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Casual Witspur MonoPurple vs Codexnewb MonoWhite


#261

"P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Maestro


STARTING HAND
Poisonblade Rogue
Sparring Partner
Sacrifice the Weak
Thieving Imp
Nimble Fencer


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Skeleton Javelineer
Pestering Haunt
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
The Pest will take out your Wisp
Jandra Hits Arg and she takes takes 1 DMG
Cast STW- Jandra and the Watery Tart vanish - ($4)
I’m thinking Pest goes poof because Jandra expired. Is that right?
Vandy finishes off Arg taking 1 DMG but healing on the LvL up
Vandy’s Maxband fizzles
Fencer hits your Tech 1 Building, taking it to 3 - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
    "

#262

haunt stays because jandra’s ability is only ‘dies from combat damage’.


#263

"P1T4


Tech StartingHand Workers

TECH
liches bargain
liches bargain


STARTING HAND
Brick Thief
Bloom
BC
Helpful Turtle
Wither
Granfalloon Flagbearer


WORKERS
Older Brother
Fruit Ninja
Spark
Wither


NextHand

Blooming Ancient
Timely Messenger
Helpful Turtle
Tenderfoot (1/2)
discord


Tech 2 card(s)
Get Paid + float - ($8)
scav gold, tech draw
Worker - ($7)
Bone Collector #2 - ($5)
tech 2 growth - ($1)
BC #1 kills fencer, makes skeleton

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: BC #2 (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • BC #1 (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so trying to set up a board wpe with his jandra. lets see how it goes. so much for discord. we’ll see if it comes in handy later.

"


#264

I’m off my game. Two things- 1. I didn’t even notice you had summoned that BC and that he was lurking in your back lines. I would have accounted for him. 2. I threw the Pest in the discard and he got moved to my hand. I’m going to draw a card so a random one will be sent to my hand from the deck to replace him.


#265

sounds good. and ahhhh, the ole leave off the patrol to hide them trick. ive fallen for it many a time.


#266

"P2T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Pestering Haunt
Maestro


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Thieving Imp
Sacrifice the Weak
Sparring Partner


Discard

Nimble Fencer
Deteriorate
Pestering Haunt
Shadow Blade
Maestro
Mind-Parry Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Pest trades with BC #1
Vandy taps to fetch Shadow Blade. I discard a card.
Shadow Blade BC #2. You randomly discard a card. - ($6)
Build Tech 2 (Finesse) - ($2)
Skeleton Javelineer - ($1)
Build Tech Lab (Discipline) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
    "

#267

"P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Death Rites


STARTING HAND
discord
Timely Messenger
Tenderfoot (1/2)
Blooming Ancient
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja
Spark
Wither


NextHand

liches bargain
Brick Thief
Bloom
Granfalloon Flagbearer
liches bargain


Discard

BC #2 (3/3)
BC #1 (3/1)
discord
Helpful Turtle
Timely Messenger
Blooming Ancient
Death Rites


Tech 2 card(s)
Get Paid + float - ($9)
discard a card, random number generator says #1
scav gold - ($10)
max garth, summon recently discarded blooming ancient - ($2)
make a skeleton, rune to ancient - ($1)
tenderfoot, rune to ancient - ($0)
move 2 runes around

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sk (2/2)+
  • :pschip: Technician: Sk (2/2)+
  • :target: Lookout:

In Play:

  • BA (2/4)
  • Garth, lvl 7, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

dah! he got my ancient! but i can raise him from the deeeaaaaaadddd!

"


#268

"P2T5


Tech StartingHand Workers

TECH
Reversal
Grounded Guide


STARTING HAND
Sacrifice the Weak
Thieving Imp
Sparring Partner


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Jandra, the Negator
Star-Crossed Starlet


Discard

Nimble Fencer
Deteriorate
Pestering Haunt
Shadow Blade
Maestro
Mind-Parry Monk
Young Lightning Dragon
Skeleton Javelineer
Sacrafice the Weak
Reversal
Grounded Guide


Tech 2 card(s)
Get Paid - ($9)
No Worker
Sparring Partner - ($8)
Summon River - ($6)
Sac the Weak My Skelly for your Scavenger Skelly - ($4)
Vandy gets off her duff and takes out Tenderfoot
Thieving Imp. You discard a card. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: River L1 (2/3)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Vandy L5 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 9
    "

#269

so you’d need to switch the order. vandy kills tenderfoot,then STW the skeleton. STW hits the lowest tech, if there is a tie, then a the lowest attack, then if another tie, you choose. but it doesnt really matter since you’d just need to swap your turn order.

