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CAWS 2016: Jadiel (Mono-black) vs. PetE ([Anarchy]/Strength/Growth)


#1

@PetE I’m really sorry this is so late. Work is really crazy at the moment.

GL, HF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Graveyard
Poisonblade Rogue


WORKERS
Graveyard


NextHand

Thieving Imp
Pestering Haunt
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


Discard

Poisonblade Rogue
Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

No problem at all. GLHF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Scorch
Charge
Careless Musketeer


WORKERS
Scorch


[/spoiler][/details]

[details=NextHand][spoiler]
Pillage
Bloodburn
Mad Man
Bombaster
Nautical Dog


[/spoiler][/details]

[details=Discard][spoiler]
Charge
Makeshift Rambaster
Careless Musketeer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


I’ve a good starting split against his Jandra open, with Ogre in my T1 hand and Mad Man T2. I can open with Ogre + Rook, then get a good trade next turn by midbanding Rook while delaying Tech I build. This pretty well commits to maxbanding Rook T3. He’ll have various ways to break Rook down (Plague Spitters, Nether Drain, Doom Grasp) but I still get a great wall and time to get Growth stuff going (eg aim for T5 MoLaC, activate quickly with hasty red units / Zane / Sharks).

Two risks to the hasty MoLaC plan. One is he goes the expected Tech II Demonology, and uses Voidblocker to slow the speed with which I can attack to put runes on MoLaC, giving him time to reach for Tech III and upgrade-removing Zarramonde. My best answers to this are Birds or Entangling Vines. Second is he hits me with Carrion Curse (or a lucky Imp/Shadow Blade hit) on the turns I’m looking to play MoLaC. This would be pretty effective, especially as I’m likely to have other non-units in hand or a forced double discard. I can’t do much to prevent this, but at least the $5 he spends on Orpal + CC takes a lot away from his ability to get his own things going T5. Maybe I just reply with $6 for Tech III + Anarchy Growth Lab and rush for Gunships.

Next turn will tech in Bird’s Nest for sure, and either Taxman or Entangling Vines. Workering non-units this turn and next, to reduce the discard risk a little to a later Carrion Curse.


[/spoiler][/details]


#3

P1T2


Tech StartingHand Workers

TECH
Soul Stone
Bone Collector


STARTING HAND
Deteriorate
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp


WORKERS
Graveyard
Pestering Haunt


NextHand

Bone Collector
Summon Skeletons
Skeletal Archery
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, you discard #5 - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jandra (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Pillage
Nautical Dog
Mad Man
Bloodburn
Bombaster


WORKERS
Scorch
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Bird’s Nest
Careless Musketeer
Pillage
Bloodrage Ogre


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook to midband - ($1)
Rook kills Imp
Ogre trades with Jandra, you draw

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


Surprised he played both his expensive 3-cost starting units as P1. Should be good for me as I get to clear both Imp and Vandy this turn, and he won’t have much to show for the spend. Also surprised he patrolled Vandy in technician rather than scavenger, would have thought he needs the $s more than the draw at this point (guess he must have a bad T3 draw). He earns $13 in the next two turns, take off $2 for workers and $4 to build Tech II leaves $7 to spend. Maybe Plague Spitter + Soul Stone/Bone Collector + Vandy to degrade Rook, while heading for Demonology? Or Summon Skeletons + Garth + Bone Collector, look to mass the Skeletons for Necromancy and Skeletal Lord?

I’ve two different approaches here. Most straightforward is to midband Rook, kill Imp with Rook, trade Ogre for Vandy, delay Tech I build until T3. I keep a hand size of 5, and have 3/3 lvl 5 Rook vs his empty board. With $1 float can max Rook and build Tech I next turn and still have additional $2 to spend or float.

Alternative is to kill Imp with Mad Man and Rook (left at lvl 1), build Tech I and float $2. I’m down to a hand size of 4, but could conceivably shoot for building Tech II on T3 while teching in 2 x Tier II units (eg Ancients), with a 66% chance of drawing one of them on my T4 (since I can defend the Tech II building with Rook + another unit). Bit too ambitious I think. Would likely need to go further down on cards to limit the risk of a Rook kill and free levels for Vandy, could open the door for a Metamorphosis play.

