Carrion Curse


Tech 2 card(s)
Get Paid + float - ($7)
Jandra, The Negator kills Young Treant

  • Overpower Damage kills Technician Wisp
    Bigby Hayes - ($5)
    Community Service - ($0)
  • That Centaur looks nice, I’ll take it.

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator 3/3
  • Bigby Hayes lv1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#11

P2T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Behind the Ferns


STARTING HAND
Merfolk Prospector
Rich Earth
Tiger Cub
Spore Shambler
Centaur
Forest’s Favor


WORKERS
Ironbark Treant
Verdant Tree
Rich Earth


NextHand

Behind the Ferns
Tiny Basilisk
Forest’s Favor
Rampant Growth
Spore Shambler


Tech 2 card(s)
Draw a card from Technician.
Get Paid - ($7)
Worker - ($6)
Argagarg 3->5, Water Elemental - ($4)
Merfolk Prospector - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A)
  • :psfist: [I]Elite[/I]: Playful Panda (2+1/2)
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Okay… losing a game on Turn 3 is certainly a new experience. If I manage to hang on I should be fine though because of my superior economy and Tech advantage, but that’s a very big IF.
Heroes’ Hall is definitely the way to go because everything Bigby does is directed against units, so with 2 strong heroes I should be able to do cause some problems. I don’t think Tech II will help me right now because I fear Injunction and it would just give him more high-value targets to steal. The dream is to get the Behind the Ferns + Tiny Basilisk pick-off on Bigby, but I doubt that will work. Slightly hesitant to tech more Tiny Basilisks because if he steals them my hero-based plan has a problem, but I feel they are my only avenue of attack right now.
I see several ways how he can clear my patrol zone next turn, but Argagarg and the Heroes’ Hall should be fine.


#12

P1T4


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Poisonblade Rogue
Community Service
Summon Skeletons
Graveyard
Carrion Curse


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Sacrifice the Weak
Carrion Curse
Deteriorate
Community Service


Discard

Thieving Imp
Community Service
Carrion Curse
Graveyard
Poisonblade Rogue
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($6)
Community Service - ($1)

  • Tini Basilisk! It’s so cute, I want it!
    Worker - ($0)
    Bigby Hayes dives into the water elemental, dealing 2 damage and revcing 3 from jumping at the shallow end
    Thieving Imp does the same.
  • Water elemental vaporises
  • No hero gets leveled up twice.
    Jandra, The Negator negotiates some damage to the wisp, and puts two overpower damage onto the Playful Panda
  • wisp and playful panda take a tumble in the discard
    Centaur gives the Prospector some new prospects, and transferring 2 damage over to Arargarg
  • Centaur takes 1 damage from killing the Prospector

Float ($0)
Discard 3, draw 5

Then I hope your technician doesn’t give you something to deal with your… erm… my Tiny Basilisk.


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator 3/3
  • Centaur 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#13

P2T4


Tech StartingHand Workers

TECH
Murkwood Allies
Moment’s Peace


STARTING HAND
Tiny Basilisk (Community Service)
Rampant Growth
Spore Shambler
Behind the Ferns
Forest’s Favor
Tiny Basilisk (Drawn by Technician)


WORKERS
Ironbark Treant
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Merfolk Prospector
Young Treant
Tiger Cub
Murkwood Allies


Tech 2 card(s)
Draw a card from technician
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Argagarg casts Forest’s Favor on Argagarg. - ($7)
Argagarg trades with Tiny Basilisk (goes to MY discard), you get 1 gold.
Calamandra - ($5)
Calamandra 1->3 - ($3)
It is a little known fact that Tiny Basilisks always come in pairs, so here is my ehm… your Basilisk’s brother. Bigby couldn’t find him when looking for units to recruit for his community service before because he is so tiny and good at hiding (in my deck). - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A) [resist 1 from Calamandra]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Phew, so at least for one more turn I will be safe from Community Service and Injunction. I threaten to kill Jandra next turn via Calamandra’s stealth, which will wipe his board even if he brings out some Mirror Illusions or similar. Quince and Free Speech will stop that plan but won’t really hurt me much, so does a Tower. But the thing I’m most worried about is Orpal and Sickness which would allow him to trade his board for mine retaining board control until he can Community Service again.

