GLHF, @Request
P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Spore Shambler
Young Treant
Tiger Cub
Rampant Growth
WORKERS
Spore Shambler
NextHand
Playful Panda
Verdant Tree
Merfolk Prospector
Ironbark Treant
Forest’s Favor
Discard
Young Treant
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
1 Like
Thanks for creating the thread. GLHF!
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Aged Sensei
Safe Attacking
Fox Primus
Grappling Hook
WORKERS
Savior Monk
NextHand
Morningstar Flagbearer
Snapback
Smoker
Sensei’s Advice
Discard
Grappling Hook
Safe Attacking
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Fox Primus (2/2)
Aged Sensei (1/1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 6
P1T2
Tech StartingHand Workers
TECH
Spirit of the Panda
Tiny Basilisk
STARTING HAND
Verdant Tree
Merfolk Prospector
Playful Panda
Forest’s Favor
Ironbark Treant
WORKERS
Spore Shambler
Verdant Tree
NextHand
Tiger Cub
Rampant Growth
Tiny Basilisk
Forest’s Favor
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Playful Panda - ($4)
Argagarg - ($2)
Tech 1 - ($1)
Merfolk Prospector
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Merfolk Prospector 1/1
Playful Panda 2/2
Argagarg 1/3, Lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
P2T2
Tech StartingHand Workers
TECH
Shuriken Hail
Inverse Power Ninja
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Smoker
Snapback
WORKERS
Savior Monk
Morningstar Flagbearer
NextHand
Safe Attacking
Shuriken Hail
Grappling Hook
Fox Viper
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Build Tower - ($1)
Summon Smoker - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fox Primus (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei (1/1)
[I]Lookout[/I]: Smoker (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
P1T3
Tech StartingHand Workers
TECH
Centaur
Stampede
STARTING HAND
Forest’s Favor
Rampant Growth
Tiny Basilisk
Tiger Cub
WORKERS
Spore Shambler
Verdant Tree
Tiger Cub
NextHand
Centaur
Young Treant
Tiny Basilisk
Spirit of the Panda
Ironbark Treant
Tech 2 card(s)
Get Paid + float - ($7)
Worker
Tower - ($4)
Prospect - ($5)
Argagarg to Max - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Playful Panda 2/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Merfolk Prospector 1/1
Water Elemental 3/3
Argagarg 1/5, Lvl 5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
P2T3
Tech StartingHand Workers
TECH
Jefferson Degrey
Colossus
STARTING HAND
Fox Viper
Safe Attacking
Shuriken Hail
Grappling Hook
WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper
NextHand
Sensei’s Advice
Snapback
Inverse Power Ninja
Grappling Hook
Shuriken Hail
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fox Primus attacks Playful Panda, both dead
Summon Rook - ($4)
Build Tech 2 for Strength - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook L1 (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Aged Sensei (1/1)
[I]Lookout[/I]: Smoker (1/1)
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
P1T4
Tech StartingHand Workers
TECH
Stampede
Huntress
STARTING HAND
Spirit of the Panda
Young Treant
Ironbark Treant
Tiny Basilisk
Centaur
Stampede
WORKERS
Spore Shambler
Verdant Tree
Tiger Cub
Ironbark Treant
NextHand
Stampede
Spirit of the Panda
Forest’s Favor
Huntress
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($8)
Worker
Young Treant, Draw 1 - ($6)
Stampede - ($0)
Water Elemental kills Rook, deals 1 extra to base
Wisp #1 kills Smoker, deals 2 extra to base
Wisp #2 kills Aged Sensai, deals 2 extra to base, you draw 1
Arg taps to buff Merfolk Prospector who takes out Tech 2, base to 13
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant 0/2+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Merfolk Prospector 1/1
Water Elemental 3/3
Argagarg 1/5, Lvl 5
Wisp #1 0/1
Wisp #2 0/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Hooo boy, my goose might be COOKED here…
P2T4
Tech StartingHand Workers
TECH
Ardra’s Boulder
Jefferson Degrey
STARTING HAND
Snapback
Sensei’s Advice
Inverse Power Ninja
Grappling Hook
Shuriken Hail
Fox Primus
WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
NextHand
Grappling Hook
Fox Primus
Colossus
Jefferson Degrey
Safe Attacking
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Draw card from Technician
Rebuild Tech 2
Summon Grave - ($5)
Play Snapback on Arg, switch in Midori - ($2)
Wait for my demise…
Float ($2)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave L1 (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
Rushing tech 2 can be very risky.
