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CAWS 2016: Alhazard ([Demon]/Necro/Finesse) vs. petE ([Anarchy]/Strength/Growth)


#1

GL HF @petE

P1T1

Hand

Stw, Poisonblade, Summon Skel, Imp, Archery

Worker

Poisonblade

Collect 4 gold (4)
Worker (3)
Thieving Imp (0) random.org 2

Discard 3, Draw 5

Patrol:
Leader: Thieving Imp (2/2+A)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 3

New Hand

Jandra, Deteriorate, Skel Javelineer, Haunt, Graveyard

Discard

Stw, Summon Skel, Archery


#2

GL HF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Bombaster -> discard to Imp
Scorch
Bloodrage Ogre
Careless Musketeer


WORKERS
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Mad Man
Nautical Dog
Pillage


[/spoiler][/details]

[details=Discard][spoiler]
Bombaster
Makeshift Rambaster
Scorch


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

Polite bump…


#4

Sorry been busy these last few days I will get around to it tonight.


#5

P1T2

Hand

Jandra, Deteriorate, Skel Javelineer, Haunt, Graveyard

Tech

Dark Pact x2

Worker

Graveyard

Collect 5 gold (5)
Worker (4)
Tech 1 (3)
Jandra (0)

Discard 3, Draw 5

Patrol:
Leader: Thieving Imp (2/2+A)
Elite: Jandra (4/3)
Scavenger:
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 3
Discard: 0

New Hand

Summon Skel, Javelineer, Archery, Dark Pact, Deteriorate

Discard

0


#6

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Nautical Dog
Mad Man
Charge
Pillage


WORKERS
Careless Musketeer
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodburn
Bloodrage Ogre
Gunpoint Taxman
Scorch


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Rook to midband - ($0)
Rook kills Imp
Ogre trades with Jandra

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

Sorry I did worker last turn but forgot to note that I had 6 last turn.

P1T3

Hand

Summon Skel, Javelineer, Archery, Dark Pact, Deteriorate, Dark Pact (Pact1), Haunt (Pact1), Stw (Pact2), Bone Collector (pact2)

Tech

Bone Collectorx2

Worker

Summon Skeletons

Collect 6 gold (6)
Vandy (4)
Dark pact (4), draw 2
Dark pact (4), draw 1 rs draw 1
Worker (3)
Deteriorate Dog (3)
Bone Collector (1)
Skeleton Javelineer (0)

Discard 3, Draw 4, rs Draw 1

Patrol:
Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes: Vandy L1 (2/3)
Base: 16
Other:

Economy:
Workers: 7 (+ 0 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Bone Collector, Thieving Imp, Jandra, Dark pact, Summon Skeletons

Discard

0


#8

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Chaos Mirror


STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Gunpoint Taxman


WORKERS
Careless Musketeer
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bombaster
Bird’s Nest
Makeshift Rambaster
Charge
Mad Man


[/spoiler][/details]

[details=Discard][spoiler]
Nautical Dog
Scorch
Gunpoint Taxman
Bloodrage Ogre
Bloodburn
Might of Leaf and Claw
Chaos Mirror


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Rook to maxband - ($4)
Tech 1 - ($2)

Float ($2)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6) [2 lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

#9

@EricF

Question

Looks like I workered Haunt, and not Summon Skeletons, last turn. Do I just play on?


#10
Answer

No, swap the cards on your spreadsheet to match what you posted.


#11

@EricF

But...

He can’t match what he posted, because his post says he both workered SS and has it in his next hand. So which takes precedence?


#12
Summary

the stuff at the top takes precedence. The worker is what he said was the worker, and the next hand is in error.


#13
Question

Do I redraw?