I haven’t really played Moment’s Peace before, but it seems perfect if he likes to steal my units and I have to defend using only heroes. Murkwood Allies should be a strong play next turn if Calamandra survives (and I see her surviving to anything but Sickness, but I probably missed something…) unless he casts Free Speech.

If I can’t take the board over decisively in one or two turns I will have to get Tech II and III in order to leverage my economy and tech advantage. Note he still does not have a Tech I building.


#14

P1T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Community Service
Deteriorate
Carrion Curse


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Graveyard
Carrion Curse
Sickness
Deteriorate
Death and Decay


Tech 2 card(s)
Get Paid - ($7)
Scavanger bonus - ($8)
Orpal Gloor - ($6)
Deteriorate - ($1)

  • Targets the Tini Basilisk so it can’t deal combat damage.
  • Jandra, the Negator attacks it and deals 1 overpower damage to Calamandra
  • Centaur is taking out some abandonment issues on Calamandra, which they resolve in their respective discard piles and command zones
  • Orpal Gloor gains 2 levels
    Tech 1 - ($4)
    Heroes’ Hall - ($2)
    Worker - ($1)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator 3/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor Lv 3 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#15

I assume this applies to you too, but there might be slight delays in my turns tomorrow. Happy Solstice!


#16

Yeah, not sure yet how much I will be able to post over the holidays.

EDIT: This turn is voided, actual game turn is a few posts below.
P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Young Treant
Tiger Cub
Murkwood Allies
Merfolk Prospector
Forest’s Favor (Drawn from Young Treant)


WORKERS
Ironbark Treant
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Tiny Basilisk
Moment’s Peace
Behind the Ferns
Rampant Growth


Discard

Tiny Basilisk
Centaur
Tyrannosaurus Rex
Tyrannosaurus Rex
Murkwood Allies
Forest’s Favor


Centaur returns to my Discard. (welcome back, traitor…)
Tech 2 card(s)
Get Paid + float - ($10)
Young Treant, I draw a card - ($8)
Worker - ($7)
Tiger Cub - ($5)
Tech II (Balance) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Forgot Deteriorate and that 0 combat damage does not trigger deathtouch (which should make Tiny Basilisk all around bad against black, why did I tech them again?)… Oh well this is terrible, but I don’t think it’s over yet. Except for Injunction I don’t think there is anything he can do to stop me from winning the race to Tech III.
Plan for next turn is Moment’s Peace and Tech III, which should make it impossible for him to disrupt me before T-Rex comes out.
Weakpoints are again Free Speech, but I haven’t seen him use Quince this game yet, or Carrion Curse which is a likely option and could seriously hamper me. At least he can’t do either of those options AND feasably cast Community Service AND build Tech II.

Hope my economy lead is enough to carry this home through all the trickery he might still have up his sleeve.


#17

@neigutten did you pay 1 extra to deteriorate the basilisk?


#18

I did not! Luckily I floated one gold that turn ^^ so I’ll use that to fix


#19

P1T6


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Deteriorate
Sickness
Carrion Curse
Graveyard
Death and Decay


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Graveyard


NextHand

Death and Decay
Poisonblade Rogue
Thieving Imp
Carrion Curse
Community Service


Discard

Carrion Curse
Death and Decay
Deteriorate
Sickness
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid + and no float - ($8)
Carrion Curse - ($3)

  • I don’t think you will get a Moment’s Peace this holiday season!
  • There will be no Ferns to hide behind either!
    Bigby Hayes - ($1)
    Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator 3/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor Lv 3 1/3
  • Bigby Hayes Lv1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#20

Carrion Curse only costs 3, not 5. Would you like to spend that money on something else?