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CAWS 2016: Castanietzsche ([Bashing]/Balance/Growth) vs. zhavier ([Necro]/Blood/Truth)


#1

Hi @zhavier ! Glad to play with you again :smile_cat:
Looks like here you won’t have three other buddies to help you against my awesome units and heroes :smirk_cat:
Praise the Sun, good luck and have fun ! \o/

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Older Brother
Timely Messenger
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Helpful Turtle


NextHand

Bloom
Tenderfoot
Spark
Wither
Fruit Ninja


Discard

Brick Thief
Granfalloon Flagbearer
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Midori - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Awesome Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Great & Mighty Midori (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Proud Stakhanovites : 5

#2

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Jandra, the Negator
Graveyard
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Thieving Imp
Poisonblade Rogue
Skeletal Archery


Discard

Deteriorate
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth + Skeleton - ($1)
Skeleton Javelineer - ($0)
Deteriorate Timely Messenger

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton Javelineer 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

Ok, enough kidding

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Tiny Basilisk


STARTING HAND
Wither
Fruit Ninja
Tenderfoot
Spark
Bloom


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Brick Thief
Timely Messenger (1/1)
Older Brother


Tech 2 card(s)
Get Paid + scav - ($6)
Worker - ($5)
Spark Garth - ($4)
Bloom Midori - ($2)
Midori kills Garth and levels up twice
Tenderfoot

  • ($1)
    Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mundane Tenderfoot (1/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 3 Unremarkable Midori (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Mere Workforce: 6

#4

Shouldn’t Midori be 3/3?
2/3 +1/+1 from Bloom = 3/4
-1 HP from running into Garth’s glowing red claw = 3/3


#5

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Sacrifice the Weak
Doom Grasp
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp discard #3 of 3 - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ok, he went all in on cards, which i was hoping wouldnt happen. That could be good for me, because it means he is pretty much guaranteed to max Midori and break my tech 1, so Doom Grasp will come to the rescue, hopefully. I will have 7g, plus maybe scav, doom grasp is 2+4+sac… I should have something to sac, or I will have scav bonus to make something to sac. My bigger problem is the inevitable tech 2 growth. If I can keep up the pressure, maybe I can slow him down enough…


#6

P1T3


Tech StartingHand Workers

TECH
MoLC
Oversized Rhinoceros


STARTING HAND
Brick Thief
Older Brother
Timely Messenger (1/1)


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger (1/1)


NextHand

Spark
Granfalloon Flagbearer
Gemscout Owl


Discard

Older Brother
Brick Thief
MoLC
Oversized Rhinoceros


Tech 2 card(s)
Get Paid + discard #3 - ($6)
Worker - ($5)
Midori kills Thieving Imp
Surplus - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 3 Midori (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Mmm didn’t draw the flagbearer :confused:
I’m 100% sure he teched some Doom Grasp, let’s spend my money on something else.
I’m low on cards, and that’s insanely dangerous in my deck…
Although I fear some Bloodlust or StW to get rid of my Tfoot, let’s build the Surplus.
No cards --> no Tech II cards --> loosing the game

I also fear some Deteriorate on Tfoot, which would let him kill her with one unit and finish Midori with the other. But I really need cards… Anyway, if he has StW in hand, he can kill Midori.
Midori is already dead, let’s forget him a bit


#7

P2T3


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Sacrifice the Weak
Graveyard
Skeletal Archery
Doom Grasp


WORKERS
Jandra, the Negator
Pestering Haunt
Doom Grasp


NextHand

Doom Grasp
Summon Skeletons
Poisonblade Rogue
Shoddy Glider
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Blood) - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Well, I guess he saw that doom grasp coming. So now its a question of, go for Tech 2 now or delay and clear his board. and grab some spells… Ways I can clear the board: Drakk at lvl 4 5g, Garth + Sac the weak, 4g. With Garth I can spend one more and get a draw. With Drakk I have a maxband Drakk for extra fun next turn. If I don’t delay, Midori could destroy my tech 2, but still doesn’t build his own. If he destroys my tech 2, then I am stuck with the hero I play next to my tech 2. Or I could not put out a hero yet… which means I won’t get to attack with that hero next turn.


#8

"P1T4


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Spark
Gemscout Owl
Granfalloon Flagbearer
Tiny Basilisk


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger (1/1)
Tiny Basilisk


NextHand

Bloom
Older Brother
Wither


Tech 2 card(s)
Get Paid + draw from Surplus - ($7)
Worker - ($6)
Midband Midori - ($4)
Granfalloon Flagbearer - ($1)
Tenderfoot kills SQ Skeleton
Spark Javelineer - ($0)
Midori hits your Base for 4

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Granfalloon Flagbearer (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Midori (4/5)
  • Tenderfoot (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Flagbearer !
Sadly, Crashbarrows are coming… If he has only 1 Crashbarrow in hand, I might make my Surplus live 1 more turn. Deteriorate, Kidnapping, Midband Drakk… So dangerous. I don’t think Surplus will survive. Anyway, if he attacks Surplus, Midori will live.


#9

"P2T4


Tech StartingHand Workers

TECH
Free Speech
Crashbarrow


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Doom Grasp
Deteriorate
Shoddy Glider
Crashbarrow


WORKERS
Jandra, the Negator
Pestering Haunt
Doom Grasp


NextHand

Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak
Skeletal Archery


Discard

Crashbarrow
Shoddy Glider


Tech 2 card(s)
Tech Draw, Get Paid + float - ($10)
Drakk lvl 4 - ($5)
Deteriorate on Flagbearer - ($4)
Crashbarrow, kills Flagbearer, overpower kills Midori, Drakk to lvl 6 - ($1)
Shoddy Glider, breaks Surplus, base to 18 - ($0)
Barrow and Glider die after reshuffle

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 3/4+A, lvl 6
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

No tech 2 AND mine lived? that was a poor bet on his part I think. Question is, do I skip a worker to break the surplus. Yea its totally worth it.


