Thoughts: I could have used Scorch or Ogre+Haste instead of Sacrificing Jaina; then built a hero’s hall instead of firebat. But it felt like a waste not having Firebat on the board or going yet another card down in hand-size. This turns EMber SParks into a dead draw next turn.
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 6 gold (6)
Main phase:
Jaina suicides into Rook, who takes 2 damage and levels to 7
Summon Zane (4)
Nautical Dog and Careless Musketeer trade with Rook; Zane levels to 3
Level Zane to 4/mid (3)
Zane kills Savior Monk, taking 2 damage; both of us get 1 gold (4)
Mad Man deals 1 damage to your base -> now at 18
Summon Firebat (2)
Hire a worker (1)
End of turn:
Discard 2, draw 3, reshuffle, draw 1
Float 1
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
L4 Zane (3/1)
Mad Man (1/1)
Firebat (3/3)
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 7
Gold: 1
Hand: 4
Deck: 5
Discard: 0
New hand
Makeshift Rambaster, Bloodburn, Ember Sparks, Careless Musketeer
No problem!
Mid-banding Rook was still the correct choice IMO. I had a lot of ways to deal with a L1 Rook.
P1T4
[details=Turn secrets]* Hand: Makeshift Rambaster, Bloodburn, Ember Sparks, Careless Musketeer
Worker: Bloodburn
Tech: 2x Crashbarrow
Thoughts: T2 doesn’t do anything for me next turn except for acting as an expensive Hero’s Hall. But I have the gold and building both of them on two consecutive turns seems pointless.
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 7 gold +1 float (8)
Main phase:
Firebat hits Grave, both take 2 damage
Max Zane (6), lethally shove Grave to Scavenger; we both get 1 gold (7)
Summon Makeshift Rambaster (5)
Makeshift Rambaster kills Smoker, taking 1 damage
Zane and Mad Man destroy your Tech II Building, your base takes 2 damage → at 16 now
Hire a worker (4)
Construct Blood Tech II Building (0)
End of turn:
Discard 2, draw 4
Float 0
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
Max Zane (4/4)
Mad Man (1/1)
Firebat (3/1)
Makeshift Rambaster (1/1)
Buildings:
Base (20)
T1 (5)
T2 (5)
Spec: Blood
Economy:
Workers: 8
Gold: 0
Hand: 4
Deck: 1
Discard: 4
New hand
Surprise Attack, Scorch, Calypso Vystari, Nautical Dog
Discard
Crashbarrow, Crashbarrow, Careless Musketeer, Ember Sparks