News Shop
Events Forums

CAWS 2016: Mooseknuckles ([Growth]/Necro/Strength) vs. cstick ([Demon]/Balance/Fire)

@Mooseknuckles

Whenever you’re ready, you’re up first.

Hey, glhf as always! Hopefully this goes a little better than last time :sob:

P1T1:

Starting Hand

Playful Panda Young Treant Verdant Tree Rich Earth Forest’s Favor

Gold (4)
Worker (3)
Playful Panda (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:

Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Verdant Tree

New Hand

Merfolk Prospector Tiger Cub Ironbark Treant Spore Shambler Rampant Growth

GL;HF

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Skeletal Archery
Thieving Imp
Graveyard


Discard

Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Play Poisonblade Rogue - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Poisonblade Rogue (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

My plan in game depends on what he does early on. If he opens with Rook + Birds, I think I want to go straight into early Metamorphosis, because he shouldn’t be able to get Garth out fast enough to stop me. Otherwise, I’ll go with my usual plan of Balance Tech 2. I think I should be able to match up against Growth Tech 2 pretty well: I have Potent Basilisk and Nature Reclaims to kill MoLaC, and basilisks can kill big ancients or rhinos efficiently. Plus, I’m fast enough that he shouldn’t have the opportunity to keep his Tech 2 up for multiple turns, if things go well. Birds slow down my fliers, and birds + ancient is scary, but that’s why the plan is to go for Metamorphosis instead if he leads with Rook.

I like how this turn went. Vandy is safe, and he doesn’t have an advantageous way to kill the rogue. I have plenty of options next turn, too.

P1T2:

Tech

Bird Nest, Bone Collector

Starting Hand

Merfolk Prospector Tiger Cub Ironbark Treant Spore Shambler Rampant Growth

Gold + f (6)
Worker (5)
Tier I (3)
Rook (1)
Merfolk Prospector (0)
Panda trades with Poisonblade Rogue
Discard 3, rs, Draw 5

Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: wisp (0/1)
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 4
Discard: 0

Worker

Ironbark Treant

New Hand

Bird Nest Bone Collector Rich Earth Forest’s Favor Spore Shambler

P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Thieving Imp
Graveyard
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Poisonblade Rogue
Summon Skeletons
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Play Graveyard - ($1)
Play Skeleton Javelineer - ($0)
Pestering Haunt trades with Prospector and goes to Graveyard

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Graveyard HP: 3 (Pestering Haunt)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Okay, I think I might just go for tech 2 anyway. I can’t resist the chance to play Graveyard here.

P1T3:

Tech

Doom Grasp, Blooming Ancient

Starting Hand

Bird Nest Bone Collector Rich Earth Forest’s Favor Spore Shambler

Gold + scav (7)
Worker (6)
Bird Nest (4)
Bone Collector (2)
Rook kills Javelineer
Discard 2, Draw 4

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Rook (2/3), Bird #1 (1/1), Bird #2 (1/1)
Base: 20
Other: Bird Nest

Economy:

Workers: 7 + 2 float
Hand: 4
Deck: 0
Discard: 5

Worker

Rich Earth

New Hand

Playful Panda Young Treant Tiger Cub Rampant Growth

P2T3


Tech StartingHand Workers

TECH
Faerie Dragon
Faerie Dragon


STARTING HAND
Deteriorate
Lobber
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Thieving Imp
Lobber


Discard

Deteriorate
Summon Skeletons
Faerie Dragon
Faerie Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Lobber - ($5)
Lobber and Vandy kill Bone Collector
Lobber runs into Bone Collector
Replay Lobber and kill Bone Collector - ($4)
Deteriorate Wisp
Midband Vandy - ($2)
Vandy kills Rook and maxbands, buffing a bird

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/5)
  • :heart: Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer, Lobber)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

I’m not a huge fan of this situation. He probably has a buff spell to kill Vandy with, and he gets to build Tech 2 first. However, the lines that I came up with where I didn’t kill Rook were worse. At least this leaves him with an almost empty board.

