Casual: Zhavier (MonoRed) vs Matzstatz (MonoBlack)

Hi @zhavier ! Gl Hf ! :smiley:

"P1T1


StartingHand Workers

STARTING HAND

Thieving Imp
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Graveyard


WORKERS

Thieving Imp


NextHand

Skeletal Archery
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Pestering Haunt


Discard

Summon Skeletons
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Vandy Anadrose - ($1)
Summon Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "
My Thoughts

So I know he has a lot of haste and direct damage, so I’ll go for a strategy that can tank up as fast as possible.

"P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Mad Man
Bombaster
Bloodburn


WORKERS
Bloodburn


NextHand

Careless Musketeer
Bloodrage Ogre
Scorch
Charge
Pillage


Discard

Mad Man
Nautical Dog
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

"P1T2

Ninja Edit to hide my thoughts.

Tech StartingHand Workers


TECH
Metamorphosis
Dark Pact


STARTING HAND

Poisonblade Rogue
Skeletal Archery
Deteriorate
Pestering Haunt
Jandra, the Negator


WORKERS

Thieving Imp
Jandra, the Negator


NextHand

Deteriorate
Summon Skeletons
Graveyard
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy attacks and kills Bombaster, she takes 2 damage.
Level up Vandy Twice, she midbands and heals. - ($2)
Build a Heroes’ hall - ($0)
Summon Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose lvl 3 (3/4), resist 1, sparkshot
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "
My Thoughts

With a slow start (which I guess came from a slow hand), I’m gonna try to capitalize and go for the Metamorphosis gamble. If Vandy dies before next turn, I can always fall back, build Tech 1 and go with a slower strategy base on Disease or Demonology. Also, I got luck and didn’t draw Metamorphosis, so I’m set up for Turn 4.

Time for Zaniness

"P2T2


Tech StartingHand Workers

TECH
Lobber
Surprise Attack


STARTING HAND
Charge
Bloodrage Ogre
Scorch
Careless Musketeer
Pillage


WORKERS
Bloodburn
Pillage


NextHand

Bombaster
Lobber
Surprise Attack
Careless Musketeer


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Zane, kills Skeleton - ($5)
Bloodrage Ogre - ($3)
Charge Ogre, trades with Vandy, Zane to lvl 3 - ($1)
Zane to lvl 4, heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 3/3, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

"P1T3

Great turn and set-up by the way. You completely blew my plan away.


Tech StartingHand Workers

TECH

Doom Grasp
Bone Collector


STARTING HAND

Poisonblade Rogue
Graveyard
Sacrifice the Weak
Deteriorate
Summon Skeletons


WORKERS

Thieving Imp
Jandra, the Negator
Graveyard


NextHand

Metamorphosis
Dark Pact
Skeletal Archery
Doom Grasp
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Poisonbladle Rogue - ($2)
Orpal Gloor - ($0)
Pestering haunt attacks your base, base to 19.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Orpal Gloor (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Poisonblade Rogue (2/1)
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "
My Thoughts

Yeah, so I got punished hard for being greedy, regretted my last turn as soon as I posted it and realized that charge + ogre can deal 4 damage out of nowhere. He setted-up pretty well, and now I’m on the defensive. This patrol is done so I can maximize my value against his Zane, and I started to build toward my Tech building and put a hero countermeasure in my deck ASAP (Doom Grasp). Next turn techs will depend a lot on what he had teched (haste units vs big units), so let’s see what happens from here.

I’ll be gone for the next 5-6 hours. I’ll post one last time when I’ll be back before going to bed, then I’ll finish this game with you tommorow @zhavier.

no worries.

So, I was not expecting both of these, but as long as they are in my hand…

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Bloodlust


STARTING HAND
Bombaster
Lobber
Careless Musketeer
Surprise Attack


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Bloodrage Ogre
Charge
Makeshift Rambaster


Discard

Lobber
Surprise Attack
Bombaster
Gunpoint Taxman
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Lobber, trades with Poisonblade Rogue - ($5)
Surprise Attack Sharks! - ($0)
One Shark kills Orpal, Zane Maxbands, fizzles
Other shark hits your base to 17
Zane Breaks your Heroe’s’ Hall, base to 15

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

So, Im just going to note that playing lobber here was very silly on my part. There was 0 reason to go down on cards. I could ahve accomplished the exact same effect by spending that 1g on the resist to have zane maxband target Poisonblade Rogue (and even gotten that gold back by letting you get 1g, moving rogue to Scav). I could then have broken your tech 1 as well, with the shark and lobber. So, live and learn…

So sorry for the delay for the reply, I had been swamped at work in the past few days (work during the weekends/evening). I’ll try to be a lot faster in my next replies.

