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[Casual] zhavier (Anarchy/Strength/Growth) vs skitter (Demonology/Future/Law)


#1

@sKiTTer
GLHF

Point of advice. Respect haste, it causes lots of problems.

"P1T1


StartingHand Workers

STARTING HAND
Scorch
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage


WORKERS
Scorch


NextHand

Mad Man
Careless Musketeer
Makeshift Rambaster
Charge


Discard

Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#2

Will do!

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Graveyard
Skeletal Archery
Summon Skeletons


Discard

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
summon Vandy - ($2)
Deteriorate to kill the Dog
Sacrifice the Weak to kill the Ogre - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 2/3 Vandy Anadrose
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#3

Lookout provides the dog with resist, meaning it costs a gold to target with deteriorate


#4

Oh dang, whoops.

Sorry, redoing my turn will have to wait a bit.


#5

No problem.


#6

TAKE TWO!

"P2T1


STARTING HAND
Graveyard
Skeletal Archery
Thieving Imp
Summon Skeletons


WORKERS
Poisonblade Rogue


[/details]

NextHand

Graveyard
Summon Skeletons
Pestering Haunt
Skeletal Archery


Discard

Deteriorate
Sacrifice the Weak
Scribe
Tax Collector


Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Jandra - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 1/1 Skeleton Javelineer (j rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: 3/3 Jandra, the Negator
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#7

You will want to fix the tech 2 cards thing, just move them from discard back to where the tech card slots are and it should work fine going forward.

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Charge
Mad Man


WORKERS
Scorch
Careless Musketeer


NextHand

Bird’s Nest
Pillage
Mad Man
Bloodburn
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Tech 1 - ($0)
BRO kills Javelineer

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#8

Good call. Fixed.

"P2T2


Tech StartingHand Workers

TECH
Scribe
Tax Collector


STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

1/1 Skeleton Javelineer (j rune)
Deteriorate
Thieving Imp
Summon Skeletons
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech II - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 3/3 Jandra, the Negator
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#9

Tech 1, I think you meant, and it’s missing from the summary

"P1T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Spirit of the Panda


STARTING HAND
Bloodburn
Gunpoint Taxman
Mad Man
Pillage
Bird’s Nest


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Gunpoint Taxman
Makeshift Rambaster
Bombaster
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Mad man dies to jandra - ($2)
Ogre trades with jandra
Rook and dog break tower base to 18

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird 1/1
  • :pschip: [I]Technician[/I]: Bird 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook 2/3, lvl 1
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

I could build a heroes hall, but that would mean going for heroes instead of teching up. I will probably just Midband rook and build tech 2 next turn.

"


#10

"P2T3


Tech StartingHand Workers

TECH
Jurisdiction
Scribe


STARTING HAND
Thieving Imp
1/1 Skeleton Javelineer (j rune)
Scribe
Summon Skeletons
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Pestering Haunt
Deteriorate
Tax Collector
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scribe - ($4)
Thieving Imp (discard: 4) - ($1)
Skeletal Javelineer

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 1/3 Scribe
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: 1/1 Skeleton Javelineer (j rune)
  • :pschip: [I]Technician[/I]: 2/2 Thieving Imp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Really wish I hadn’t hired Archery…

"


#11

Small error, you should have discarded 2 and drawn 4. Put the 2 cards you drew after the reshuffle back into the draw pile and hit the draw 1 button to figure out what you actually drew. The deck size listed appears to be 2 less than it should be. Total cards: 3 worker cards, 3 in play, 5 in hand and 1 in deck is only 12. T3 should be 14.

Also your tower does not rebuild for free, so it shouldn’t be listed there, unless you want to change your play to rebuild it, and the skeleton cost wasn’t marked, so you have a floated gold that you shouldn’t.

Let me know if you want to leave your turn alone or make any changes.


#12

Bleh, I must have messed some stuff up when I redoing my turn. This is a mess.

Maybe we could just start over? Sorry to have made such a mess of things.

If you’re okay starting a new game (you win this one by virtue of me ruining my spreadsheet), I’d like to change codices. I’ve been thinking quite a bit about one I came up with lying in bed last night with insomnia, haha. It’s [Past]/Discipline/Disease.


#13

The spreadsheet can be quite finicky. There are a wealth of tips and tricks on using it in the pinned topic. I don’t mind continuing, your errors we’re very minor in my opinion. Your new codex sounds interesting though, I’m game for whatever, though you are stuck with that one for the tournie.

You can start the next game as player 1 or tell me to continue this one


#14

Actually, I think I’m going to stop playing-by-post. Thank you for your time, and good luck in your future matches.


#15

I’m sorry to hear that, I hope I did not provide you with a bad experience! We are always looking to encourage more people to play-by-post.

Either way, best of luck to you!


#16

Not at all.

It turns out the Tech Building system is incredibly frustrating for new players who want to try things out against experienced opponents. Or at least it was for me, being shut out of my primary intended gameplay every. Single. Match. Hard to have fun when falling behind means you can’t even play your cards.

The games I’ve played with our real cards have been orders of magnitude more enjoyable. I like watching the interactions I built a deck around take effect, win or lose. (Not that we don’t destroy each other’s tech buildings! The main thing is that neither myself nor my husband are particularly interested in straightforward beatdown strategies.)

It’s totally not your fault! :slight_smile:


#17

Totally understand. When I was first playing by forum, I must have lost 99% of my games, at least it felt that way. And trying out oddball strategies with people that are also trying out oddball strategies is a totally understandable way to have fun with this game.

If you would like to play a match where you pick my codex for me, and see what shenanigans I try to pull against you, I would be willing to do that.

:smiley:

Either way, hope you aren’t a stranger from the forum.

I would also suggest that the really crazy shenanigans are found in multiplayer games, which are relatively hard to pull off on the forum (not that this stops us from trying). So yea, live play has many advantages.