P1T4:

Tech

Lich’s Bargain, Might of Leaf and Claw

Starting Hand

Playful Panda Young Treant Tiger Cub Rampant Growth

Gold + scav + f (10)
Worker (9)
Tier II - Growth (5)
Arg (3)
rampant growth on the doomed bird (1)
Bird kills Vandy, Arg midbands
Bird #1 hits your T1 for 1
Discard 2, rs, Draw 4

Patrol:
Leader: Level 3 Arg (1/4 + a)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Bird #1 (1/1), DOOMED Bird (3/3)
Base: 20
Other: Bird Nest

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 8
Discard: 0

Worker

Tiger Cub

New Hand

Lich’s Bargain Merfolk Prospector Forest’s Favor Spore Shambler

P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Sacrifice the Weak
Thieving Imp
Lobber


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp


NextHand

Deteriorate
Lobber
Summon Skeletons
Faerie Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2: Balance - ($5)
Play Midori - ($3)
Replay Lobber from Graveyard - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

He can probably play Ancient and move enough runes to the bird to break my tech 2, in conjunction with Arg’s midband. I teched 2x Moment’s Peace so that I can try to set up a turn where I have Tech 2 intact and actually do something. I’m pretty sure that I’m just going to lose now, because he’ll break my tech 2 with the bird next turn, then on the turn after that break tech 2 and kill Midori and my hand will be blank. I might just be pessimistic, but I have a gut feeling that I’m going to lose.

P1T5:

Tech

Doom Grasp, Lich’s Bargain

Starting Hand

Lich’s Bargain Merfolk Prospector Forest’s Favor Spore Shambler

Gold + f (9)
Forest’s Favor on bird (7)
Garth (5)
Lich’s Bargain (3)
Skeleton (2)
Merfolk Prospector (1)
Worker (0)
Arg buffs bird, he kills Midori. Arg maxbands and summons a water elemental
Discard 0, Draw 2

Patrol:
Leader: Zombie (2/2 + a)
Elite: Water Elemental (4/3)
Scavenger: skeleton (1/1)
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Bird with a rune (2/2), Level 5 Arg (1/5), Level 1 Garth (1/3), skeleton (1/1), Horror (3/3), Merfolk Prospector (1/1)
Base: 16
Other:

Economy:

Workers: 8
Hand: 2
Deck: 6
Discard: 4

Worker

Spore Shambler

New Hand

Rampant Growth Bone Collector

P2T5


Tech StartingHand Workers

TECH
Dark Pact
Nature Reclaims


STARTING HAND
Summon Skeletons
Deteriorate
Lobber
Faerie Dragon
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp


NextHand

Moment’s Peace
Moment’s Peace
Faerie Dragon


Discard

Deteriorate
Summon Skeletons
Sacrifice the Weak
Dark Pact
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($11)
Play Faerie Dragon, putting a feather rune on Lobber - ($7)
Lobber trades with bird
Play Vandy - ($5)
Deteriorate Prospector
Replay Lobber from Graveyard - ($4)
Play Summon Skeletons - ($1)
Play Lobber - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]: L1 Vandy (3/3)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Lobber (2/2)
    [B]In Play:[/B]
  • :heart: Graveyard HP: 3 (Pestering Haunt, Skeleton Javelineer)
  • Faerie Dragon (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well, if I’m not dead, I might be in okay shape. I have no idea what’s going to happen.

