GL HF @petE
P1T1
Hand
Stw, Poisonblade, Summon Skel, Imp, Archery
Worker
Poisonblade
Collect 4 gold (4)
Worker (3)
Thieving Imp (0) random.org 2
Discard 3, Draw 5
Patrol:
Leader: Thieving Imp (2/2+A)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 3
New Hand
Jandra, Deteriorate, Skel Javelineer, Haunt, Graveyard
Discard
Stw, Summon Skel, Archery
petE
December 31, 2016, 7:46pm
2
GL HF !
P2 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Makeshift Rambaster
Bombaster -> discard to Imp
Scorch
Bloodrage Ogre
Careless Musketeer
WORKERS
Careless Musketeer
[/spoiler][/details]
[details=NextHand][spoiler]
Charge
Mad Man
Nautical Dog
Pillage
[/spoiler][/details]
[details=Discard][spoiler]
Bombaster
Makeshift Rambaster
Scorch
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Bloodrage Ogre (3/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Sorry been busy these last few days I will get around to it tonight.
P1T2
Hand
Jandra, Deteriorate, Skel Javelineer, Haunt, Graveyard
Tech
Dark Pact x2
Worker
Graveyard
Collect 5 gold (5)
Worker (4)
Tech 1 (3)
Jandra (0)
Discard 3, Draw 5
Patrol:
Leader: Thieving Imp (2/2+A)
Elite: Jandra (4/3)
Scavenger:
Technician:
Lookout:
Buildings: Tech 1 (5)
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 (+ 0 gold)
Hand: 5
Deck: 3
Discard: 0
New Hand
Summon Skel, Javelineer, Archery, Dark Pact, Deteriorate
Discard
0
petE
January 5, 2017, 5:25pm
6
P2 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Nautical Dog
Mad Man
Charge
Pillage
WORKERS
Careless Musketeer
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Bloodburn
Bloodrage Ogre
Gunpoint Taxman
Scorch
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nautical Dog - ($4)
Rook to midband - ($0)
Rook kills Imp
Ogre trades with Jandra
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rook lvl 5 (3/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Sorry I did worker last turn but forgot to note that I had 6 last turn.
P1T3
Hand
Summon Skel, Javelineer, Archery, Dark Pact, Deteriorate, Dark Pact (Pact1), Haunt (Pact1), Stw (Pact2), Bone Collector (pact2)
Tech
Bone Collectorx2
Worker
Summon Skeletons
Collect 6 gold (6)
Vandy (4)
Dark pact (4), draw 2
Dark pact (4), draw 1 rs draw 1
Worker (3)
Deteriorate Dog (3)
Bone Collector (1)
Skeleton Javelineer (0)
Discard 3, Draw 4, rs Draw 1
Patrol:
Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout:
Buildings: Tech 1 (5)
Units/Heroes: Vandy L1 (2/3)
Base: 16
Other:
Economy:
Workers: 7 (+ 0 gold)
Hand: 5
Deck: 4
Discard: 0
New Hand
Bone Collector, Thieving Imp, Jandra, Dark pact, Summon Skeletons
Discard
0
petE
January 7, 2017, 12:48am
8
P2 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Chaos Mirror
STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Gunpoint Taxman
WORKERS
Careless Musketeer
Pillage
[/spoiler][/details]
[details=NextHand][spoiler]
Bombaster
Bird’s Nest
Makeshift Rambaster
Charge
Mad Man
[/spoiler][/details]
[details=Discard][spoiler]
Nautical Dog
Scorch
Gunpoint Taxman
Bloodrage Ogre
Bloodburn
Might of Leaf and Claw
Chaos Mirror
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Rook to maxband - ($4)
Tech 1 - ($2)
Float ($2)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook lvl 8 (4/6) [2 lives]
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 2
Workers: 7
P1T4
Hand
Bone Collector, Thieving Imp, Jandra, Dark pact, Haunt, Deteriorate (pact), Archery (pact)
Tech
Gargoyle, Two-Step
Worker
Jandra
Collect 7 gold (7)
Worker (6)
Heroes’ Hall (4)
Bone Collector (2)
Dark Part (2)
Pestering Haunt (2)
Discard 3, Draw 2, rs Draw 3
Patrol:
Leader: Skeleton Javelineer (1/1+A)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout: Bone Collector (3/3)
Buildings: Tech 1 (5)
Units/Heroes: Vandy L1 (2/3)
Base: 14
Other:
Economy:
Workers: 8 (+ 2 gold)
Hand: 5
Deck: 3
Discard: 0
New Hand
Dark Pact, Stw, Gargoyle, Imp, Dark Pact
Discard
0
petE
January 8, 2017, 1:04pm
16
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Dinosize
Surprise Attack
STARTING HAND
Makeshift Rambaster
Mad Man
Bird’s Nest
Bombaster
Charge
WORKERS
Careless Musketeer
Pillage
Charge
[/spoiler][/details]
[details=NextHand][spoiler]
Makeshift Rambaster
Chaos Mirror
Nautical Dog
Dinosize
Bloodburn
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s Nest, summon Birds - ($6)
Tech 2 Growth - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Bird #1
[I]Technician[/I]:
[I]Lookout[/I]: Rook lvl 8 (4/6) [2 lives]
[B]In Play:[/B]
Bird’s Nest
Bird #2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
I forgot to list the haunt in play last turn. Sorry trying to rush these turns. I wont attack with it this turn.