"P1T6


Tech StartingHand Workers

TECH
stampede
stampede


STARTING HAND
liches bargain
Bloom
Granfalloon Flagbearer
Brick Thief
liches bargain


WORKERS
Older Brother
Fruit Ninja
Spark
Wither


NextHand

Timely Messenger
Helpful Turtle
Granfalloon Flagbearer
Brick Thief


Tech 2 card(s)
Get Paid - ($8)
random number generator says 1 again, discard a card
scav gold - ($9)
worker (9) - ($8)
liches bargain, (8 workers), base to 16, summon Sk, Zom, Hor, BA gets 3 runes - ($6)
Arg, Wisp, BA at 5 runes - ($4)
Garth makes a skeleton, BA at 6 runes - ($3)
BA (8/10 +6) kills Imp, takes 2
Garth kills RIver, takes 2, Arg to lvl 3
BA moves rune to Sk #1 (3/3) +2rune
SK #1 (3/3)++ kills Sparring Partner, takes 2, Arg to lvl 3
max arg, summon water elemental - ($1)
distribute 5 remaining runes

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK #3 (2/2+A) +
  • :psfist: Elite: Wisp (3/3)++
  • :ps_: Scavenger: SK #2,(2/2) +
  • :pschip: Technician: Zom (3/3) +
  • :target: Lookout: Horror (3/3)

In Play:

  • Garth, lvl 7, (3/2) [2 dmg]
  • Arg, lvl 5, (1/5)
  • SK #1 (3/3)++[2 dmg]
  • BA (2/2) [2 dmg]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, stampede for the win condition. lets see what i get here. lots of options

"


#270

Got it. I was thinking Tech 0- Active Players choice if there were more than one. I’m going to have to keep an open thread with you for rules clarifications in the upcoming event.


#271

I’m going to call this one. GG. Brutal. If not MOLAC then a fucking tree gets gets me. Makes me wish I had gone with a board clearing Hero like Zane or Bigby. Hey, but I do have an upgrade remover. Honestly, I was unfocused that entire game. You certainly made swift work of it, though. I’m taking the same. I need some work with it. If you’re tired just ignore the turn I’m going to post.


#272

Also, wondering if I should have taken Strength over Discipline. It’s got that Token remover unit.

I think I’d rather have the Mind Parry Monk, tbh. Not everyone is going to run a token deck.

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Graveyard
Thieving Imp
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Deteriorate


Discard

Poisonblade Rogue
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp. Discard a random card please. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#273

"P2T1


StartingHand Workers

STARTING HAND
Brick Thief
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Timely Messenger


WORKERS
Granfalloon Flagbearer


NextHand

Older Brother
Bloom
Spark
Helpful Turtle
Wither


Discard

Fruit Ninja
Timely Messenger
Brick Thief
Tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
mid arg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 3, (1/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
    "

#274

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Deteriorate
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Nimble Fencer
Nimble Fencer
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Build Tech 1 - ($2)
Vandy L1 (2/3) - ($0)
Imp terminates the Whisp

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy L1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

#275

"P2T2


Tech StartingHand Workers

TECH
spirit of the panda
nimble fencer


STARTING HAND
Wither
Older Brother
Bloom
Helpful Turtle
Spark


WORKERS
Granfalloon Flagbearer
Older Brother


NextHand

Tenderfoot
spirit of the panda
Wither
Fruit Ninja
nimble fencer


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
tech 1 - ($4)
max arg, water elemental - ($2)
helpful turtle - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

#276

lets pause this game and just play the new one. what are the odds that we get paired up first game? such a coincidence…


#277

The exact same thought occurred to me before I logged on today.


#278

LOL. Just looked at the pairings. And…just looked at the thread for the new game. It’s all good.


#279

You feeling worn out? Cuz I picked my stripes without having any practice playing the three cohesively and I think it shows. Shoot me a mail if/when you want to start a new game. I need the practice. No worries if you need some down time though. If I had a resounding win I might be more inclined to kick up my feet for a bit.


#281

I think ill take a break. i get confused to easily if im playing the same deck twice. but im down after the tournament.