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CAWS 2016: Barrelfish ([Necro]/Blood/Growth) vs. Alhazard ([Demon]/Necro/Finesse)


#1

@Alhazard glhf!

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Thieving Imp


Discard

Sacrifice the Weak
Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)
Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

GL HF

P2T1

Hand

Deteriorate, Poisonblade, Summon Skel, Jandra, Stw

Worker

Jandra

Collect 5 gold (5)
Worker (4)
Garth (2)
Skeleton with topband (1)
Deteriorate Haunt (1)

Discard 3, Draw 5

Patrol:
Leader: Garth (1/3+A)
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6 (+ 1 gold)
Hand: 5
Deck: 0
Discard: 4

New Hand

Archery, Graveyard, Javelineer, Haunt, Imp

Discard

Poisonblade, Summon Skel, Stw, Deteriorate


#3

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Jandra, the Negator
Skeleton Javelineer
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeletal Archery
Bone Collector
Deteriorate
Sacrifice the Weak
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Graveyard - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lvl 1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P2T2

Hand

Archery, Graveyard, Javelineer, Haunt, Imp

Tech

Bargain, Bone Collector

Worker

Haunt

Collect 6+1 gold (7)
Worker (6)
Archery (4)
Tech 1 (3)
Skeleton with top band (2)
Skeleton Javelineer (1)
Garth and LR skeleton kill Squad leader

Discard 2, rs Draw 4

Patrol:
Leader: Skeleton (1/1)
Elite:
Scavenger:
Technician: Skeleton Javelineer (1/1)
Lookout:

Buildings: Tech 1 (5)
Units/Heroes: Garth L1 (1/2), Skeleton (1/1)
Base: 20
Other: Skeleton Archery

Economy:
Workers: 7 (+ 1 gold)
Hand: 4
Deck: 4
Discard: 0

New Hand

Imp, Bargain, Bone Collector, Summon Skeletons

Discard

0


#5

"P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Kidnapping


STARTING HAND
Skeletal Archery
Thieving Imp
Deteriorate
Bone Collector
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Bone Collector
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


Discard

Deteriorate
Thieving Imp
Sacrifice the Weak
Crashbarrow
Kidnapping


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Deteriorate squad lead skeleton
Garth kills Javelineer, you draw
Midband Garth - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3 HP)
  • Lvl 4 Garth (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

With Graveyard down, Blood seems like the right tech choice


#6

P2T3

Hand

Imp, Bargain, Bone Collector, Summon Skeletons, Poisonblade (tech)

Tech

Discord, Skeleton Lord

Worker

Poisonblade

Collect 7+1 gold (8)
Tech draw
Worker (7)
Tech 2 Necro (3)
Bargain (1)
Skeleton with Garth topband (0)

Discard 3, Draw 3 rs Draw 2

Patrol:
Leader: Horror (3/3+A)
Elite: Skeleton (2/1)
Scavenger: Skeleton (1/1)
Technician: Zombie (2/2)
Lookout:

Buildings: Tech 1 (5), Tech 2 Necro (5)
Units/Heroes: Garth L1 (1/2), Skeleton (1/1)
Base: 16
Other: Skeleton Archery

Economy:
Workers: 7 (+ 0 gold)
Hand: 5
Deck: 5
Discard: 0

New Hand

graveyard, deteriorate, Stw, Skeleton javelineer, Bone Collector

Discard

0


#7

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Pestering Haunt
Bone Collector
Summon Skeletons
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Kidnapping
Sacrifice the Weak
Bloodlust
Pestering Haunt


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tower - ($3)
Bone Collector suicides into Horror, generating a skeleton
Exhaust Graveyard to replay Bone Collector - ($1)
Topband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]: Skeleton (1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lvl 4 Garth (2/4)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Graveyard (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Oof, I’m way behind on both board and tech here. He’s probably going to resurrect a Skeletal Lord with Garth here, so teching in a second Kidnapping to deal with him ASAP. Probably still going to lose though.


