Casul Wizard.Exe (Green) vs SilverSix (White)

Filthy casuls tryin to git gud in this thread

glhf!

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
Verdant Tree


Discard

Forest’s Favor
Playful Panda
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg and his fart - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Argagarg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

want to play around with Spirit of the Panda and expensive things that have lots of health this game. going for a bit of money gen to start off, plan on getting Gemscout Owl and Centaur

Filthy Casul #2 turn 1

"P2T1


Tech StartingHand Workers

TECH
Ardra’s Boulder
Entangling Vines


STARTING HAND
Fox Viper
Snapback
Fox Primus
Aged Sensei
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Grappling Hook
Smoker
Savior Monk
Safe Attacking


Discard

Snapback
Sensei’s Advice
Fox Primus
Fox Viper
Aged Sensei
Ardra’s Boulder
Entangling Vines


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Garus Rook - ($1)

Float ($1)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei
  • :target: Lookout:

In Play:

  • Garus Rook

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Going for some defense and control to allow me to get through and do building damage; Still not sure what to expect from Green; Teching the boulder so I can tank what I expect will be more powerful green units; Garus will be the hero focus

"

Don’t forget to fill in your tech cards on the spreadsheet before starting your next turn!

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Spirit of the Panda


STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Verdant Tree
Young Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Gemscout Owl
Forest’s Favor
Playful Panda
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk makes money - ($5)
Argagarg kills Aged Sensei, you draw a card
Build Tech 1 - ($4)
Tiger Cub - ($2)
Argagarg to Lv3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Argagarg Lv3 (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Sensei has to go, easy to do with Arg since I wanted to level him and make him tough to kill for free levels for Garus.

Cub was about the only thing to play from my hand, get another body on the table. Didn’t want to cycle deck yet with Young Treant in case it wasted the Owl or Spirit.

Think I’ll go for Centaur next, and a maybe a second Owl for max monies.