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CAWS 2016: Mooseknuckles ([Growth]/Necro/Strength) vs. Legion ([Past]/Peace/Anarchy)


#1

glhf @Legion!

P1T1:

Starting Hand

Merfolk Prospector Tiger Cub Young Treant Rich Earth Forest’s Favor

Gold (4)
Rich Earth (1)
Merfolk Prospector (0)
Worker (0)
Discard 2, Draw 4

Patrol:
Leader: Merfolk Prospector (1/1 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other: Rich Earth

Economy:

Workers: 5
Hand: 4
Deck: 1
Discard: 2

Worker

Tiger Cub

New Hand

Playful Panda Ironbark Treant Verdant Tree Rampant Growth


#2

P2T1 i edited the thread title cuz it was just plain wrong :stuck_out_tongue:

[details=Secrets]

Hand : battle suits,plasmo,ffight, neop,tr
Tech: nope
Thoughts : second, and his opening is weak, let’s build some board [/details]


  1. Get 5 Gold (5), tech X cards
  2. Worker (4)
  3. Battle suits (2)
  4. Zane (0) kills prosp and takes 1 dmg.
  5. disc 3 draw 5

[details=Secrets]

Workers : 5+plasmo
Discard : TR,neop,ffight
New Hand : nullc,fargo,TS,tink,mox [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : battle suits, Zane 2/1

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 0
  • Hand : 5

#3

oh boy - turn 1 misplay and a typo in the title. Not a great start…

P1T2:

Tech

Bone Collector, Bird Nest

Starting Hand

Playful Panda Ironbark Treant Verdant Tree Rampant Growth

Gold (5)
Worker (5)
Tier I (3)
Rook (1)
Discard 3, Draw 1, rs, Draw 4

Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other: Rich Earth

Economy:

Workers: 6 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Verdant Tree

New Hand

Spore Shambler Bird Nest Bone Collector Young Treant Playful Panda


#4

P2T2

[details=Secrets]

Hand : nullc,fargo,TS,tink,mox
Tech: Cadet+Chaos mirror
Thoughts : oooh, rook, so unexpected. and maybe he teched BC and birds. idk on BC but with rook out i would put my hand on the fire on birds (if u do not know this idiom, google muzio scevola). Still not happening. [/details]


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. Max zane (0) shoves rook to scav and deal 1 dmg.
  4. Zane kills rook (1). gold for both
  5. disc 4 rs draw 5

[details=Secrets]

Workers : 5+plasmo+tink
Discard : 0
New Hand : mox,ffight,ts,cm,nullc[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : battle suits, Zane 4/2

  • Base : 20
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 1
  • Hand : 5

#5

P1T3:

Tech

Blooming Ancient, Doom Grasp

Starting Hand

Spore Shambler Bird Nest Bone Collector Young Treant Playful Panda

Gold + f + scav (8)
Worker (8)
Garth (6)
Bone Collector (4)
Tower (1)
Skeleton (0)
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Skeleton (1/1 + a)
Elite:
Scavenger: Level 1 Garth (1/3)
Technician:
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes: Bone Collector (3/3)
Base: 20
Other: Rich Earth

Economy:

Workers: 7
Hand: 5
Deck: 4
Discard: 0

Worker

Spore Shambler

New Hand

Forest’s Favor Merfolk Prospector Ironbark Treant Rampant Growth Young Treant


#6

P2T3

[details=Secrets]

Hand : mox,ffight,ts,cm,nullc
Tech: cadet+BC
Thoughts : Hmmm

Dark Thoughts: warning, these are my actual thoughts do not read unless ur thick skinned

you are warned

[details=Not joking, is the last warning][details=too bad, curiosity killed the cat!] Psych![/details][/details][/details]


  1. Get 7 Gold+f (8), tech 2 cards
  2. Worker (7)
  3. Tech I (5)
  4. Mox (2)
  5. disc 3 draw 4 rs draw 1

[details=Secrets]

Workers : 5+plasmo+tink+ts
Discard : 0
New Hand : cadet,fargo,neop,tr,BC[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Mox 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Zane 4/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play : battle suits,

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 8
  • Gold: 2
  • Hand : 5
    EDIT: Garth was not in tech but in scav! dammit i am blind! Fixing, plz wait
    EDIT2: Fixed

#7

Sorry for the invonvenience, all fixed now


#8

No worries.

P1T4:

Tech

Might of Leaf and Claw, Lich’s Bargain

Starting Hand

Forest’s Favor Merfolk Prospector Ironbark Treant Rampant Growth Young Treant

Gold (7)
Worker (7)
Tier II - Growth (3)
Garth to level 2 (2)
Merfolk Prospector (1)
Skeleton (0)
Garth and skeleton disable mox
Bone Collector trades with Zane, midbands Garth and summons a skeleton
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Skeleton #1 (1/1 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: skeleton #2 (1/1)
Lookout:

Buildings: Tier I - 5, Tier II(Growth) - 5, Tower - 4
Units/Heroes: Level 4 Garth (2/4)
Base: 20
Other: Rich Earth

Economy:

