Filthy casuls tryin to git gud in this thread
glhf!
P1T1
StartingHand Workers
STARTING HAND
Playful Panda
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
WORKERS
Rich Earth
NextHand
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
Verdant Tree
Discard
Forest’s Favor
Playful Panda
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg and his fart - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Merfolk Prospector (1/1)
- Argagarg (1/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
want to play around with Spirit of the Panda and expensive things that have lots of health this game. going for a bit of money gen to start off, plan on getting Gemscout Owl and Centaur
Filthy Casul #2 turn 1
"P2T1
Tech StartingHand Workers
TECH
Ardra’s Boulder
Entangling Vines
STARTING HAND
Fox Viper
Snapback
Fox Primus
Aged Sensei
Sensei’s Advice
WORKERS
Fox Viper
NextHand
Morningstar Flagbearer
Grappling Hook
Smoker
Savior Monk
Safe Attacking
Discard
Snapback
Sensei’s Advice
Fox Primus
Fox Viper
Aged Sensei
Ardra’s Boulder
Entangling Vines
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Garus Rook - ($1)
Float ($1)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Going for some defense and control to allow me to get through and do building damage; Still not sure what to expect from Green; Teching the boulder so I can tank what I expect will be more powerful green units; Garus will be the hero focus
"
Don’t forget to fill in your tech cards on the spreadsheet before starting your next turn!
P1T2
Tech StartingHand Workers
TECH
Gemscout Owl
Spirit of the Panda
STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Verdant Tree
Young Treant
WORKERS
Rich Earth
Verdant Tree
NextHand
Rampant Growth
Gemscout Owl
Forest’s Favor
Playful Panda
Young Treant
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk makes money - ($5)
Argagarg kills Aged Sensei, you draw a card
Build Tech 1 - ($4)
Tiger Cub - ($2)
Argagarg to Lv3 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub (2/2+A)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Merfolk Prospector (1/1)
- Argagarg Lv3 (1/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Sensei has to go, easy to do with Arg since I wanted to level him and make him tough to kill for free levels for Garus.
Cub was about the only thing to play from my hand, get another body on the table. Didn’t want to cycle deck yet with Young Treant in case it wasted the Owl or Spirit.
Think I’ll go for Centaur next, and a maybe a second Owl for max monies.