STARTING HAND
Pestering Haunt
Bone Collector
Summon Skeletons
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
NextHand
Deteriorate
Kidnapping
Sacrifice the Weak
Bloodlust
Pestering Haunt
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tower - ($3)
Bone Collector suicides into Horror, generating a skeleton
Exhaust Graveyard to replay Bone Collector - ($1)
Topband - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+A)
[I]Elite[/I]: Skeleton (1/1)
[I]Scavenger[/I]:
[I]Technician[/I]: Lvl 4 Garth (2/4)
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
Graveyard (3 HP)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Oof, I’m way behind on both board and tech here. He’s probably going to resurrect a Skeletal Lord with Garth here, so teching in a second Kidnapping to deal with him ASAP. Probably still going to lose though.
graveyard, deteriorate, Stw, Skeleton javelineer, Bone Collector
Tech
Corpse Catapult, Skeleton Lord
Worker
Graveyard
Collect 7 (7)
Worker (6)
Max Garth (0), bringing Skeletal Lord from Discard
Deteriorate Elite Skeleton (0)
Horror trades with Bone Collector
2 Skeletons Shoot down Garth, taking 1 each
1 Skeleton Shoot down Lookout Skeleton, taking 1 from tower
Garth Kills Graveyard
STARTING HAND
Sacrifice the Weak
Kidnapping
Pestering Haunt
Deteriorate
Bloodlust
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
NextHand
Skeleton Javelineer
Crashbarrow
Bone Collector
Graveyard
Kidnapping
Tech 2 card(s)
Draw card from Technician
Get Paid - ($8)
(skip worker)
Drakk - ($6)
Drakk kidnaps Skeletal Lord. Your skeletons lose +1/+1 and all die - ($2)
Pestering Haunt
Bloodlust Skeletal Lord and Garth - ($0)
Skeletal Lord kills Zombie and takes 2 damage
Garth and Skeletal Lord take damage from Bloodlust, Skeletal Lord dies and Garth goes to 3/2
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lvl 1 Drakk (1/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Well I probably won’t win this game, but at least I put off losing another turn. Still no Tech II though lol
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Kidnap Skeletal Lord. Your skeletons lose their +1/+1 - ($3)
Skeletal Lord kills Squad Lead skeleton, taking 1 damage
Drakk kills Scavenger skeleton, taking 1 damage
Haunt trades with Technician skeleton
Bone Collector - ($1)
You get your Skeletal Lord back
Corpse Catapult, Javelineer, Hooded Executioner, Imp, Summon Skeletons (tech)
Tech
Lord of Shadows, Doom Grasp
Worker
Imp
Collect 9+1scav gold (10)
Worker (9)
Hooded Executioner with Boost (4)
Corpse Catapult (1)
Skeletal Lord trades with Drakk+tower, leveling River to midband, 1 corpse rune to Catapult.
Skeleton with Garth topband (0)
Kidnapping
Bone Collector
Sacrifice the Weak
Crashbarrow
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($10)
Skip worker
Tech II [Blood] - ($6)
Bone Collector - ($4)
Arg - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lvl 1 Arg (1/3)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Bone Collector (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 11
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
Skipping the worker because the game will probably be over before the deck bloat matters, and I want to draw the extra card. I’m gambling on Kidnapping shenanigans next turn. Swiping Corpse Catapult to smack his base would be a nice surprise swing.
Discord, Skeletal Lord, Bone Collector, Deteriorate, Stw (Garthmid)
Collect 10 gold (10)
Skeletal Lord (7)
Attack Arg with LR skeleton for 1 dmg after armor.
Sacrifice skeleton with garth midband to draw 1 card and put another corpse rune on catapult
Tap Catapult to deal 6 damage to Tech 2 Blood, 2 damage to base.
Bone Collector (4)
Skeleton from Garth topband (3)
River (1)
Patrol:
Leader: Hooded Exectioner (3/3)
Elite:
Scavenger: Skeleton (2/2)
Technician: Bone Collector (3/3)
Lookout: Skeletal Lord (3/3)
Buildings: Tech 1 (5), Tech 2 Necro (5)
Units/Heroes: Garth Max (3/2), Corpse Catapult (1/4), River L1 (2/3)
Base: 15
Other: Skeleton Archery
Bone Collector
Kidnapping
Thieving Imp
Crashbarrow
Sacrifice the Weak
Crash Bomber
Pirate Gang Commander
Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Arg suicides into Hooded Executioner, knocking off his armor
Bone Collector trades with Hooded Executioner. 2 runes on Corpse Catapult, I get a skeleton
Drakk - ($9)
Drakk kidnaps Corpse Catapult - ($5)
Exhaust Corpse Catapult to deal 6 to your base. It goes to 9 HP
Bone Collector - ($3)
Drakk gives back your Corpse Catapult
Corpse Catapult only get a rune if a controller’s unit dies. I am assuming that you will sacrifice the wisp to do get the 2nd corpse rune in the previous turn.