P1T5
Tech StartingHand Workers
TECH
Circle of Life
Dinosize
STARTING HAND
Rampant Growth
Forest’s Favor
Spirit of the Panda
Stampede
Huntress
WORKERS
Spore Shambler
Verdant Tree
Tiger Cub
Ironbark Treant
Spirit of the Panda
NextHand
Playful Panda
Stampede
Centaur
Tiny Basilisk
Discard
Forest’s Favor
Rampant Growth
Huntress
Stampede
Circle of Life
Dinosize
Tech 2 card(s)
Get Paid - ($8)
Worker
Midband Midori - ($4)
Forest’s Favor on Midori - ($2)
Midori kills Grave, takes 3, goes to lvl 7
Prospect - ($3)
Maxband Midori, heals - ($2)
Rampant Growth on Water Elemental, who breaks tech 2 again, base to 11 - ($0)
Both wisps hit your tower for 1 each
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant 0/2
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Merfolk Prospector 1/1
Water Elemental 3/3
Midori 5/6, lvl 8, 1 Rune
Wisp #1 1/1
Wisp #2 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 9
Lesson learned - thought I had one more turn before Stampede hit.
P2T5
Tech StartingHand Workers
TECH
Bird’s Nest
STARTING HAND
Colossus
Jefferson Degrey
Safe Attacking
Grappling Hook
Fox Primus
WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
Safe Attacking
NextHand
Ardra’s Boulder
Snapback
Jefferson Degrey
Shuriken Hail
Smoker
Discard
Jefferson Degrey
Colossus
Grappling Hook
Bird’s Nest
Tech 1 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rebuild Tech 2
Summon Fox Primus - ($7)
Summon Rook - ($5)
Level Rook to L5 - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook L5 (3/5+A)
[I]Elite[/I]: Fox Primus (2+1/2) anti air
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 10
P1T6
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Tiny Basilisk
Stampede
Centaur
Playful Panda
WORKERS
Spore Shambler
Verdant Tree
Tiger Cub
Ironbark Treant
Spirit of the Panda
Stampede
NextHand
Playful Panda
Stampede
Blooming Ancient
Tech 2 card(s)
Get Paid - ($9)
Worker
Midori hits Rook for 5, takes 1
Wisp 1 kills Rook
Water Elemental trades with Fox Primus
Tech 2 (Growth) - ($5)
Tiny Basilisk - ($3)
Centaur - ($0)
Prospect - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Centaur 3/4+A
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant 0/2
[I]Technician[/I]: Wisp #2 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Merfolk Prospector 1/1
Midori 5/5, lvl 8, 1 Rune
Tiny Basilisk 1/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
Edited for Degrey to have MAXIMUM effect
(changes noted below - snapback to bring in Arg, THEN Degrey to get rid of wisps - you draw a card from technician)
P2T6
Tech StartingHand Workers
TECH
Morningstar Pass
STARTING HAND
Ardra’s Boulder
Snapback
Jefferson Degrey
Shuriken Hail
Smoker
WORKERS
Savior Monk
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
Safe Attacking
NextHand
Fox Primus
Aged Sensei
Snapback
Inverse Power Ninja
Tech 1 card(s)
Get Paid + float - ($11)
Summon Grave - ($9)
Play Snapback on Midori to swap in Arg - ($6)
Summon Degrey, wisps destroyed - you draw 1 card ($3)
Summon Ardra’s Boulder (0/6) - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ardra’s Boulder (0/6+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Degrey (4/3)
[I]Technician[/I]: Grave L1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
Actually, when you snapbacked midori the wisp died, because it had 1 damage and was being buffed by Midori. No functional change though.
