Casual: zhavier [feral]/anarchy/demonology vs penatronic [future]/peace/feral

sounds reasonable.

"P2T5


Tech StartingHand Workers

TECH
moments peace
scribe


STARTING HAND
Rampant Growth
Spore Shambler (2/3A)
Tiny Basilisk
Ironbark Treant
Playful Panda


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant


NextHand

Tiny Basilisk (1/2)
Moment’s Peace
Origin Story
Origin Story


Discard

Scribe (1/3)
Rampant Growth
Tiny Basilisk
Spore Shambler (2/3A)
moments peace
scribe


Tech 2 card(s)
Get Paid + float (adjusted for vandy resist) - ($9)
technician draw
Worker
rebuild t1
cast rampant growth on Prynn - ($6)
Prynn to midband - ($3)
Prynn kills vandy
play playful panda - ($1)
Prynn to max band - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Prynn (3/5), Fading 4, exhausted
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Ugh, that’s not what I wanted… :wink: Also your Base is at 16.

"P1T6


Tech StartingHand Workers

TECH
Shadow Blade
Feral Strike


STARTING HAND
Rampant Growth
Forest’s Favor
Shadow Blade
Dark Pact
Surprise Attack


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forest’s Favor


NextHand

Surprise Attack
Ironbark Treant
Rampant Growth
Metamorphosis
Shadow Blade


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prospect - ($9)
Surprise Attack - ($4)
Calamandra at lvl 3 - ($0)
Zane kills wisp
Sharks kill Prynn, Calamandra to lvl 5

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 4/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 2/1, lvl 1
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

"P2T6


Tech StartingHand Workers

TECH
Judgement Day
Judgement Day


STARTING HAND
Origin Story
Origin Story
Tiny Basilisk (1/2)
Moment’s Peace


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant


NextHand

Moment’s Peace
Origin Story
Young Treant (0/2)
Scribe (1/3)
Scribe (1/3)


Tech 2 card(s)
Get Paid - ($10)
Play basilisk ($8)
summon Bigby hayes - ($6)
stash a card
build tech 2 - ($2)

Float ($2)
Stash 1, Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Playful Panda (2/2)
    [B]In Play:[/B]
  • Rich Earth
  • Bigby (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Law

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Dag nab sharks!

I think that basilisk is a typo? You appear to have played it without paying for it, as you had 4 cards, stashed one and only discarded 2.

1 Like

Yeah, should have not built the tower. I also should not try to play this game on mobile at work

Edited my turn

"P1T7


StartingHand Workers

STARTING HAND
Metamorphosis
Rampant Growth
Ironbark Treant
Shadow Blade
Surprise Attack


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forest’s Favor


NextHand

Feral Strike
Gargoyle
Chaos Mirror
Surprise Attack
Shadow Blade


Discard

Surprise Attack
Shadow Blade
Metamorphosis
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($10)
Surprise Attack! Is this really a surprise anymore? - ($5)
Sharks completely miss seeing the too tiny Basilisk and kill the Panda and Bigby, Zane to lvl 3
Zane to lvl 4, trades with Basilisk - ($4)
Tech 2 Anarchy - ($0)
Calamandra and Prospector break tech 2, base to 14

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 4/5, lvl 5
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

"P2T7


Tech StartingHand Workers

TECH
Censorship Council
Injunction


STARTING HAND
Origin Story
Young Treant (0/2)
Scribe (1/3)
Moment’s Peace
Scribe (1/3)
Tiny Basilisk
Rampant Growth


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Young Treant (0/2)


NextHand

Judgement Day
Spore Shambler (2/3)
Origin Story
Judgement Day
Moment’s Peace


Discard

Origin Story
Censorship Council
Injunction
Tiny Basilisk
Moment’s Peace
Rampant Growth


Tech 2 card(s)
Get Paid - ($12)
Worker
rebuild t2
play scribe, draw 1 - ($10)
play scribe, draw 1 - ($8)
build tower - ($5)
summon prynn - ($3)
cast origin story on calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe (1/3)
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Prynn (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

This game is a total mess… I’m going to need t3 to be able to win. Hopefully he doesnt draw too many hasty stealthy guys and the tower can protect me for this turn.