#14
Summary

no, just swap the two cards in place. This was an error in spreadsheet manipulation, not strategy/rules


#15

P1T4

Hand

Bone Collector, Thieving Imp, Jandra, Dark pact, Haunt, Deteriorate (pact), Archery (pact)

Tech

Gargoyle, Two-Step

Worker

Jandra

Collect 7 gold (7)
Worker (6)
Heroes’ Hall (4)
Bone Collector (2)
Dark Part (2)
Pestering Haunt (2)

Discard 3, Draw 2, rs Draw 3

Patrol:
Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout: Bone Collector (3/3)

Buildings: Tech 1 (5)
Units/Heroes: Vandy L1 (2/3)
Base: 14
Other:

Economy:
Workers: 8 (+ 2 gold)
Hand: 5
Deck: 3
Discard: 0

New Hand

Dark Pact, Stw, Gargoyle, Imp, Dark Pact

Discard

0


#16

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Surprise Attack


STARTING HAND
Makeshift Rambaster
Mad Man
Bird’s Nest
Bombaster
Charge


WORKERS
Careless Musketeer
Pillage
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Chaos Mirror
Nautical Dog
Dinosize
Bloodburn


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s Nest, summon Birds - ($6)
Tech 2 Growth - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Rook lvl 8 (4/6) [2 lives]
    [B]In Play:[/B]
  • Bird’s Nest
  • Bird #2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#17

I forgot to list the haunt in play last turn. Sorry trying to rush these turns. I wont attack with it this turn.


#18

P1T5

Hand

Dark Pact, Stw, Gargoyle, Imp, Dark Pact,Two-Step (pact1), Deteriorate (pact1), Archery (pact2), Discord (pact2)

Tech

Gargoyle, Discord

Worker

?

Collect 8+2 gold (10)
Dark Pact (10), draw 2
Dark pact (10), draw 1, rs, draw 1
River (8)
Discord (6)
Two-Step both collectors (4)
Max Vandy (0) targetting my own haunt
Bone Collector 1 and Use javelineer rune to kill Rook 1st, get a skeleton
Bone collector 2 and Vandy take out Rook, get a skeleton, Lvl river to 3.

Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:

Buildings: Tech 1 (5), Heroes’s Hall (4)
Units/Heroes: Vandy L5 (4/1), River L3 (2/4), Bone Collector (5/1), Bone Collector (5/1), Doomed Haunt (1/1), Javelineer with no rune (1/1)
Base: 10
Other: Two step on both bone collectors

Discard 5, Draw 2 rs Draw 3

Economy:
Workers: 8 (+0 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Dark Pact, Gargoyle, Gargoyle, Archery, Imp

Discard

0


#19

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Entangling Vines


STARTING HAND
Nautical Dog
Makeshift Rambaster
Chaos Mirror
Bloodburn
Dinosize


WORKERS
Careless Musketeer
Pillage
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Scorch
Might of Leaf and Claw
Bombaster
Mad Man


[/spoiler][/details]

[details=Discard][spoiler]
Bird’s Nest
Makeshift Rambaster
Bloodburn
Dinosize
Nautical Dog
Chaos Mirror
Surprise Attack
Entangling Vines


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($12)
Makeshift Rambaster - ($10)
Argagarg, summon Wisp - ($8)
Zane to maxband, shove SQL Skeleton to Lookout, kill with 1 dmg - ($1)
Zane kills Scavenger Skeleton, we both gain $1 - ($2)
Rambaster kills Vandy, Argagarg to lvl 3
Argagarg to maxband, summon Water Elemental - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#20

P1T6

Hand

Dark Pact, Gargoyle, Gargoyle, Archery, Imp

Tech

Hooded Executioner, Two-Step

Worker

Dark Pact

Haunt Dies
Collect 8 gold (8)
Worker (7)
Run Javelineer to Arg
Bone Collector runs into Arg, Both Bone Collectors die, max band river, get a skeleton
Garth (5)
Skeleton with garth topband (4)
Gargoyle (1)

Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Garth L1 (1/3)
Lookout:

Buildings: Tech 1 (5), Heroes’s Hall (4)
Units/Heroes: River L5 (2/4)
Base: 10
Other:

Discard 3, Draw 2 rs Draw 3

Economy:
Workers: 9 (+1 gold)
Hand: 5
Deck: 9
Discard: 0

New Hand

Discord, Dark Pact, Stw, Deteriorate, Two-Step

Discard

0