#8

P2T4

Hand

graveyard, deteriorate, Stw, Skeleton javelineer, Bone Collector

Tech

Corpse Catapult, Skeleton Lord

Worker

Graveyard

Collect 7 (7)
Worker (6)
Max Garth (0), bringing Skeletal Lord from Discard
Deteriorate Elite Skeleton (0)

Horror trades with Bone Collector
2 Skeletons Shoot down Garth, taking 1 each
1 Skeleton Shoot down Lookout Skeleton, taking 1 from tower
Garth Kills Graveyard

Patrol:
Leader: Zombie (2/2+A)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech 1 (5), Tech 2 Necro (5)
Units/Heroes: Garth L3 (3/3), Skeleton (2/1), Skeleton (2/1), Skeleton (2/1), Skeleton Lord (3/3)
Base: 16
Other: Skeleton Archery

Discard 3, Draw 5

Economy:
Workers: 8 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 5

New Hand

Imp, Skeleton Lord, Summon Skeletons, Discord, Bargain

Discard

Stw, Javelineer, Bone Collector, Deteriorate, Corpse Catapult


#9

Maxed garth not L3 but still 3/3


#10

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Sacrifice the Weak
Kidnapping
Pestering Haunt
Deteriorate
Bloodlust
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Crashbarrow
Bone Collector
Graveyard
Kidnapping


Tech 2 card(s)
Draw card from Technician
Get Paid - ($8)
(skip worker)
Drakk - ($6)
Drakk kidnaps Skeletal Lord. Your skeletons lose +1/+1 and all die - ($2)
Pestering Haunt
Bloodlust Skeletal Lord and Garth - ($0)
Skeletal Lord kills Zombie and takes 2 damage
Garth and Skeletal Lord take damage from Bloodlust, Skeletal Lord dies and Garth goes to 3/2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lvl 1 Drakk (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well I probably won’t win this game, but at least I put off losing another turn. Still no Tech II though lol


#11

P2T5

Hand

Imp, Skeleton Lord, Summon Skeletons, Discord, Bargain

Tech

[spoiler]Corpse Catapult, Hooded Executioner/spoiler]

Worker

Bargain

Collect 8 (8)
Worker (7)
Skeletal Lord (4)
Garth top band (3)
Summon Skeletons (0)

Patrol:
Leader: Skeleton (2/2)
Elite:
Scavenger: Skeleton (2/2)
Technician: Skeleton (2/2)
Lookout:

Buildings: Tech 1 (5), Tech 2 Necro (5)
Units/Heroes: Garth Max (3/2), Skeleton Lord (3/3)
Base: 16
Other: Skeleton Archery

Discard 2, rs Draw 4

Economy:
Workers: 9 (+ 0 gold)
Hand: 4
Deck: 7
Discard: 0

New Hand

Corpse Catapult, Javelineer, Hooded Executioner, Imp

Discard

0


#12

P1T6


Tech StartingHand Workers

TECH
Crash Bomber
Lich’s Bargain


STARTING HAND
Kidnapping
Crashbarrow
Skeleton Javelineer
Bone Collector
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Bloodlust
Deteriorate
Bone Collector
Shoddy Glider


Discard

Kidnapping
Pestering Haunt
Graveyard
Crashbarrow
Crash Bomber
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Kidnap Skeletal Lord. Your skeletons lose their +1/+1 - ($3)
Skeletal Lord kills Squad Lead skeleton, taking 1 damage
Drakk kills Scavenger skeleton, taking 1 damage
Haunt trades with Technician skeleton
Bone Collector - ($1)
You get your Skeletal Lord back

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Drakk (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Stave off death for one more turn


#13

P2T6

Hand

Corpse Catapult, Javelineer, Hooded Executioner, Imp, Summon Skeletons (tech)