P1T6:

Tech

Blooming Ancient, Artisan Mantis

Starting Hand

Rampant Growth Bone Collector

Gold (8)
Level Garth to 5 (4)
Water Ele kills leader Lobber
Garth kills lookout Lobber, your graveyard is discarded
Horror trades with Vandy, Garth maxbands and grabs Blooming Ancient from discard
Skeleton, move the rune to wisp (3)
Arg and wisp kill your skeletons
Bone Collector, move rune to a skeleton (1)
Worker (0)
Both skeletons and the zombie break your T2
Discard 0, Draw 2

Patrol:
Leader: Blooming Ancient (2/4 + a)
Elite:
Scavenger: skeleton #3 (1/1)
Technician: Bone Collector (3/3)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 5 Arg (1/4), Level 7 Garth (3/4) skeleton#1 w rune (2/2), skeleton #2 (1/1), Zombie (2/2), Water Ele (3/1), wisp w rune (0/1)
Base: 16
Other:

Economy:

Workers: 9
Hand: 2
Deck: 4
Discard: 6

Worker

Rampant Growth

New Hand

Playful Panda Young Treant

P2T6


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Moment’s Peace
Moment’s Peace
Deteriorate
Faerie Dragon


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Faerie Dragon


NextHand

Graveyard
Dark Pact
Sacrifice the Weak


Discard

Moment’s Peace
Deteriorate
Moment’s Peace
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Midori - ($7)
Faerie Dragon kills Garth, Midori to L3
Play Moment’s Peace - ($5)
Deteriorate the Water Elemental - ($4)

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Midori (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Faerie Dragon (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

EDIT: I messed up on the spreadsheet and the teched cards didn’t get added to my discard pile.

gah!

P1T7:

Tech

Blooming Elm, Bird Nest

Starting Hand

Playful Panda Young Treant -> Doom Grasp :frowning:

Gold (9)
Young Treant, draw (7)
Worker (6)
Discard 1, Draw 3

Patrol:
Leader: Zombie (2/2 + a)
Elite: skeleton #2 (2/1)
Scavenger: skeleton #1 (2/2)
Technician: wisp w rune (1/1)
Lookout: Young Treant (0/2)

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 5 Arg (1/4), Blooming Ancient 1 Rune (3/5), Bone Collector (3/3), skeleton #3 (1/1)
Base: 16
Other:

Economy:

Workers: 10
Hand: 3
Deck: 0
Discard: 9

Worker

Playful Panda

New Hand

Blooming Ancient Bird Nest Might of L&C

"P2T7


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Sacrifice the Weak
Graveyard
Dark Pact
Skeleton Javelineer
Lobber


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Faerie Dragon


NextHand

Nature Reclaims
Lobber
Summon Skeletons
Pestering Haunt


Discard

Moment’s Peace
Deteriorate
Moment’s Peace
Ember Sparks
Ember Sparks
Dark Pact
Flame Arrow
Flame Arrow
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($14)
Play Vandy - ($12)
Play Dark Pact
Play Lobber - ($11)
Play Skeleton Javelineer - ($10)
Maxband Midori - ($5)
Midori and Faerie Dragon hit your base for 8
Maxband Vandy, buffing Lobber and Young Treant - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]: L5 Vandy (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Faerie Dragon (4/2)
  • L8 Midori (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Good game!

Gold + f (16)
Blooming Ancient (12)
Rook (10)
Bird Nest (8)
Might of L&C (5)
BC and Zombie kill lobber, creates a skeleton (6 and 4 runes on ancients, 2 charges on L&C)
Arg kills javelineer, 3 charges on L&C
skeletons #2 and #3 suicide into Vandy, MOL&C activated
skeleton #1 kills vandy
transfer all runes to BA #1
BA #1 hits your base for 12
transfer all runes to wisp
wisp hits you for 11

Just a note that with MoLaC active, this first attack is for 17 and ends things right there.

1 Like

GG. Beating T2 Rook T3 BC + Birds as player 2 is a rough prospect. I think I should have played Imp instead of Jav + Yard on turn 2.

Yeah, you also could have maybe gone for a Jandra play on turn 1. I’m not sure if that would have worked out or not.

Rook is really strong against Vandy as a base, and the birds + BC is such good value on turn 3. It’s really hard to stop me from getting the growth engine going at that point.