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Casual: Zejety vs Legion


#1

thread for a possible(?) series of casual games between @Legion and me.

I’ll link to the start of every match in this OP:


#2

roger that


#3

Game 1: Zejety (mono red) vs Legion (mono white)

P1T1

[details=Turn secrets]* Hand: Bloodburn, Makeshift Rambaster, Pillage, Bloodrage Ogre, Mad Man

  • Worker: Pillage
  • Tech: -
  • Thoughts: ALmost made the mistake of playing Ogre. That would have gotten awkward if Legion had answered with Rook.
    [/details]

Turn:

  • Start of turn:
  • Collect 4 gold (4)
  • Main phase:
  • Summon Jaina (2)
  • Summon Mad Man (1)
  • Hire a worker (0)
  • Mad Man deals 1 damage to your base.
  • End of turn:
  • Discard 3, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L1 Jaina (2/3)
  • Mad Man (1/1)
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Nautical Dog, Bombaster, Charge, Careless Musketeer, Scorch

Discard

Bloodrage Ogre, Makeshift Rambaster, Bloodburn


#4

P2T1 horrible hand

hand

snapb,hook,primus,flagb,viper(w)

  1. git gold (5)
  2. Work (4)
  3. Rook (2)
  4. Tech I (1)
  5. disc 4, draw 5

My Info:

  • Base HP: 20
  • Tech I HP: 5
  • Hand: 5
  • Disc: 4
  • Deck: 0
  • Gold: 1
  • Workers: 6

In Patrol:

  • SQL: Rook 2/4+A
  • Elite:
  • SCV:
  • TCN:
  • Looky:

In Play:

new hand

advice, sensei, smoker,safe att, savior


#5

Your base is at 19! :slight_smile:

P1T2

[details=Turn secrets]* Hand: Nautical Dog, Bombaster, Charge, Careless Musketeer, Scorch

  • Worker: Bombaster
  • Tech: Firebat, Ember Sparks
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 5 gold (5)
  • Main phase:
  • Summon Nautical Dog (4) :nauticaldog::nauticaldog::nauticaldog:
  • Summon Careless Musketeer (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

Board:

  • L1 Jaina (2/3)
  • Careless Musketeer (2/1)
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Scorch, Firebat, Bloodrage Ogre, Charge

[details=Discard][/details]


#6

P2T2

hand+tech

advice, sensei(w), smoker,safe att, savior Tech=birds+SP

  1. git gold+f(7)
  2. tech 2
  3. Work (6)
  4. Savior monk (4)
  5. Midrook (0)
  6. disc 3, rs draw 5

My Info:

  • Base HP: 19
  • Tech I HP: 5
  • Hand: 5
  • Disc: 0
  • Deck: 4
  • Gold: 0
  • Workers: 7

In Patrol:

  • SQL: Rook 3/5+A
  • Elite:
  • SCV: Savior 2/2
  • TCN:
  • Looky:

In Play:

new hand

smoker,birds,snapb,safe att,primus


#7

Trading all this stuff with Rook hurts, but letting him reach max band seems like an even worse idea.

P1T3

[details=Turn secrets]* Hand: Scorch, Firebat, Bloodrage Ogre, Charge

  • Worker: Bloodrage Ogre
  • Tech: Surprise Attack, Calypso Vystari
  • Thoughts: I could have used Scorch or Ogre+Haste instead of Sacrificing Jaina; then built a hero’s hall instead of firebat. But it felt like a waste not having Firebat on the board or going yet another card down in hand-size. This turns EMber SParks into a dead draw next turn. :frowning:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Jaina suicides into Rook, who takes 2 damage and levels to 7
  • Summon Zane (4)
  • Nautical Dog and Careless Musketeer trade with Rook; Zane levels to 3
  • Level Zane to 4/mid (3)
  • Zane kills Savior Monk, taking 2 damage; both of us get 1 gold (4)
  • Mad Man deals 1 damage to your base -> now at 18
  • Summon Firebat (2)
  • Hire a worker (1)
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L4 Zane (3/1)
  • Mad Man (1/1)
  • Firebat (3/3)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0
New hand

Makeshift Rambaster, Bloodburn, Ember Sparks, Careless Musketeer

[details=Discard][/details]


#8

P2T3 sorry for the delay, shit came up :confused: Also that trade fucked up all my plans ;__; So wp

hand+tech

smoker,birds,snapb,safe att, primus(w)Tech=YLD+Vigor

  1. git gold+scv(8)
  2. tech 2
  3. Work (7)
  4. Tech II discipline (3)
  5. Smoker (2)
  6. Grave (0)
  7. disc 3, rs draw 5

My Info:

  • Base HP: 18
  • Tech I HP: 5
  • Tech II discipline HP: 5
  • Hand: 5
  • Disc: 0
  • Deck: 5
  • Gold: 0
  • Workers: 8

In Patrol:

  • SQL: Grave 2/3+A
  • Elite:
  • SCV:
  • TCN:
  • Looky: Smoker 1/1

In Play:

new hand

advice,birds,snapb,safe att,savior=shit hand


#9

No problem!
Mid-banding Rook was still the correct choice IMO. I had a lot of ways to deal with a L1 Rook.

