P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Stampede
Chamelion Lizzo
STARTING HAND
Makeshift Rambaster
Might of Leaf and Claw
Charge
Nautical Dog
Surprise Attack
WORKERS
Scorch
Bloodburn
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Bombaster
Gunpoint Taxman
Bloodrage Ogre
Surprise Attack
[/spoiler][/details]
Tech 2 card(s)
Get Paid + 2 x scav - ($10)
Zane - ($8)
Surprise Attack, summon Sharks - ($3)
Makeshift Rambaster - ($1)
Nautical Dog - ($0)
Shark #1 kills Cadet, you gain $1, rune on MoLaC
Shark #2 and Bird kill Zane, 2 runes on MoLac
Zane and Rambaster destroy Garrison, 2 runes activate MoLaC
Skip worker
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (6/6)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Might of Leaf and Claw [active]
- Bird (6/6)
- Zane (7/7)
- Makeshift Rambaster (6/7)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 10
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
[details=Thoughts][spoiler]
I get to activate MoLaC using Sharks and Rambaster, but need to skip worker yet again to put in a blocker. With my attack this turn, can destroy two of Garrison, Zane and Tech II building. Any of these could open up a problem for me – big board of Tech 0/1s, Max Anarchy, Gunships. tbh not at all sure what’s the right choice, but decided to hit Zane and Garrison – stats I have on the board too good to risk Max Anarchy, and I’ve additional hasty attack in my next hand (Sharks, sac’d Bombaster) to take out a Tech III building if needed.
Teching in Chamelion Lizzo and Stampede. Hopefully setting up enough different alternatives to hit his Base through a full patrol zone – Birds, stealthy units (build Tech Lab next turn) and Stampede.
[/spoiler][/details]