P1T7
Tech StartingHand Workers
TECH
Murkwood Allies
STARTING HAND
Stampede
Playful Panda
Blooming Ancient
Rampant Growth
WORKERS
Spore Shambler
Verdant Tree
Tiger Cub
Ironbark Treant
Spirit of the Panda
Stampede
NextHand
Blooming Ancient
Dinosize
Circle of Life
Discard
Rampant Growth
Stampede
Murkwood Allies
Tech 1 card(s)
Get Paid + float - ($11)
Blooming Ancient - ($7)
Playful Panda, Blooming Ancient to +2 runes - ($5)
Tiny Basilisk breaks the Boulder, takes 1 from tower
Arg to Lvl 3 - ($3)
Rampant Growth on Centaur, tap Arg for additional, to 6/4+3A - ($1)
Centaur kills Grave, overpower kills DeGrey, you get 1g, and draw 1, Arg maxbands and Water Elemental gives Blooming Ancient +1 (up to +3)
Move +1 (down to +2) onto Merfolk Prospector, Prospector breaks Tower, base to 9
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Blooming Ancient 4/6, +2 Runes
[I]Elite[/I]: Young Treant 1/2
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Water Elemental 3/3
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Merfolk Prospector 2/1, +1 Rune
Argagarg 1/5, lvl 5
Tiny Basilisk 1/1
Centaur 3/4
Playful Panda 2/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 10
I don’t think I can catch up here, so GG! Thanks for the game. I’d be up for another match if you’d like to play again. I randomed 100 / 100 - we can switch up decks or do whatever you’d like.
I’m good for another match, I’ll stay green, I usually switch who goes first for rematches, so go ahead and take turn 1, let me know what deck you are playing.
Sounds good, I’ll stick with MonoWhite. BTW, thanks for the amazing card tracker. Love it
GLHF
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Snapback
Grappling Hook
Morningstar Flagbearer
Aged Sensei
WORKERS
Fox Viper
NextHand
Fox Primus
Sensei’s Advice
Safe Attacking
Smoker
Savior Monk
Discard
Aged Sensei
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Morningstar Flagbearer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Morningstar Flagbearer (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
zhavier
October 3, 2016, 11:13pm
17
I was going to tell you that flagbearer is great against all greens buffing shenanigans Not using it was my biggest critique last game.
P2T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Spore Shambler
Rampant Growth
Playful Panda
Verdant Tree
WORKERS
Spore Shambler
NextHand
Rich Earth
Young Treant
Merfolk Prospector
Tiger Cub
Discard
Forest’s Favor
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Verdant Tree - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree 3
Playful Panda 2/2
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 6
1 Like
Request
October 4, 2016, 12:34am
18
Slowly learning the fundamentals
P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Ardra’s Boulder
STARTING HAND
Safe Attacking
Savior Monk
Smoker
Sensei’s Advice
Fox Primus
WORKERS
Fox Viper
Smoker
NextHand
Grappling Hook
Snapback
Ardra’s Boulder
Aged Sensei
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Play Safe Attacking - ($2)
Morningstar Flagbearer kills wisp
Summon Savior Monk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Savior Monk (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
Morningstar Flagbearer (2/2), exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
I set em up and you knock em down…
P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Tiger Cub
Merfolk Prospector
Young Treant
Rich Earth
Ironbark Treant
Tiny Basilisk
WORKERS
Spore Shambler
Rich Earth
NextHand
Rampant Growth
Tiger Cub
Forest’s Favor
Playful Panda
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($6)
Young Treat, draw 1 - ($4)
Worker - ($3)
Tap Verdant Tree
Build Tech 1 instantly - ($2)
Play Tiny Basilisk - ($0)
Playful Panda trades with Savior Monk, you draw 1
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant 0/2+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree 3
Tiny Basilisk 1/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
P1T3
Tech StartingHand Workers
TECH
Bird’s Nest
Hidden Ninja
STARTING HAND
Aged Sensei
Snapback
Ardra’s Boulder
Grappling Hook
Fox Primus
WORKERS
Fox Viper
Smoker
Aged Sensei
NextHand
Sensei’s Advice
Savior Monk
Hidden Ninja
Grappling Hook
Rambasa Twin
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Ardra’s Boulder - ($3)
Build Tower - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Ardra’s Boulder (0+1/6)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
Morningstar Flagbearer (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7