"

P1T8


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Chaos Mirror
Feral Strike
Surprise Attack
Shadow Blade
Gargoyle


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forest’s Favor
Feral Strike


NextHand

Dark Pact
Ironbark Treant
Young Treant
Shadow Blade
Tiger Cub


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Prospect - ($10)
Tech 3 - ($5)
Vandy - ($3)
Shadow Blade Scav Scribe, discard #3 of 5 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

"P2T8


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Moment’s Peace
Judgement Day
Origin Story
Spore Shambler (2/3)
Judgement Day


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Young Treant (0/2)


NextHand

Tiny Basilisk
Lawbringer Gryphon
Origin Story
Judgement Day


Tech 2 card(s)
Get Paid - ($11)
discard 3 of 5
scavenger - ($12)
No Worker
tech 3 - ($7)
summon Master Midori - ($5)
cast Moment’s Peace - ($3)
play spore shambler - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Scribe (1/3)
    [B]In Play:[/B]
  • Rich Earth
  • Prynn (1/3), fading 3
  • Midori (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

judgement Day not so good vs a guy who’s whole deck likely has haste now

"

Moment’s Peace doesn’t let you patrol units.

Forgot, you know where they actually are

so the heroes arent patrolling?

I think I’ve been given enough freebies and deserve to be punished for my mistakes :joy:

P1T9


StartingHand Workers

STARTING HAND
Tiger Cub
Young Treant
Dark Pact
Ironbark Treant
Shadow Blade


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forest’s Favor
Feral Strike
Ironbark Treant


NextHand

Chaos Mirror
Surprise Attack
Rampant Growth
Pirate Gunship
Gargoyle


Discard

Shadow Blade
Young Treant
Dark Pact


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Prospect - ($11)
Tiger Cub - ($9)
Calamandra - ($7)
Zane to lvl 4 - ($2)
Vandy to lvl 3 - ($0)
Vandy kills Midori, maxband Heals, Dooms Tiger Cub and Scribe
Zane kills Prynn, Calamandra to lvl 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub 4/4+A, doomed
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra 3/4, lvl 3, giving resist
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Vandy 4/5, lvl 5
  • Zane 3/1, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

"P2T9


StartingHand Workers

STARTING HAND
Origin Story
Judgement Day
Lawbringer Gryphon
Tiny Basilisk


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Young Treant (0/2)
Judgement Day


NextHand

Origin Story
Judgement Day
Injunction
Rampant Growth


Discard

Origin Story
Tiny Basilisk


Tech 0 card(s)
Get Paid - ($11)
Worker
play lawbringer gryphon - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Doomed Scribe (3/5)
  • :target: [I]Lookout[/I]: Lawbringer Gryphon (7/6) resist 3, flying, base has flying
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12
Thoughts

so many mistakes this game. let’s see if lawbringer can save me.

"

Obliterate doesnt target. What were you worried about with piling on the resist?

P1T10


StartingHand Workers

STARTING HAND
Rampant Growth
Gargoyle
Pirate Gunship
Chaos Mirror
Surprise Attack


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forest’s Favor
Feral Strike
Ironbark Treant


NextHand

Pirate Gunship
Surprise Attack
Chaos Mirror
Metamorphosis
Shadow Blade


Tech 0 card(s)
Get Paid - ($12)
Your scribe dies and you draw a card
Pirate Gunship, attacks lawbringer, obliterate 2 lowest tech units kills Shambler and Lawbriger, Gunship retargets to your base, now at 7 - ($6)
Vandy and Calamandra destroy your base, GG!

I know obliterate doesnt, maybe double vandy blade or some other shenanigans

GG!

this moments peace spec was a total disaster

The combination of Origin Story and Moments Peace did cause me some problems to play around, but I think Lawbringer was the wrong play, what you really needed was an injunction that turn, but I guess it wasn’t in hand.

I did have an injunction in the deck but didn’t draw it. Judgement Day was a total waste against anarchy tech. And I had no real threat or win condition to speak of.

I think taking out law for necromancy may help, at least give something to combo with midband midori. Maybe drop peace too and just use nether drain for hero control.

Really the moments peace deck may really be a like, white starter ninja affair? Attack every turn and just stop them from retaliating with minions. Anarchy also shows some promise