So, I always seem to have a hard time to play as/against MonoRed. I have a feeling this game might already be over, but I’ll try to push my luck and try to go for a win still. Your post explaining how you could have done a better turn without going down on cards shows how complex and fun this game is. :slight_smile: At the end of the match, I’ll be more than happy to hear any tips concerning the red matchup and my play in general.

"P1T4


Tech StartingHand Workers

TECH

[spoiler]Bone Collector
Voidblocker


STARTING HAND

Metamorphosis
Skeletal Archery
Dark Pact
Doom Grasp
Summon Skeletons


WORKERS

Thieving Imp
Jandra, the Negator
Graveyard
Skeletal Archery


NextHand

Bone Collector
Skeletal Javelineer
Sacrifice the Weak
Deteriorate
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth Torken - ($4)
Garth summons a skeleton - ($3)
Garth casts Summon Skeletons - ($0)
Pestering Haunt attacks your base to 18.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 +A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Garth Torken lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

[details=My Thoughts]

So still veering on the demonology game plan, hoping to be able to build the tech II building next turn to use Garth to reanimate a big minion like Dozer and play Voidblocker from hand. To achieve that I might have to go down on workers/cards in hand, especially with the double Bone Collector draw.
[/details]

Not at all worried about the delay, PbF is often slower on the weekends, and I totally get work issues.

P2T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Charge
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge


NextHand

Scorch
Nautical Dog
Mad Man


Discard

Lobber
Surprise Attack
Bombaster
Gunpoint Taxman
Bloodlust
Makeshift Rambaster
Chameleon Lizzo
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Tech 2 Anarchy - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zane 4/4, lvl 6
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

"P1T5

Edit: Forgot to pay for skeleton. Corrected the turn without midbanding Garth.

Tech StartingHand Workers

TECH

Blackhand Dozer
Nether Drain


STARTING HAND

[spoiler]Skeletal Javelineer
Bone Collector
Sacrifice the Weak
Deteriorate
Bone Collector


WORKERS

Thieving Imp
Jandra, the Negator
Graveyard
Skeletal Archery
Skeletal Javelineer


NextHand

Metamorphosis
Dark Pact
Summon Skeletons
Voidblocker
Doom Grasp


Discard

Sacrifice the Weak
Bone Collector
Deteriorate
Bone Collector
Blackhand Dozer
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth summons a skeleton. - ($6)
Garth casts Sacrifice the Weak i sacrifice the newly summoned skeleton, you sacrifice Ogre. (4$)
Build Tech II (Demonology) - ($0)
All three skeleton and pestering Haunt attack and trade wtih Zane. Garth gains two levels. You draw a card.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 3 (1/3 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Nautical Dog
Scorch
Mad Man
Bloodlust


WORKERS
Bloodburn
Pillage
Careless Musketeer
Charge
Scorch


NextHand

Surprise Attack
Bloodrage Ogre


Discard

Nautical Dog
Bloodlust
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drakk, lvl 4 - ($4)
Nautical Dog - ($3)
Bloodlust on Drakk and Nautical Dog
Mad Man - ($2)
Nautical Dog trades with Garth, Drakk to Max
Drakk and Mad Man break your tech 2, base to 13
Drakk takes 1 at end of turn
Jaina - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man 1/1
  • Drakk 3/3, lvl 6
  • Jaina 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I know when to admit defeat. In retrospect, my early game was a bit too weak. GG zhavier, this was fun :slight_smile:

I find that the layout of the first 2 starter hands have a really big impact on what plans you can try and Zane is a really hard hero to play around, he tends to really warp what people do. Basically, just having him available means that at any moment I could swing for 2-5 damage onto your patrol, and also move patrollers around. I would also say demonology can be extremely dangerous against Red, with both kidnapping and Chaos Mirror, in particular.

Always happy to play.