CAWS 2016: Alhazard ([Demon]/Necro/Finesse) vs. petE ([Anarchy]/Strength/Growth)

GL HF @petE

P1T1

Hand

Stw, Poisonblade, Summon Skel, Imp, Archery

Worker

Poisonblade

Collect 4 gold (4)
Worker (3)
Thieving Imp (0) random.org 2

Discard 3, Draw 5

Patrol:
Leader: Thieving Imp (2/2+A)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 3

New Hand

Jandra, Deteriorate, Skel Javelineer, Haunt, Graveyard

Discard

Stw, Summon Skel, Archery

GL HF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Bombaster -> discard to Imp
Scorch
Bloodrage Ogre
Careless Musketeer


WORKERS
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Mad Man
Nautical Dog
Pillage


[/spoiler][/details]

[details=Discard][spoiler]
Bombaster
Makeshift Rambaster
Scorch


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Polite bump…

Sorry been busy these last few days I will get around to it tonight.

P1T2

Hand

Jandra, Deteriorate, Skel Javelineer, Haunt, Graveyard

Tech

Dark Pact x2

Worker

Graveyard

Collect 5 gold (5)
Worker (4)
Tech 1 (3)
Jandra (0)

Discard 3, Draw 5

Patrol:
Leader: Thieving Imp (2/2+A)
Elite: Jandra (4/3)
Scavenger:
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 3
Discard: 0

New Hand

Summon Skel, Javelineer, Archery, Dark Pact, Deteriorate

Discard

0

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Nautical Dog
Mad Man
Charge
Pillage


WORKERS
Careless Musketeer
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodburn
Bloodrage Ogre
Gunpoint Taxman
Scorch


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Rook to midband - ($0)
Rook kills Imp
Ogre trades with Jandra

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Sorry I did worker last turn but forgot to note that I had 6 last turn.

P1T3

Hand

Summon Skel, Javelineer, Archery, Dark Pact, Deteriorate, Dark Pact (Pact1), Haunt (Pact1), Stw (Pact2), Bone Collector (pact2)

Tech

Bone Collectorx2

Worker

Summon Skeletons

Collect 6 gold (6)
Vandy (4)
Dark pact (4), draw 2
Dark pact (4), draw 1 rs draw 1
Worker (3)
Deteriorate Dog (3)
Bone Collector (1)
Skeleton Javelineer (0)

Discard 3, Draw 4, rs Draw 1

Patrol:
Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes: Vandy L1 (2/3)
Base: 16
Other:

Economy:
Workers: 7 (+ 0 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Bone Collector, Thieving Imp, Jandra, Dark pact, Summon Skeletons

Discard

0

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Chaos Mirror


STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Gunpoint Taxman


WORKERS
Careless Musketeer
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bombaster
Bird’s Nest
Makeshift Rambaster
Charge
Mad Man


[/spoiler][/details]

[details=Discard][spoiler]
Nautical Dog
Scorch
Gunpoint Taxman
Bloodrage Ogre
Bloodburn
Might of Leaf and Claw
Chaos Mirror


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Rook to maxband - ($4)
Tech 1 - ($2)

Float ($2)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (4/6) [2 lives]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

@EricF

Question

Looks like I workered Haunt, and not Summon Skeletons, last turn. Do I just play on?

Answer

No, swap the cards on your spreadsheet to match what you posted.

1 Like

@EricF

But...

He can’t match what he posted, because his post says he both workered SS and has it in his next hand. So which takes precedence?

Summary

the stuff at the top takes precedence. The worker is what he said was the worker, and the next hand is in error.

Question

Do I redraw?

