P2T5
Tech StartingHand Workers
TECH
Hyperion
Now!
STARTING HAND
Argonaut
Argonaut
Neo Plexus
Temporal Distortion
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus
NextHand
Temporal Research
Tricycloid
Fading Argonaut
Discard
Temporal Distortion
Hyperion
Now!
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Recruit Argonaut - ($7)
Recruit Argonaut - ($4)
Hardened Mox attacks Sparring Partner, dealing 1 damage through its armor
Nullcraft shoots down Sparring Partner
Build Present Tech II - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Argonaut (4/4) (Readiness)
- Elite:
- Scavenger:
- Technician: Argonaut (4/4) (Readiness)
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
- Hardened Mox (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
Right, so he can just re-summon her. Still, that’s quite a bit of investment to be able to just get back to where he was, and now I’ve got my Tech II up. He’ll have to choose between shutting that down and keeping my board in check, and while I’m not guaranteed to get Tricycloid next turn the odds are better than 50/50.