Workers: 8
Hand: 5
Deck: 5
Discard: 0

Worker

Forest’s Favor

New Hand

Blooming Ancient Doom Grasp Bird Nest Playful Panda Ironbark Treant


#9

P2T4

[details=Secrets]

Hand : cadet,fargo,neop,tr,BC+CM(BC)fuck, no cadet
Tech: BC+pg
Thoughts : Hmmm, i do not like this. I have an eerie feeling. [/details]


  1. Get 8 Gold+f+scv (11), tech 2 cards
  2. Worker (10)
  3. Tech II anarchy (6)
  4. Mox kills sql skele.
  5. Oni (4)
  6. Boot camp mox, i draw 1
  7. CAdet
  8. Fading argo (2)
  9. disc 2 draw 3 rs draw 1

[details=Secrets]

Workers : 5+plasmo+tink+ts+neop
Discard : 0
New Hand : ffight,cadet,nullc,pg bleah[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Fargo 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Cadet 3/2
  • :exhaust: Technician: Oni 2/3
  • :target: Lookout:

In Play : battle suits, Mox 3/2

  • Base : 20
  • Tech I: 5
  • Tech II anarchy: 5
  • Discard : 0
  • Deck : 4
  • Workers : 9
  • Gold: 2
  • Hand : 4

#10

P1T5:

Tech

Blooming Ancient, Doom Grasp

Starting Hand

Blooming Ancient Doom Grasp Bird Nest Playful Panda Ironbark Treant

Gold + prospector (9)
Worker (9)
Garth to 7, grab blooming ancient from discard (6)
Blooming Ancient #2 (2)
Arg (0)
Move 3 runes to skeleton, he kills Fargo, 1 rune left on each BA
Garth kills Oni, Arg midbands
Discard 3, Draw 5

Patrol:
Leader: Level 3 Arg (1/4 + a)
Elite: wisp (1/1)
Scavenger: Blooming Ancient #1 w rune (3/5)
Technician: Blooming Ancient #2 w rune (3/5)
Lookout:

Buildings: Tier I - 5, Tier II(Growth) - 5, Tower - 4
Units/Heroes: Merfolk Prospector (1/1), Level 7 Garth (3/2), skeleton (4/1)
Base: 20
Other: Rich Earth

Economy:

Workers: 9
Hand: 5
Deck: 0
Discard: 4

Worker

Ironbark Treant

New Hand

Might of Leaf and Claw Lich’s Bargain Bone Collector Rampant Growth Young Treant


#11

P2T5

[details=Secrets]

Hand : ffight,cadet,nullc,pg+CM (tech)
Tech: OS+pg
Thoughts : Hmmm, i do not like this. I have an eerie feeling. [/details]


  1. Get 9 Gold+f (11), tech 2 cards, draw 1 from tech
  2. Worker (10)
  3. ZAne (8)
  4. Mox hits arg for 2 dmg past armor. Cadet kills him. ZAne lv 3
  5. Nullcraft (6)
  6. chaos mirror (4) ancient 1 and nullc.
  7. nullc trades with garth, zane lv 5.
  8. Maxzane (3) shoves BA #1 in looky, taking a dmg. Zane kills it, taking 1 from tower and 2 from BA, still alive.
  9. cadet
  10. PRynn (1)
  11. disc 1 draw 3

[details=Secrets]

Workers : 5+plasmo+tink+ts+neop+ffight
Discard : frgo,cadet,nullc,cm,pg,pg,undo
New Hand : bcx2+tr[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Cadet 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Prynn 1/3
  • :target: Lookout:

In Play : battle suits, Mox 3/2, ZAne 4/1

  • Base : 20
  • Tech I: 5
  • Tech II anarchy: 5
  • Discard : 7
  • Deck : 0
  • Workers :10
  • Gold: 1
  • Hand : 3

#12

P1T6:

Tech

Blooming Elm, Bird Nest

Starting Hand

Might of Leaf and Claw Lich’s Bargain Bone Collector Rampant Growth Young Treant -> Bird Nest

Gold (9)
Young Treant, rs, draw (7)
Rook (5)
Bird Nest, 5 runes on BA now (3)
Might of Leaf and Claw (0)
Worker (0)
Skeleton trades with Cadet
Blooming Ancient kills Prynn, Rook to level 3
Merfolk Prospector trades with Zane, Rook to level 5
Transfer all 5 runes to wisp, he breaks your tier 2, Might of Leaf and Claw has 4 charges
Discard 2, Draw 4

Patrol:
Leader: Level 5 Rook (3/5 + a)
Elite:
Scavenger: Bird #1 (1/1)
Technician: Bird #2 (1/1)
Lookout:

Buildings: Tier I - 5, Tier II(Growth) - 5, Tower - 4
Units/Heroes: Blooming Ancient (2/3), wisp w 5 runes (5/6)
Base: 20
Other: Rich Earth, Might of Leaf and Claw (4 charges), Bird Nest

Economy:

Workers: 10
Hand: 4
Deck: 2
Discard: 3

Worker

Rampant Growth

New Hand

Doom Grasp Bird Nest Blooming Elm Blooming Ancient


#13

well, i’d say is gg. My only hope was u did not still had Molac.
Too many bad draws brought me down. @EricF


#14

good game!