#10

P1T5


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Bloom
Wither
Older Brother


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger (1/1)
Tiny Basilisk
Bloom


NextHand

Spark
Oversized Rhinoceros
Gemscout Owl
MoLC


Discard

Granfalloon Flagbearer (2/2)
Wither
Older Brother
Artisan Mantis
Artisan Mantis


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Tech II Growth - ($4)
Argargarg - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argargarg (1/3)
  • :pschip: [I]Technician[/I]: Tenderfoot (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#11

Note: you forgot to drop the Surplus from your list of buildings.


#12

"P2T5


Tech StartingHand Workers

TECH
Kidnapping
Shoddy Glider


STARTING HAND
Sacrifice the Weak
Graveyard
Thieving Imp
Skeletal Archery
Deteriorate


WORKERS
Jandra, the Negator
Pestering Haunt
Doom Grasp
Skeletal Archery


NextHand

Free Speech
Skeleton Javelineer
Doom Grasp
Summon Skeletons
Poisonblade Rogue


Discard

Crashbarrow
Shoddy Glider
Deteriorate
Sacrifice the Weak
Graveyard
Thieving Imp
Shoddy Glider
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Garth + skeleton - ($5)
Deteriorate Wisp
Drakk kills Argagarg, Garth to lvl 3
Maxband Garth, fetch the Crashbarrow from discard - ($1)
Worker - ($0)
Crashbarrow kills Tenderfoot, overpower breaks tech 2, base to 16

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 3/4+A, lvl 7
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/3, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#13

"P1T6


Tech StartingHand Workers

TECH
Blooming Elm
Giant Panda


STARTING HAND
Gemscout Owl
Oversized Rhinoceros
Spark
MoLC
Moment’s Peace


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger (1/1)
Tiny Basilisk
Bloom
Spark


NextHand

Artisan Mantis
Brick Thief
Moment’s Peace
Granfalloon Flagbearer (2/2)


Tech 2 card(s)
Get Paid + float + scav + techn - ($12)
Worker - ($11)
Midori - ($9)
Moment’s Peace - ($7)
Surplus - ($2)
Rebuild Tech II
Gemscout Owl - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Midori (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gemscout Owl (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#14

"P2T6


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Doom Grasp
Free Speech


WORKERS
Jandra, the Negator
Pestering Haunt
Doom Grasp
Skeletal Archery
Summon Skeletons


NextHand

Crashbarrow
Doom Grasp
Crashbarrow
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Make a skeleton to feed Doom Grasp, killing Midori - ($3)
Skeleton Javelineer, gains useless haste - ($2)
Drakk and Garth break tech 2, base to 14
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/3, lvl 6
  • Garth 3/4, lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#15

"P1T7


StartingHand Workers

STARTING HAND
Brick Thief
Moment’s Peace
Artisan Mantis
Granfalloon Flagbearer (2/2)
Giant Panda


WORKERS
Helpful Turtle
Fruit Ninja
Timely Messenger (1/1)
Tiny Basilisk
Bloom
Spark
Granfalloon Flagbearer (2/2)


NextHand

Blooming Elm
Wither
Moment’s Peace
MoLC


Discard

Artisan Mantis
Moment’s Peace


Tech 0 card(s)
Get Paid + float + Owl + Surplus - ($12)
lvl 5 Argargarg - ($6)
Rebuild Tech II
Giant Panda - ($3)
Brick Thief, dealing 1 damage to your Base and repairing mine for 1 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3)
  • :psfist: [I]Elite[/I]: Wisp (0/1)
  • :ps_: [I]Scavenger[/I]: Brick Thief (2/1)
  • :pschip: [I]Technician[/I]: lvl 5 Arg (1/5)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Gemscout Owl (0/1)
  • Giant Panda (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#16

P2T7


StartingHand Workers

STARTING HAND
Crashbarrow
Crashbarrow
Poisonblade Rogue
Doom Grasp
War Drums - Sac Draw


WORKERS
Jandra, the Negator
Pestering Haunt
Doom Grasp
Skeletal Archery
Summon Skeletons


NextHand

Shoddy Glider
Deteriorate
Shoddy Glider


Discard

Skeleton Javelineer
Doom Grasp


Tech 0 card(s)
Get Paid - ($10)
Javelineer hits Water Elemental at long range for 2
Sac Javelineer to draw 1
Poisonblade Rogue, gains Haste from Drakk - ($8)
War Drums X=2 - ($6)
Crashbarrow X=3 - ($3)
Crashbarrow X=4 - ($0)
Garth kills Water Elemental
Drakk kills Brick Thief
Skeleton kills lookout Wisp
Crashbarrow 1 kills Elite Wisp and Argagarg
Crashbarrow 2 hits base for 11
Poisonblade Rogue hits base for 7, GG!

@EricF


#17

GG :slight_smile:
Doom Grasp is a very annoying spell for my build !
I hesitated to maxband Midori to destroy your Tech II but you might have Doom Grasped him very easily…

Flagbearer is vital in this matchup

Thx for the game !


#18

I kept being shocked you didn’t maxband midori to destroy my stuff. The first time made sense, but the second time you hit my base instead of my tech 2, I think that was a mistake, especially when later the brick thief could have destroyed my tech 2. Also rebuilding Surplus after it was destroyed seems like a big error. 10g could have done a lot of things, I feel. Most notably an earlier Tech 2. Flagbearer has some use, I suppose, but on any turn you would want to setup flagbearer to protect a maxband midori, you are likely not protecting the flagbearer from other threats, like sac the weak.