@neigutten good luck and have fun!
Turn coming soon.
[details=P1, Turn 1]Tinkerer -> Worker
Forgotten Fighter
Temporal Research
Battle Suits
Nullcraft
Disease > Mox, so can’t do that
Truth > Plasmodium, so can’t do that
Blue control of good units / spells.
Basically, I just want to play a bunch of value Tech I stuff, and then win with Gunships, which aren’t easily answered by anything neigutten can present.
So, Hero, Nullcraft, or Battle Suits? I think I can just start with the Suits, because I’m almost certainly grabbing Stewardess + Cadet for my first tech, and having them at 3 attack is important
[/details]
4 gold (4)
Worker (3)
Battle Suits (1)
Discard 3, Draw 5. Float 1 gold.
No patrol
Base - 20
Battle Suits
5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3
Let me just redo this, my sheet is messing me up.
P2T1
TECH
Community Service
Injunction
STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Deteriorate
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Graveyard
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby Hayes - ($2)
Tech 1 - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Edit: I teched this turn like a dunce, so I just edited my discard to make it right ^^
[details=P1, Turn 2]Tech in Stewardess + Overeager Cadet, as planned
Hand:
Neo Plexus
Plasmodium
Time Spiral
Hardened Mox -> Worker (I could maybe want to Forcast a Plasmodium just for the extra time runes?)
Fading Argonaut
[/details]
5 gold (6)
Worker (5)
Fading Argo (3)
Tech I (1)
Discard 3, rs, Draw 5. Float 1 gold
SQL - Fading Argo (3/3 +1) [3]
Base - 20
Tech I - 5
Battle Suits
6 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0
[details=Next Hand]Neo Plexus
Plasmodium
Forgotten Fighter
Nullcraft
Overeager Cadet
[/details]
P2T2
TECH
Community Service
Injunction
STARTING HAND
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Community Service
Skeleton Javelineer
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sacrifice the Weak - ($2)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=P1, Turn 3]So, neigutten went with trading 3 gold for 2, which is reasonable as Player 2. My hand is:
Neo Plexus
Plasmodium -> Worker
Forgotten Fighter
Nullcraft
Overeager Cadet
Which has an option to Nullcraft + Zane trade with Bigby (an even trade, assuming I continue to get value from the craft, which isn’t a gaurantee facing Disease. I think I’ll just grab Oni plus units, and draw 4.
Tech in “anti hero” stuff … um … I guess a 2nd Overeager Cadet and a Disguised Monkey?
[/details]
6 gold (7)
Worker (6)
Onimaru (4)
Neo Plexus (2)
Overeager Cadet (2)
Discard 2, Draw 3, rs, Draw 1. Float 2 gold
SQL - Overeager Cadet (3/2 +1)
Tech - L1 Onimaru (2/3)
Lookout - Neo Plexus (3/2)
Base - 20
Tech I - 5
Battle Suits
7 workers, 2 gold
Hand: 4
Deck: 4
Discard: 0
[details=Next Hand]Time Spiral
Temporal Research
Stewardess of the Undone
Forgotten Fighter
[/details]
P2T3
TECH
Tax Collector
Tax Collector
STARTING HAND
Jandra, the Negator
Community Service
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate
Injunction
Sacrifice the Weak
Community Service
Jandra the Negator
Thieving Imp
Skeleton Javelineer
Tax Collector
Tax Collector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Community Service - ($1)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Very sneaky putting the Neo Plexus in Lookout there
[details=P1, Turn 4]Time Spiral -> Worker
Temporal Research
Neo Plexus
Forgotten Fighter
Tech in double Pirate Gunship, continue developing the board. Planning to go down on cards next turn, then re-bound as the Tech III gets built.
[/details]
7 gold (9)
Worker (8)
Level Oni to 5 (4)
Oni kills Bigsby, levels to 7
Cadet trades with Stewardess
Max Oni (3), make 3 ducks
Re-play Neo Plexus (1)
Discard 2, Draw 4, Float 1 gold.
SQL - Neo Plexus (3/2 +1)
Scavenger - Huey (1/1)
Tech - Dewy (1/1)
Lookout - Louis (1/1)
L8 Onimaru (4/5)
Base - 20
Tech I - 5
Battle Suits
8 workers, 1 gold
Hand: 4
Deck: 0
Discard: 6
[details=Next Hand]Fading Argonaut
Nullcraft
Overeager Cadet
Disguised Monkey
[/details]
P2T4
TECH
Sickness
Spreading Plague
STARTING HAND
Pestering Haunt
Injunction
Graveyard
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard
Jandra the Negator
Thieving Imp
Tax Collector
Community Service
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Quince - ($5)
Make illusion - ($3)
Deteriorate - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=P1, Turn 5]Fading Argonaut
Nullcraft -> Worker
Overeager Cadet
Disguised Monkey
Add another Disguised Monkey and a Boot Camp, then kill everything and build the Tech II.
Wasting 2 gold on Hero’s Hall just to play around Injunction on my Tech II.
[/details]
8 gold (10)
Neo Plexus and Dewy kill Quince, Sparkshot kills the Elite Illusion
Lous kills the Tech Illusion
Onimaru breaks your Tech I
Worker (9)
Tech II Anarchy (5)
Overeager Cadet (5)
Fading Argonaut (3)
Hero’s Hall (1)
Discard 1, reshuffle, Draw 3. Float 1 gold.
Scavenger - Fading Argonaut (3/3) [3]
Tech - Overeager Cadet (3/2)
L8 Onimaru (4/5)
Neo Plexus (3/1)
Louis (1/1)
Base - 20
Tech I - 5
Tech II - 5
Spec: Anarchy
Hero’s Hall - 4
Battle Suits
9 workers, 1 gold
Hand: 3
Deck: 6
Discard: 0
[details=Next hand]Forgotten Fighter
Pirate Gunship
Boot Camp
[/details]
I think the concede timing is one round to late, but I guess I can concede now as well ^^
GG!
GG. This was a good demonstration of why Overeager Cadet isn’t an “A” level Tech 1 - if I didn’t have Battle Suits down, they would have been easy pickings for whatever 3 HP units you were using.
That was also a rather unfortunate T4 hand.