Tech

Lord of Shadows, Doom Grasp

Worker

Imp

Collect 9+1scav gold (10)
Worker (9)
Hooded Executioner with Boost (4)
Corpse Catapult (1)
Skeletal Lord trades with Drakk+tower, leveling River to midband, 1 corpse rune to Catapult.
Skeleton with Garth topband (0)

Patrol:
Leader: Hooded Executioner (3/3+A)
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:

Buildings: Tech 1 (5), Tech 2 Necro (5)
Units/Heroes: Garth Max (3/2), Corpse Catapult (1/4)+1rune
Base: 16
Other: Skeleton Archery

Discard 2, Draw 4

Economy:
Workers: 10 (+ 0 gold)
Hand: 4
Deck: 2
Discard: 5

New Hand

Discord, Skeletal Lord, Bone Collector, Deteriorate

Discard

Doom Grasp, Lord of Shadows, Skeleton Javelineer, Summon Skeletons, Skeletal Lord


#14

Mistakenly typed river midband when I considered a line playing her, but disregard.


#15

Don’t forget to take 1 base damage.


#16

Base is at 15


#17

P1T7


Tech StartingHand Workers

TECH
Shoddy Glider
Desperation


STARTING HAND
Bloodlust
Deteriorate
Shoddy Glider
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Kidnapping
Bone Collector
Sacrifice the Weak
Crashbarrow
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Skip worker
Tech II [Blood] - ($6)
Bone Collector - ($4)
Arg - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lvl 1 Arg (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Skipping the worker because the game will probably be over before the deck bloat matters, and I want to draw the extra card. I’m gambling on Kidnapping shenanigans next turn. Swiping Corpse Catapult to smack his base would be a nice surprise swing.


#18

P2T7

Hand

Discord, Skeletal Lord, Bone Collector, Deteriorate, Stw (Garthmid)

Collect 10 gold (10)
Skeletal Lord (7)
Attack Arg with LR skeleton for 1 dmg after armor.
Sacrifice skeleton with garth midband to draw 1 card and put another corpse rune on catapult
Tap Catapult to deal 6 damage to Tech 2 Blood, 2 damage to base.
Bone Collector (4)
Skeleton from Garth topband (3)
River (1)

Patrol:
Leader: Hooded Exectioner (3/3)
Elite:
Scavenger: Skeleton (2/2)
Technician: Bone Collector (3/3)
Lookout: Skeletal Lord (3/3)

Buildings: Tech 1 (5), Tech 2 Necro (5)
Units/Heroes: Garth Max (3/2), Corpse Catapult (1/4), River L1 (2/3)
Base: 15
Other: Skeleton Archery

Discard 3, Draw 1, rs Draw 4

Economy:
Workers: 10 (+ 1 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Corpse Catapult, Summon Skeletons, Doom Grasp, Deteriorate, Skeletal Lord

Discard

0


#19

P1T8


Tech StartingHand Workers

TECH
Crash Bomber
Pirate Gang Commander


STARTING HAND
Crashbarrow
Sacrifice the Weak
Thieving Imp
Kidnapping
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Desperation
Kidnapping
Shoddy Glider
Bloodlust
Shoddy Glider


Discard

Bone Collector
Kidnapping
Thieving Imp
Crashbarrow
Sacrifice the Weak
Crash Bomber
Pirate Gang Commander


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Arg suicides into Hooded Executioner, knocking off his armor
Bone Collector trades with Hooded Executioner. 2 runes on Corpse Catapult, I get a skeleton
Drakk - ($9)
Drakk kidnaps Corpse Catapult - ($5)
Exhaust Corpse Catapult to deal 6 to your base. It goes to 9 HP
Bone Collector - ($3)
Drakk gives back your Corpse Catapult

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

Staying silly.


#20

Corpse Catapult only get a rune if a controller’s unit dies. I am assuming that you will sacrifice the wisp to do get the 2nd corpse rune in the previous turn.