P1T4

[details=Turn secrets]* Hand: Makeshift Rambaster, Bloodburn, Ember Sparks, Careless Musketeer

  • Worker: Bloodburn
  • Tech: 2x Crashbarrow
  • Thoughts: T2 doesn’t do anything for me next turn except for acting as an expensive Hero’s Hall. But I have the gold and building both of them on two consecutive turns seems pointless.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold +1 float (8)
  • Main phase:
  • Firebat hits Grave, both take 2 damage
  • Max Zane (6), lethally shove Grave to Scavenger; we both get 1 gold (7)
  • Summon Makeshift Rambaster (5)
  • Makeshift Rambaster kills Smoker, taking 1 damage
  • Zane and Mad Man destroy your Tech II Building, your base takes 2 damage -> at 16 now
  • Hire a worker (4)
  • Construct Blood Tech II Building (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Max Zane (4/4)
  • Mad Man (1/1)
  • Firebat (3/1)
  • Makeshift Rambaster (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Blood

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 4
New hand

Surprise Attack, Scorch, Calypso Vystari, Nautical Dog

Discard

Crashbarrow, Crashbarrow, Careless Musketeer, Ember Sparks


#10

P2T4 sorry for the delay(again), shit came up :confused: (AGAIN!!) I hate keeping ppl hanging. Also ur mad last 2 turns+shithand, imo is already gg. Still…

hand+tech

advice,birds,snapb,safe att,savior(w)Tech=YLD+Vigor

  1. git gold+scv(9)
  2. tech 2
  3. Work (8)
  4. Rebuild Tech II
  5. snap zane for jaina (5)
  6. Rook (3)
  7. birds! (1)
  8. disc 2, draw 4

My Info:

  • Base HP: 16
  • Tech I HP: 5
  • Tech II discipline HP: 5
  • Hand: 4
  • Disc: 5
  • Deck: 1
  • Gold: 1
  • Workers: 9

In Patrol:

  • SQL: Rook 2/4+A
  • Elite:
  • SCV:
  • TCN:
  • Looky: Windblade 1/1

In Play: birds nest, Skyquake 1/1

new hand

YLD,vigor,SP,hook


#11

Snapping Zane back was a good call.

P1T5

[details=Turn secrets]* Hand: Surprise Attack, Scorch, Calypso Vystari, Nautical Dog

  • Worker: Nautical Dog
  • Tech: 2x Pirate Gunship
  • Thoughts: Hope he doesn’t have Sensei’s Advice to destroy my Lab.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Jaina attacks Rook, both take 2 damage
  • Firebat trades with Rook; Jaina levels to 3
  • Makeshift Rambaster and Madman deal 4 damage to your base (-> at 12 now)
  • Level jaina to 4/mid (7)
  • Hire a worker (6)
  • Construct Tech III Building (1)
  • Construct an Anarchy Tech Lab (0)
  • End of turn:
  • Discard 3, draw 1, reshuffle, draw 4
  • Float X

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L4 Jaina (3/3)
  • Makeshift Rambaster (1/1)
  • Mad Man (1/1)
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • :techlab: Tech Lab (4)
  • Spec: Blood/Anarchy

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0
New hand

Charge, Pirate Gunship, Surprise Attack, Scorch, Crashbarrow

[details=Discard][/details]


#12

can’t get back for my life. gg :slight_smile:


#13

GG! :slight_smile:

Post must be at least 10 characters


#14

My turn to go first:

P1T1

hand+tech

smoker,flagb,primus(w), savior,advice. Tech=

  1. git gold(4)
  2. Work (3)
  3. Smoker (2)
  4. Rook (0)
  5. disc 3, draw 5

My Info:

  • Base HP: 20
  • Hand: 5
  • Disc: 3
  • Deck: 0
  • Gold: 0
  • Workers: 5

In Patrol:

  • SQL: Rook 2/4+A
  • Elite:
  • SCV:
  • TCN:
  • Looky:

In Play:smoker 1/1

new hand

the rest


#15

You couldn’t have built Tech 3 with only 9 workers.

EDIT: this is supposed to be a reply to @Zejety, not Legion. I clicked the wrong post.


#16

Oh shit, you are right. For some reason, I was stuck at 8 as the threshold.
@Legion, do you want me to change my turn and continue the previous match?


#17

Nah, i would have lost anyway


#18

P2T1

[details=Turn secrets]* Hand: Scorch, Bloodburn, Charge, Nautical Dog, Bloodrage Ogre

  • Worker: Nautical Dog
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
  • Summon Bloodrage Ogre (3)
  • Summon Drakk (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 3, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L1 Drakk (1/3 | damages your base on death)
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Bombaster, Pillage, Careless Musketeer, Mad Man, Makeshift Rambaster

Discard

Scorch, Bloodburn, Charge


#19

Super risky play incoming

P1T2

hand+tech

hook, snap, sensei, viper(w), safe att.Tech= Birds+SP

  1. git gold(5)+tech 2 cards
  2. MidRook (1)
  3. Midrook smashes drakk, going lv7
  4. MAxrook and heal.
  5. disc 5, rs draw 5

My Info:

  • Base HP: 19
  • Hand: 5
  • Disc: 0
  • Deck: 5
  • Gold: 0
  • Workers: 5

In Patrol:

  • SQL:
  • Elite:
  • SCV: Smoker 1/1
  • TCN:
  • Looky:

In Play: Lvmax Rook 4/6 (2 lives)

new hand

viper,savior,birds,sp,safe att


#20

Risky indeed! i’m curious how this will play out!

P2T2

[details=Turn secrets]* Hand: Bombaster, Pillage, Careless Musketeer, Mad Man, Makeshift Rambaster

  • Worker: Careless Musketeer
  • Tech: Calypso Vystari, Crash Bomber
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Summon Zane (4)
  • Summon Makeshift Rambaster (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • Zane kills Smoker, taking 1 damage; you get 1 gold
  • Makeshift Rambaster and Bloodrage Ogre hit your base for 6.
  • End of turn:
  • Discard 3, reshuffle, draw 5

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • L1 Zane (2/1)
  • Bloodrage Ogre (3/2)
  • Makeshift Rambaster (1/2)
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0
New hand

Bombaster, Bloodburn, Calypso Vystari, Crash Bomber, Charge

[details=Discard][/details]