Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
The Pest will take out your Wisp
Jandra Hits Arg and she takes takes 1 DMG
Cast STW- Jandra and the Watery Tart vanish - ($4)
I’m thinking Pest goes poof because Jandra expired. Is that right?
Vandy finishes off Arg taking 1 DMG but healing on the LvL up
Vandy’s Maxband fizzles
Fencer hits your Tech 1 Building, taking it to 3 - ($2)
I’m off my game. Two things- 1. I didn’t even notice you had summoned that BC and that he was lurking in your back lines. I would have accounted for him. 2. I threw the Pest in the discard and he got moved to my hand. I’m going to draw a card so a random one will be sent to my hand from the deck to replace him.
BC #2 (3/3)
BC #1 (3/1)
discord
Helpful Turtle
Timely Messenger
Blooming Ancient
Death Rites
Tech 2 card(s)
Get Paid + float - ($9)
discard a card, random number generator says #1
scav gold - ($10)
max garth, summon recently discarded blooming ancient - ($2)
make a skeleton, rune to ancient - ($1)
tenderfoot, rune to ancient - ($0)
move 2 runes around
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tenderfoot (1/2+A)
Elite:
Scavenger: Sk (2/2)+
Technician: Sk (2/2)+
Lookout:
In Play:
BA (2/4)
Garth, lvl 7, (3/4)
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
dah! he got my ancient! but i can raise him from the deeeaaaaaadddd!
Tech 2 card(s)
Get Paid - ($9)
No Worker
Sparring Partner - ($8)
Summon River - ($6)
Sac the Weak My Skelly for your Scavenger Skelly - ($4)
Vandy gets off her duff and takes out Tenderfoot
Thieving Imp. You discard a card. - ($1)
so you’d need to switch the order. vandy kills tenderfoot,then STW the skeleton. STW hits the lowest tech, if there is a tie, then a the lowest attack, then if another tie, you choose. but it doesnt really matter since you’d just need to swap your turn order.
Tech 2 card(s)
Get Paid - ($8)
random number generator says 1 again, discard a card
scav gold - ($9)
worker (9) - ($8)
liches bargain, (8 workers), base to 16, summon Sk, Zom, Hor, BA gets 3 runes - ($6)
Arg, Wisp, BA at 5 runes - ($4)
Garth makes a skeleton, BA at 6 runes - ($3)
BA (8/10 +6) kills Imp, takes 2
Garth kills RIver, takes 2, Arg to lvl 3
BA moves rune to Sk #1 (3/3) +2rune
SK #1 (3/3)++ kills Sparring Partner, takes 2, Arg to lvl 3
max arg, summon water elemental - ($1)
distribute 5 remaining runes
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: SK #3 (2/2+A) +
Elite: Wisp (3/3)++
Scavenger: SK #2,(2/2) +
Technician: Zom (3/3) +
Lookout: Horror (3/3)
In Play:
Garth, lvl 7, (3/2) [2 dmg]
Arg, lvl 5, (1/5)
SK #1 (3/3)++[2 dmg]
BA (2/2) [2 dmg]
Buildings:
Base HP: 16
Tech I HP: 3
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
hmmm, stampede for the win condition. lets see what i get here. lots of options
Got it. I was thinking Tech 0- Active Players choice if there were more than one. I’m going to have to keep an open thread with you for rules clarifications in the upcoming event.
I’m going to call this one. GG. Brutal. If not MOLAC then a fucking tree gets gets me. Makes me wish I had gone with a board clearing Hero like Zane or Bigby. Hey, but I do have an upgrade remover. Honestly, I was unfocused that entire game. You certainly made swift work of it, though. I’m taking the same. I need some work with it. If you’re tired just ignore the turn I’m going to post.
You feeling worn out? Cuz I picked my stripes without having any practice playing the three cohesively and I think it shows. Shoot me a mail if/when you want to start a new game. I need the practice. No worries if you need some down time though. If I had a resounding win I might be more inclined to kick up my feet for a bit.