[details=P1, Turn 6]Nullcraft
Stewardess
Seer
Defense: 2, 2, 2, 3, 1 // (12), 3, 1, 1, 5
Attack: 3, 3, 3, 2, 1
And 10 gold to spend on:
Nullcraft: 1 for 2
Stewardess: 3 for 3
Seer: ?
Level Prynn: 1 for 3 x2. If max (6 gold), up to 4 more
So, going for pure base damage:
Max Prynn (4)
Stewardess, bounce Horror (1)
Seer (0)
Banish Zombie and Skeleton
Mox on Treant
Attacker on other skeleton
Cadet, Cadet and Prynn hit base for 9. That isn’t exactly lethal, but it’s close enough. For full lethal I would need to attack base with everything but Mox, including max Prynn, so I would need to remove 5 blockers with 10 gold:
Nullcraft (8)
Max Prynn (2)
Seer (1)
Mox attacks (1)
… and I still have one blocker remaining. Note that if I do try to lethal, he can max Garth and get back the Base Healing Guy, so let’s avoid that.
Still grabbing double Shark Attack though, to sneak in lethal later. [/details]
The aggressive line
8 gold (10)
Stewardess, bounce the Horror (7)
Seer, add a rune to Prynn (6)
Max Prynn (0)
Prynn banishes SQL skeleton, goes to 2 runes
Prynn attacks and kills Young Treant, goes to 3 runes
Prynn banishes Zombie, goes to 1 rune
Mox kills lookout Skeleton
2x Overeager Cadet break your Tech 2
Fading Argo kills Garth
Discard 1, Draw 3
Scavenger - Stewardess (3/3)
Tech - Seer (3/1)
Overeager Cadet (3/1)
Overeager Cadet (3/1)
Fading Argo (3/1) [1]
Hardened Mox (2/1)
L7 Prynn (3/3) [1] [/details]
The less aggressive line
8 gold (10)
Tech II Peace (6)
Stewardess, bounce Horror (3)
Seer, add rune to Fading Argo (2)
Worker (1)
Mox kills SQL
Prynn kills Lookout
Fading Argo kills Treant
Cadet trades with Zombie
Cadet trades with Garth
Prynn to L4 (0)
Discard 0, Draw 2 (or skip worker to Discard 1, Draw 3. Float 1)
Scavenger - Stewardess (3/3)
Tech - Seer (3/1)
Fading Argo (3/1) [2]
Hardened Mox (2/1)
L4 Prynn (2/4) [4]
Tech II built, opponent keeps Tech II. As an alternate plan, I could Max Prynn here and kill off both Birds, having Prynn die.
The question is, what will work better against an Elemental + Max Arg + Wisp + whatever else comes out + bird attacks
[details=Pause for Thought]The key question is, can I win if I break Tech II this turn. If I can’t, then I need to just kill Garth and hope he doesn’t have Blooming Ancient currently in hand. If I break Tech II, I will have:
4x 3/1 guy
Mox (2/1)
L7 Prynn (3/5) [2]
Stewardess (3/3)
And 3 cards in hand out of {Temporal Research, Gunpoint Taxman, Forgotten Fighter, Origin Story, Flagstone Garrison}
Plus 8 gold next turn.
Moose will have 1 bird surviving, along with his Garth. Garth can suicide on something to replenish Birds, or just max for a 3/3 blocker. He’ll have 10-11 gold to spend, which could be
Spore Shambler (7)
Skeleton (6)
Buff Bird?
Suicide Garth
Arg, to Max (0)
Kill 1 thing with bird
Patrol 1/5 Arg, 3/3 +1 Elemental, Wisp, Spore Shambler/other random guy with 3 hp, Skeleton = 14 hp
I get to throw 17 ATK, poorly distributed into that, although maybe I can line up Zane in some way:
Prynn + Mox on Elemental
Prynn Banishes skeleton/wisp, dies
Zane (6)
Zane & 1st 3/1 kill Arg
Max Zane (3), push other of skeleton/wisp out of lookout and into scavenger
2nd 3/1 trades with 3 hp guy
3rd 3/1 died to bird
Stewardess and 4th 3/1 (or, I guess, Zane as a 4/4) attack Tech II or Base or Tower
3 gold left over to Forgotten Fighter the skeleton/wisp, move Prynn’s Banish to the 3 hp warm body, and be able to attack for 10 or:
Prynn + Mox on Elemental
Origin Story Arg (5)
Banish 3 hp guy
Zane (3), kill a patroller
Stewardess kills other patroller
1st 3/1, 2nd, and 3rd 3/1 Break Tech II and put base at 5?
If he maxes Garth instead, I don’t see things going any better, so let’s go with the Break Tech II plan.
Writing it out, I see that I miscalculated somewhere, and can’t banish a bird, which means I’m down a 3/1, and have a slightly fewer draws that get me to lethal. But I’ll still get some base damage in regardless, and be working towards lethal. I think the FF line is still:
Prynn + Mox on SQL
FF Lookout
Banish Elite
2 of 3 attackers on Hero
Max Zane on Tech
Zane + 3rd attacker deal 7 to base, leaving it at 3
Discard 2, Draw 2, rs 12 and draw 2 looking for some sort of burn / haste. I think that’s my best shot.
[details=P1, Turn 6, final answer]Tech in 2 Surprise Attack
Hand:
Nullcraft
Stewardess of the Undone
Seer
[/details]
8 gold (10)
Prynn to L4 (7)
Prynn kills SQL Skeleton
Fading Argo kills Elite Treant
Max Prynn (4)
Prynn banishes scavenger Zombie, now at 2 runes
Stewardess of the Undone, bounce tech Horror (1)
Mox kills lookout skeleton
2x Overeager Cadet break Tech II
Seer, add a rune to Fading Argo (0)
Discard 1, Draw 3
SQL - Stewardess of the Undone (3/3 +1)
Tech - Seer (3/1)
Overeager Cadet (3/1)
Overeager Cadet (3/1)
Fading Argo (3/1) [2]
Hardened Mox (2/1)
L7 Prynn (3/5) [2]
Base - 20
Tech I - 5
Battle Suits
8 workers, 0 gold
Hand: 3
Deck: 2
Discard: 4