Summon Skeletons
Plague Lab
Bone Collector
Gargoyle
Discard
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Deteriorate
Plague Lord
Gorgon
Zarramonde, the Obliterator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech Draw
Bone Collector - ($6)
Sac the Weak - ($4)
Scribe and Bone Collector are done in by Sac Spell
Maxband Vandy - ($0)
Vandy takes out Drak with extreme prejudice
Rebuild the infrastructure
you dont have to play BC before sacrifice the weak. you can play STW first, scrifice nothing on your part, max vandy, doom nothing on your part, then summon BC to wall up at the end. ill assume you have a BC in SQL. go ahead and confirm if you want to change your turn at all.
STARTING HAND
Scribe
crashbarrow
Kidnapping
Nautical Dog (1/1)
WORKERS
Scorch
Bombaster
Pillage
Careless Musketeer
nauticla dog (new)
NextHand
Makeshift Rambaster
pirate gang commander
bloodrage ogre
scribe
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
tap bloodburn, hit your base to 17, at 2 runes
crashbarrow, kills bone collector (per my comment), overpower 2 to kill vandy, levels fizzle. bloodburn at 4 runes - ($0)
When I summoned it and then pulled it from the board I didnāt add it back in to my discard pile. Iām just going to manually add it. The BC, that is.
Iām thinking of summoning a Gargoyle but am wary of your kidnapping. What are the rules concerning the kidnapping of a Gargoyle? You would get it and then pay $1 and it could fly for you? Whoās upkeep determines when it loses ATK and Patrol, yours since you paid the flight tax?
Iād still like to know the details concerning the Gargoyle and kidnapping, Iāll see if I canāt locate the rules on that somewhere, but I decided to go with the Summon Skellies spell instead. I figure paying a $4 fee to take control of a 1/1 unit might not be in your best interest. Or it might, Iāll soon find out.
"P1T7
Tech StartingHand Workers
TECH
Plague Lord
Zarramonde, the Obliterator
STARTING HAND
Bone Collector
Plague Lab
Summon Skeletons
Gargoyle
if i kidnapped gargoyle and paid to activate itās ability, it would keep it until MY next upkeep. its reads āyourā meaning the player controlling it at the time.
Iāve done all I can do to stem the tide of your units (get it? Tide. Water. Pirates.) Ahem, anywayā¦ This may do it. I had a chance, though. My Tech 3 was up and I had 4 Tech 3 units that couldāve shown up in my hand. But the draw was not in my favor.
Iāll post this and then run it back a turn. I could have Summoned Garth, taken him to Midband, and then Sac a Skelly to draw a card. Probably wouldnāt have made any difference though.
P1T8
StartingHand Workers
STARTING HAND
Cursed Crow
Gargoyle
Bone Collector
Plague Lab
Deteriorate
Gargoyle
Zarramonde, the Obliterator
Gorgon
Thieving Imp
Jandra, the Negator
Discard
Deteriorate
Bone Collector
Gargoyle
Cursed Crow
Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Plague Lab- You're units are down with the sickness. - ($8)
Maxband Orpal - ($1)
Deteriorate Scavenger Pirate - ($0)
Per Orpal's Max Level Ability, I'll allocate the 2 -1/-1 Runes to the other 2 Pirates.
Tech Pirate dies immediately. SL Pirate should perish as soon as he leaves the SL position.
My Base takes 3 DMG due to Pirates' misfortune. Base to 13.
Float ($0)
Discard 3, draw 5
If Iād had him to begin with I could have spent Garthās $5 on the Plague Lab and something else. Deteriorate for the commander, another hero, or something.
"P1T7
StartingHand Workers
STARTING HAND
Bone Collector
Plague Lab
Summon Skeletons
Gargoyle
The best possible result would have been to draw Zarramonde. It would have taken $10 to summon him, but the Pirate Leader wouldāve been dead. I could have pressed on for a little longer.
I think your use of Kidnapping at just the right time swung the whole game in your favor. Iāll have to go back and make sure, but when that happened the air went out of my sails. (Get it? Sails). I think I was in a pretty good position right up to that point.
Tech 0 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
tap bloodburn, your base to 12
pirate gang commander #2 - ($5)
crashbarrow for free
insurnace agent, rune to crashbarrow - ($4)
crashbarrow trades with orpal, i collect 3 gold and a card insurance, your base to 11 - ($7)
PGC #1 hits your base to 5
bigby kills scav skeleton
summon mad man, trades with tech skeleton, your base to 4
max grave - ($1)
grave hits your base for lethal.