Summary

no, just swap the two cards in place. This was an error in spreadsheet manipulation, not strategy/rules

P1T4

Hand

Bone Collector, Thieving Imp, Jandra, Dark pact, Haunt, Deteriorate (pact), Archery (pact)

Tech

Gargoyle, Two-Step

Worker

Jandra

Collect 7 gold (7)
Worker (6)
Heroes’ Hall (4)
Bone Collector (2)
Dark Part (2)
Pestering Haunt (2)

Discard 3, Draw 2, rs Draw 3

Patrol:
Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout: Bone Collector (3/3)

Buildings: Tech 1 (5)
Units/Heroes: Vandy L1 (2/3)
Base: 14
Other:

Economy:
Workers: 8 (+ 2 gold)
Hand: 5
Deck: 3
Discard: 0

New Hand

Dark Pact, Stw, Gargoyle, Imp, Dark Pact

Discard

0

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Surprise Attack


STARTING HAND
Makeshift Rambaster
Mad Man
Bird’s Nest
Bombaster
Charge


WORKERS
Careless Musketeer
Pillage
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Chaos Mirror
Nautical Dog
Dinosize
Bloodburn


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s Nest, summon Birds - ($6)
Tech 2 Growth - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Rook lvl 8 (4/6) [2 lives]
    [B]In Play:[/B]
  • Bird’s Nest
  • Bird #2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

I forgot to list the haunt in play last turn. Sorry trying to rush these turns. I wont attack with it this turn.

P1T5

Hand

Dark Pact, Stw, Gargoyle, Imp, Dark Pact,Two-Step (pact1), Deteriorate (pact1), Archery (pact2), Discord (pact2)

Tech

Gargoyle, Discord

Worker

?

Collect 8+2 gold (10)
Dark Pact (10), draw 2
Dark pact (10), draw 1, rs, draw 1
River (8)
Discord (6)
Two-Step both collectors (4)
Max Vandy (0) targetting my own haunt
Bone Collector 1 and Use javelineer rune to kill Rook 1st, get a skeleton
Bone collector 2 and Vandy take out Rook, get a skeleton, Lvl river to 3.

Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:

Buildings: Tech 1 (5), Heroes’s Hall (4)
Units/Heroes: Vandy L5 (4/1), River L3 (2/4), Bone Collector (5/1), Bone Collector (5/1), Doomed Haunt (1/1), Javelineer with no rune (1/1)
Base: 10
Other: Two step on both bone collectors

Discard 5, Draw 2 rs Draw 3

Economy:
Workers: 8 (+0 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Dark Pact, Gargoyle, Gargoyle, Archery, Imp

Discard

0

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Entangling Vines


STARTING HAND
Nautical Dog
Makeshift Rambaster
Chaos Mirror
Bloodburn
Dinosize


WORKERS
Careless Musketeer
Pillage
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Scorch
Might of Leaf and Claw
Bombaster
Mad Man


[/spoiler][/details]

[details=Discard][spoiler]
Bird’s Nest
Makeshift Rambaster
Bloodburn
Dinosize
Nautical Dog
Chaos Mirror
Surprise Attack
Entangling Vines


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($12)
Makeshift Rambaster - ($10)
Argagarg, summon Wisp - ($8)
Zane to maxband, shove SQL Skeleton to Lookout, kill with 1 dmg - ($1)
Zane kills Scavenger Skeleton, we both gain $1 - ($2)
Rambaster kills Vandy, Argagarg to lvl 3
Argagarg to maxband, summon Water Elemental - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T6

Hand

Dark Pact, Gargoyle, Gargoyle, Archery, Imp

Tech

Hooded Executioner, Two-Step

Worker

Dark Pact

Haunt Dies
Collect 8 gold (8)
Worker (7)
Run Javelineer to Arg
Bone Collector runs into Arg, Both Bone Collectors die, max band river, get a skeleton
Garth (5)
Skeleton with garth topband (4)
Gargoyle (1)

Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Garth L1 (1/3)
Lookout:

Buildings: Tech 1 (5), Heroes’s Hall (4)
Units/Heroes: River L5 (2/4)
Base: 10
Other:

Discard 3, Draw 2 rs Draw 3

Economy:
Workers: 9 (+1 gold)
Hand: 5
Deck: 9
Discard: 0

New Hand

Discord, Dark Pact, Stw, Deteriorate, Two-Step

Discard

0