P1T5
Hand
Dark Pact, Stw, Gargoyle, Imp, Dark Pact,Two-Step (pact1), Deteriorate (pact1), Archery (pact2), Discord (pact2)
Tech
Gargoyle, Discord
Worker
?
Collect 8+2 gold (10)
Dark Pact (10), draw 2
Dark pact (10), draw 1, rs, draw 1
River (8)
Discord (6)
Two-Step both collectors (4)
Max Vandy (0) targetting my own haunt
Bone Collector 1 and Use javelineer rune to kill Rook 1st, get a skeleton
Bone collector 2 and Vandy take out Rook, get a skeleton, Lvl river to 3.
Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
Buildings: Tech 1 (5), Heroes’s Hall (4)
Units/Heroes: Vandy L5 (4/1), River L3 (2/4), Bone Collector (5/1), Bone Collector (5/1), Doomed Haunt (1/1), Javelineer with no rune (1/1)
Base: 10
Other: Two step on both bone collectors
Discard 5, Draw 2 rs Draw 3
Economy:
Workers: 8 (+0 gold)
Hand: 5
Deck: 4
Discard: 0
New Hand
Dark Pact, Gargoyle, Gargoyle, Archery, Imp
Discard
0
petE
January 9, 2017, 5:51am
19
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Entangling Vines
STARTING HAND
Nautical Dog
Makeshift Rambaster
Chaos Mirror
Bloodburn
Dinosize
WORKERS
Careless Musketeer
Pillage
Charge
[/spoiler][/details]
[details=NextHand][spoiler]
Gunpoint Taxman
Scorch
Might of Leaf and Claw
Bombaster
Mad Man
[/spoiler][/details]
[details=Discard][spoiler]
Bird’s Nest
Makeshift Rambaster
Bloodburn
Dinosize
Nautical Dog
Chaos Mirror
Surprise Attack
Entangling Vines
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($12)
Makeshift Rambaster - ($10)
Argagarg, summon Wisp - ($8)
Zane to maxband, shove SQL Skeleton to Lookout, kill with 1 dmg - ($1)
Zane kills Scavenger Skeleton, we both gain $1 - ($2)
Rambaster kills Vandy, Argagarg to lvl 3
Argagarg to maxband, summon Water Elemental - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
[I]Elite[/I]: Wisp (1/1)
[I]Scavenger[/I]: Water Elemental (3/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Zane lvl 6 (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 8
P1T6
Hand
Dark Pact, Gargoyle, Gargoyle, Archery, Imp
Tech
Hooded Executioner, Two-Step
Worker
Dark Pact
Haunt Dies
Collect 8 gold (8)
Worker (7)
Run Javelineer to Arg
Bone Collector runs into Arg, Both Bone Collectors die, max band river, get a skeleton
Garth (5)
Skeleton with garth topband (4)
Gargoyle (1)
Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Garth L1 (1/3)
Lookout:
Buildings: Tech 1 (5), Heroes’s Hall (4)
Units/Heroes: River L5 (2/4)
Base: 10
Other:
Discard 3, Draw 2 rs Draw 3
Economy:
Workers: 9 (+1 gold)
Hand: 5
Deck: 9
Discard: 0
New Hand
Discord, Dark Pact, Stw, Deteriorate, Two-Step
Discard
0