Oops, deleted when I meant to edit. Anyway, here it is.
He’s certainly ramping into his Tech 1 cards fast. Yikes! I wouldn’t say he has a ton of board presence yet…but that will change soon I’m sure. While he had a fast start, I’ve managed to keep him off a full hand of 5 for a two turns now. That’s something. Calandra scares me, and I fear that anything I play this turn could be easily slain by a stealthy attacker. Would he be willing to lose more cards? Possibly if he plans to build Surplus. In any case, my real decision this turn revolves around my heroes. Will I summon Garth with skeletal friend, or Vandy? If stealth weren’t a factor, I’d make a skeleton. Since I can’t afford Garth, a skeleton, a tower, a worker, and a tech upgrade all in a single turn…I’ll go with Vandy. As for Tech choices…Shadow Bolt seems good against his tree dude, who may end up in Squad Leader. Executioner also seems pretty solid. Maybe I should have gone with Gargoyle? Doesn’t Arg deal with him without too much fuss? Plague Spitter? He seems cool. Maybe Executioner and Shadow Bolt was overkill. We shall see!
Poisonblade Rogue, Deteriorate, Skeletal Archery, Jandra the Negator, Summon Skeletons
Hooded Executioner, Shadow Bolt
Hooded Executioner, Jandra the Negator, Skeleton Javelineer, Deteriorate, Shadow Bolt
- Collect 6 gold (7)
- Worker (6)
- Deteriorate on Merfolk Prospector (6)
- Vandy Anadrose (4)
- Build Tower add-on (1)
- Build Tech 1 (0)
- Discard 3, Draw 5
Scav: Thieving Imp
The Tower should stop him from going after Vandy…unless I put her in harm’s way. No thanks. I’ll sacrifice the Imp, and get a little bit of an economic boost. He won’t have anything with haste, right? That means Andy should be safe for mischief on my next turn.
Tech 1: 5
- Hand: 5
- Deck: 4
- Discard: 0
- Gold: 0
- Workers: 7