A fiddlesticks. I should have seen that. Well – it was a couple turns ago and just one gold. Plus if it had been a tiger cub, the game would have played the same, I think. I’m good rolling on if you are, unless you feel it invalidates the exercise sufficiently that you want to start over – which would be understandable.
Anyway. I just finished writing up my turn, so I’ll go ahead and post it anyway. Let me know what you want to do. For the moment, I’m off to bed!
Technician Draw
Careless Musketeer
Starting Hand
Mad Man, Charge, Bloodlust, Bombaster, Lobber, Careless Musketeer
Thoughts
The game is afoot. Man this game is rad.
So, it’s an odd patrol. It’s like he wants me to kill Midori, and I’ve got no problem with that. Drakk levels are nice. I shouldn’t have a problem putting enough damage out there to get the job done.
Obvious option is –
Drak deals 1 to Midori, takes 2
Bombaster
Cast bloodlust Treant, Bombaster
Bombaster Finishes Midori, Drak levels twice
Lobber on SQL
Still leaves room for a worker, and I’ve got 2 cards. Drakk’s pretty squishy, but that shambler needs a buff to get through the Lobber, and he won’t have another unit that can swing, so Drakk feels pretty safe midbanding next turn.
I don’t see another option that seems better. Lobber’s strictly superior to Mad Man, Bloodlust is strictly superior to charge. Midbanding Drakk costs me too many units. Hitting the base with the lobber seems premature; I’d rather preserve Drakk.
Thinking future – what am I worried about? He’ll have tech 1 and there will probably be centaurs. There might be frogs, but with only 7 gold, he’d have to skip a worker. Don’t think he’s that bold, but it’s a possibility. Firebats on defense could hold off both those things, and would be holy terrors charging. Kidnapping is betting overly much on the centaurs, and Ember Sparks would be betting too much on frogs. I’ll tech something generally useful and go for specific counters when I see the thing I’m countering. Plus, Firebats fit a long term plan of walling up and nuking with Jaina. For now, let’s go double bats and see what happens. A lobber’s tempting instead, but let’s call the bloodlust my hasty haste element for the moment.
Tech
Firebat x 2
Worker
Charge. Almost strictly inferior to Bloodlust.
P1T3
- Bloodburn has 1 rune
- Collect 6 gold (6)
- Worker (5)
- Bombaster (3)
- Lobber (2)
- Drakk Ramhorn hits Midori for 1, breaking his armor. Takes 2 return damage.
- Drakk Ramhorn casts Bloodlust on Bombaster and Ironbark Treant. (0)
- Bombaster kills Midori, dies. Drakk to level 3. Rune to bloodburn.
- Bloodburn deals 1 damage to Spore Shambler. (0 runes now)
- Discard 2, draw 2, rs, draw 2
- Turn ends, Treant dies. Rune to bloodburn.
Patrol
SQL: Lobber (2/2 + 1A)
Elite:
Scav:
Tecn:
Lookout:
Other
Drakk Ramhorn, level 3 (1/1)
Bloodburn, 1 rune
Buildings
Base: 20 hp
Tech 1: 5 hp
Economy
Cards
Hand: 4
Draw: 5
Discard: 0
Gold
Gold: 0
Workers: 7
Hidden Cards
Workers: Pillage, Scorch, Charge
Draw: Firebat, Mad Man, Firebat, Careless Musketeer, Nautical Dog
Teched Cards
Lobber, Bloodlust
Firebat x 2
Next Hand
Bloodrage Ogre, Makeshift Rambaster, Bloodlust, Bombaster