Casual Zhavier vs SamRS

P1T10


StartingHand Workers

STARTING HAND
Land Octopus
Sickness
Poisonblade Rogue
Kidnapping
Captured Bugblatter


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Skeleton Javelineer
Carrion Curse


NextHand

Pirate-Gang Commander
Dinosize
Plague Spitter
Bloodlust
Bloodlust


Discard

Shoddy Glider
Deteriorate
Crashbarrow
Sacrifice the Weak
Crashbarrow
Sickness
Kidnapping
Land Octopus
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($10)
Tower - ($7)
Drakk - ($5)
Sickness on Geiger and Midori, Drakk to lvl 3 - ($3)
Captured Bugblatter - ($0)
Orpal hits Geiger to 0/1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Drakk 1/3, lvl 3
    [B]In Play:[/B]
  • Pestering Haunt 1/1
  • Orpal 2/2, lvl 6
  • Wisp 0/1
  • Captured Bugblatter 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Question about obliterate, do I get to pick which two of the lowest tech units die?

Well, obliterate skips Pestering Haunt due to its can’t be sacrificed… So I suspect no choice is required. The answer is that if there are multiple tech 0, then you can pick any of the tech 0.

it says destroy instead of sacrifice so I wasn’t sure

It is an errata that apparently is not included in the database.

ok, thanks for the clarification.

P2T10


StartingHand Workers

STARTING HAND
Sanitorium
Circle of Life
Tiny Basilisk
Tiny Basilisk
Moment’s Peace
Pirate Gunship
Moment’s Peace
Pirate Gunship
Chameleon Lizzo


WORKERS
Forest’s Favor
Verdant Tree
Tiger Cub
Ironbark Treant
Merfolk Prospector
Playful Panda
Spore Shambler
Rampant Growth
Tiny Basilisk


NextHand

Chameleon Lizzo
Research and Development
Young Treant
Pirate Gunship
Circle of Life


Tech 0 card(s)
Get Paid - ($13)
Discard to geigar, draw 1
Research and Development - ($11)
Pirate Gunship - ($5)
Tiny Basilisk - ($3)
Zane - ($1)
Pirate Gunship kills drak, obliterates the water elemental/wisp token Zane L3, my base goes to 10
Zane suicides into the bugblatter, base to 9

Float ($1)
Discard 6, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Geiger (0/1)
  • Pirate Gunship (7/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 14

Might be the first game i’ve gotten to gunship and lost, got the crashbarrow?

No I do not, so I now get to see if I can survive another turn and probably still lose. Either way, this game is coming to an end.

"P1T11


Tech StartingHand Workers

TECH
Kidnapping
Death and Decay


STARTING HAND
Bloodlust
Pirate-Gang Commander
Bloodlust
Dinosize
Plague Spitter


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Skeleton Javelineer
Carrion Curse


NextHand

Death and Decay
Thieving Imp
Plague Spitter
Captured Bugblatter
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($10)
Pirate-Gang Commander - ($4)
Argagarg - ($2)
Pestering Haunt kills Geiger, Arg to lvl 3, pestering dies to tower, your base to 8
Sac Wisp to Orpal, put -1 on Basilisk, your base to 7
Orpal kills Basilisk, trigger places -1 on Pirate Gunship, costs 2 resist, now 6/4 - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Argagarg 2/4, lvl 3
  • :ps_: [I]Scavenger[/I]: Pirate 2/2
  • :pschip: [I]Technician[/I]: Pirate 2/2
  • :target: [I]Lookout[/I]: Pirate 2/2
    [B]In Play:[/B]
  • Orpal 2/1, lvl 6
  • Pirate-Gang Commander 6/6
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Well, I was exactly 1 short of lethal, this is definitely the closest game i’ve had so far.

P2T11


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Young Treant
Pirate Gunship
Research and Development
Chameleon Lizzo
Circle of Life
Moment’s Peace - Treant Draw


WORKERS
Forest’s Favor
Verdant Tree
Tiger Cub
Ironbark Treant
Merfolk Prospector
Playful Panda
Spore Shambler
Rampant Growth
Tiny Basilisk
Research and Development


NextHand

Chameleon Lizzo
Sanitorium
Research and Development
Moment’s Peace
Chameleon Lizzo


Discard

Circle of Life
Moment’s Peace
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($15)
Young Treant, draw - ($13)
Midori - ($11)
Pirate Gunship - ($5)
6/4 Pirate gunship hits your Tower, 2 pirates die, both bases take 2
7/6 Gunship kills Arg, last pirate and commander die, base takes 2, Midori to L3
Chameleon Lizzo - ($1)
Lizzo Kills Orpal, Midori to L5
Worker
Lizzo Bounces

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori L5 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Pirate Gunship (7/6)
  • Pirate Gunship (6/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 15

EDIT: Base hp is 3, missed it on the spreadsheet

Technician draw was shoddy Glider. GG!

Wow that was close.

GG! was 1 short of the moment’s peace too

Yea, i honestly was surprised you didn’t do moments peace. Also why didn’t you patrol with heroes on the turns you did moments peace?

So, I think black starter doesn’t work too well with this deck. Red is probably the way to go. Green might be good, but I suspect red is still better.

Because I misread the card and feel pretty stupid currently

I thought the no patrol was for both heroes and units, downside of not having the card in your hand i guess

I’d be up for another match but I’d change my starter to red.

Uhh, sure, but i’m going to switch present out for law

I’ll take first player since I lost
P1T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Tiger Cub
Playful Panda
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Merfolk Prospector
Verdant Tree
Rampant Growth
Rich Earth
Forest’s Favor


Discard

Young Treant
Spore Shambler
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

I was gonna say you get first because i went first already. :smiley:

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bloodburn
Charge
Mad Man
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Pillage
Scorch


Discard

Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Careless Musketeer 2/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Forest’s Favor
Rampant Growth
Verdant Tree
Rich Earth
Merfolk Prospector


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Forest’s Favor
Merfolk Prospector
Tiger Cub
Rampant Growth
Tax Collector


Tech 2 card(s)
Get Paid + float - ($6)
Tech 1 - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Sickness
Crash Bomber


STARTING HAND
Scorch
Bombaster
Makeshift Rambaster
Pillage


WORKERS
Bloodburn
Scorch


NextHand

Nautical Dog
Bombaster
Pillage
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk - ($3)
Ogre trades with Panda
Careless Musketeer kills Wisp, you get 1g
Pillage, I steal your 2g, your base to 18 - ($4)
Tech 1 - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 1/3+A, Lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Careless Musketeer 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Gemscout Owl
Circle of Life


STARTING HAND
Rampant Growth
Tax Collector
Tiger Cub
Forest’s Favor
Merfolk Prospector


WORKERS
Ironbark Treant
Verdant Tree
Merfolk Prospector


NextHand

Tax Collector
Spore Shambler
Young Treant
Circle of Life


Tech 2 card(s)
Get Paid - ($6)
Worker
Tax Collector - ($4)
Midori - ($2)
Forest’s Favor on midori - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Midori (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Kidnapping
Crash Bomber


STARTING HAND
Nautical Dog
Pillage
Bombaster
Charge


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Crash Bomber
Makeshift Rambaster
Bloodrage Ogre


Discard

Careless Musketeer
Nautical Dog
Charge
Bombaster
Kidnapping
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Drakk - ($3)
Drakk hits Tax Collector for 2
Careless Musketeer trades with Tax Collector
Nautical Dog - ($2)
Charge on Nautical Dog - ($0)
Nautical Dog kills Midori, Drakk to Max

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk 3/4, Lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8