Think the percentage play is go for the first option while teching in 2xBird’s Nests, giving me a 75% chance of drawing at least one on my T4. Birds are great against the Skeleton army plan, speed up MoLaC activation around Voidblocker, give me options of Earthquake, and can buff with Dinosize/Chaos Mirror to kill Vandy in time if he signals a Metamorphosis play. Worth taking up the 2 tech slots.


[/spoiler][/details]


#5

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Deteriorate
Bone Collector
Skeleton Javelineer


WORKERS
Graveyard
Pestering Haunt
Summon Skeletons


NextHand

Soul Stone
Nether Drain
Poisonblade Rogue
Jandra
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Skeleton Javelineer - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Bird’s Nest
Charge
Pillage
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bird’s Nest
Makeshift Rambaster
Nautical Dog
Mad Man
Bombaster


[/spoiler][/details]

[details=Discard][spoiler]
Careless Musketeer
Bird’s Nest
Charge
Might of Leaf and Claw
Surprise Attack


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Rook to maxband - ($2)
Rook kills Bone Collector
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bloodrage Ogre (3/2)
    [B]In Play:[/B]
  • Rook lvl 8 (4/3) [two lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Glad he played a Bone Collector rather than Plague Spitter, doesn’t degrade Rook’s attack.

This and next turn’s techs go together into the next reshuffle. This turn teching in MoLaC + Sharks, could conceivably add any two of MoLaC/Sharks/Dinosize/Chaos Mirror/Ancient/Gunship next turn. Somehow want to combine all of: MoLaC + speedy activation ; backup plan if Carrion Cursed ; hasty firepower to prevent max Vandy -> Metamorphosis.

Patrolling Ogre in Lookout, so if he wants to kill with Javelin + Deteriorate he won’t have the $s to also build Tech II plus play a 2-drop patroller. He has to watch out for Rook walking past a single patroller to land 4atk on Vandy.


[/spoiler][/details]


#7

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Poisonblade Rogue
Soul Stone
Bone Collector
Nether Drain
Jandra


WORKERS
Graveyard
Pestering Haunt
Summon Skeletons
Poisonblade Rogue


NextHand

Thieving Imp
Sacrifice the Weak
Deteriorate
Skeletal Archery


Discard

Bone Collector
Jandra
Nether Drain
Dark Pact
Metamorphosis


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Vandy casts Soul Stone on Javelineer - ($2)
Hero’s Hall - ($0)
Javelineer uses rune, and kills BRO at long range
Vandy hits your Tech I for 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/3)
  • Skeleton Javelineer (2/2, Soul Stone)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Dinosize


STARTING HAND
Nautical Dog
Mad Man
Bombaster
Bird’s Nest
Makeshift Rambaster


WORKERS
Scorch
Bloodburn
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Dinosize
Mad Man
Charge
Nautical Dog
Might of Leaf and Claw


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Bird’s Nest, summon Birds - ($6)
Bombaster - ($4)
Tech 2 Growth - ($0)
Rook bypasses patrol to kill Vandy
Skip worker

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Bird #1 (1/1)
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (4/1) [two lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech 2 HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Neat trick to put the Soul Stone on Javelineer – 2atk Javelin leaving behind a 2/2 unit with two lives. Having said that, he hasn’t been able to build Tech II, and Rook can bypass his patrol to kill Vandy so I don’t need to worry about Metamorphosis using his Heroes’ Hall for a few turns.

I can build Tech II and guarantee it survives by killing Bone Collector with Mad Man and Bombaster (sacrificed), leaving him just the Javelineer. Alternatively, I leave his Bone Collector on the board and play Bird’s Nest and patrol Bombaster. He could break my Tech II by killing Bombaster with Doom Grasp or with Deteriorate + Sickness, but those options are very expensive on $s or cards, so I’d be in great shape anyway. This options looks better – I get the Birds out, and he’s down a card without the technician draw.

Teching in the second MoLaC plus Dinosize. Looking to the MoLaCs for my win condition, and the Dinosize as backup to prevent his if I whiff on my draws or get hit with discards. With a spell heavy deck I’m vulnerable to Carrion Curse, but the $5 cost of that (incl. Orpal) stops him from doing much himself (eg I spend $6 to max Argagarg, am ahead on board and have Tech II in place).


[/spoiler][/details]


#9

I concede, GG

@EricF I’m going to drop from the tournament (I’m at 2 losses anyway) - unfortunately I just don’t have the mental space for it at the moment.


#10

GG, thanks. Look forward to playing another time when you’re less busy.


#11

Hope things are all right, or will be soon. :worried: